@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
But uk combat had nothing to do with the us move.
That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.
Wow kinda wished I hadnt blocked you now that I see the great defense. :wink:
But uk combat had nothing to do with the us move.
That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.
Ok so are you saying you will not allow in the future or case by case request or whatever I want becuz the game is over anyway?
But uk combat had nothing to do with the us move.
That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.
Fwiw I agree. Felt it was almost the minimum possible degree in this case.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Saudi Arabia to Trans-Jordan
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 22 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys
Northern Territory : 1 airfield
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
26 Sea Zone : 4 fighters and 1 tactical_bomber
Trans-Jordan : 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Saudi Arabia : 1 flag
Production/PUs Summary :
Germans : 77 / 112
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 38 / 48
UK_Pacific : 0 / 0
Italians : 28 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Libya : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 77 / 112
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 38 / 48
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 14 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Wow talk about a spanking. Wonder why Hobo doesn’t just roll into egypt and claim a VC win.
Talking stategy again. You dont get it cow.
I mean really now. There is nothing the allies can do at this point. You are just playing to see it happen. Which is cool. You can totally do that.
men march much slower than vehicles…
men march much slower than vehicles…
Another detail outside cows realm. His realm is quite small. It consists of a few memorized openings and variations thereof. If you get past round 7 or 8 with cow you nearly win by default.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
4 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkey to Syria
Germans take Syria from British
8 fighters moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 8 fighters and 4 infantry
British defend with 1 mech_infantry
Germans roll dice for 8 fighters and 4 infantry in Persia, round 1 : 7/12 hits
British roll dice for 1 mech_infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 8 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
8 fighters moved from Persia to India
10 armour and 10 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 6 armour, 9 artilleries, 36 infantry and 18 mech_infantrys moved from Turkey to Syria
7 armour moved from Caucasus to Syria
2 artilleries and 4 infantry moved from Caucasus to Turkey
3 armour moved from Volgograd to Turkey
3 armour moved from Rostov to Turkey
3 armour moved from Bulgaria to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Bryansk to Caucasus
2 aaGuns moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
2 infantry moved from Southern France to Spain
1 aaGun and 2 infantry moved from Normandy Bordeaux to Spain
6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
10 infantry moved from Denmark to Western Germany
1 bomber moved from Western Germany to Spain
1 tactical_bomber moved from Western Germany to Spain
2 fighters moved from Western Germany to 91 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to Spain
3 fighters moved from Western Germany to Gibraltar
3 tactical_bombers moved from Western Germany to Spain
3 tactical_bombers moved from Western Germany to Gibraltar
Place Units - Germans
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 mech_infantrys placed in Volgograd
2 bombers, 4 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Territory Summary for Germans :
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 1 infantry
Kazakhstan : 1 flag
39 Sea Zone : 1 transport
West India : 1 flag
Gibraltar : 2 aaGuns, 3 fighters, 5 infantry and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Syria : 1 flag, 3 aaGuns, 13 armour, 9 artilleries, 37 infantry and 18 mech_infantrys
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Germany : 1 factory_major
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 airfield, 3 armour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Afghanistan : 1 flag
Turkey : 1 flag, 9 armour, 2 artilleries and 4 infantry
Switzerland : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 10 armour and 10 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 3 infantry
Sweden : 1 flag, 8 infantry
Yugoslavia : 1 flag
Spain : 1 aaGun, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 tactical_bombers
91 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
Finland : 1 flag
110 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 82 / 113
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 33 / 48
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 14 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Another detail outside cows realm. His realm is quite small. It consists of a few memorized openings and variations thereof. If you get past round 7 or 8 with cow you nearly win by default.
Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.
@Cow:
Another detail outside cows realm. His realm is quite small. It consists of a few memorized openings and variations thereof. If you get past round 7 or 8 with cow you nearly win by default.
Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.
U have virtually no chance of winning the tourney. Its only been miracle on top of miracle for you to even make the final. :lol:
@Cow:
Another detail outside cows realm. His realm is quite small. It consists of a few memorized openings and variations thereof. If you get past round 7 or 8 with cow you nearly win by default.
Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.
Quit talking trash and come tell me if you want to scramble so I can retake UK already. :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
Non Combat Move - Russians
6 aaGuns, 2 artilleries and 55 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
Territory Summary for Russians :
Egypt : 6 aaGuns, 5 armour, 2 artilleries, 1 fighter, 55 infantry and 4 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 82 / 113
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 33 / 48
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 14 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
hang on, need to reconsider that for a minute.
yeah gotta do something different. we got one combat move too. :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
1 fighter moved from Egypt to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 fighter in Iraq, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 fighter owned by the Russians lost in Iraq
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Non Combat Move - Russians
5 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
Turn Complete - Russians
Territory Summary for Russians :
Trans-Jordan : 6 aaGuns, 5 armour, 2 artilleries, 55 infantry and 4 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 82 / 113
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 33 / 48
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 14 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
that was sure butt ugly