G40L hobo (axis) vs. Boldfresh (allies +6) game 2


  • 1 hit on z90, ool

    ps editing usa units after uk’s move is not cool but this game is over already

  • 12

    @hobo:

    1 hit on z90, ool

    ps editing usa units after uk’s move is not cool but this game is over already

    Your point is understood trust me.  But uk combat had nothing to do with the us move.

    Lose des


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                      Italians take Greece from British
                1 armour moved from Yakut S.S.R. to Amur
                      Italians take Buryatia from Russians
                      Italians take Amur from Russians
                1 destroyer moved from 86 Sea Zone to 90 Sea Zone
                2 fighters moved from 86 Sea Zone to 90 Sea Zone
                1 carrier moved from 86 Sea Zone to 90 Sea Zone
                1 fighter moved from 93 Sea Zone to 90 Sea Zone
                1 bomber moved from Spain to 90 Sea Zone
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Spain to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines and 1 transport
                    Americans defend with 1 destroyer
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 3 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                Battle in 90 Sea Zone
                    Italians attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
                    British defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Americans defend with 1 carrier, 1 fighter and 4 transports
                        British roll dice for 1 submarine in 90 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 90 Sea Zone, round 1 :  1/5 hits
                        British roll dice for 2 carriers, 2 destroyers, 3 fighters and 4 transports in 90 Sea Zone, round 1 :  5/7 hits
                        1 carrier owned by the Italians , 1 destroyer owned by the Italians , 2 fighters owned by the Italians and 1 destroyer owned by the British lost in 90 Sea Zone
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 bomber and 1 fighter in 90 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 2 carriers, 1 destroyer, 3 fighters and 4 transports in 90 Sea Zone, round 2 :  3/6 hits
                        1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 90 Sea Zone
                    British win, taking Morocco from French with 2 carriers, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -58
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber, 1 carrier, 1 destroyer and 3 fighters

    Non Combat Move - Italians
                5 infantry moved from Yugoslavia to Northern Italy
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 86 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 airfield placed in Spain
                1 fighter placed in Southern France
                Italians undo move 2.
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 31 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 armour
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 armour
        Buryatia : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 7 infantry
        Cyprus : 1 flag
        Morocco : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Tambov : 1 flag
        Portugal : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        Brazil : 1 flag
        Spain : 1 flag, 1 airfield
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 38 / 48
        UK_Pacific : 0 / 0
        Italians : 28 / 41
        ANZAC : 14 / 11
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • But uk combat had nothing to do with the us move.

    That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.

  • 12

    Wow kinda wished I hadnt blocked you now that I see the great defense.  :wink:

  • 12

    @hobo:

    But uk combat had nothing to do with the us move.

    That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.

    Ok so are you saying you will not allow in the future or case by case request or whatever I want becuz the game is over anyway?

  • 12

    @hobo:

    But uk combat had nothing to do with the us move.

    That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.

    Fwiw I agree.  Felt it was almost the minimum possible degree in this case.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 11 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                2 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys moved from New South Wales to Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,3,6
                ANZAC collect 11 PUs (3 lost to blockades); end with 22 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys
        Northern Territory : 1 airfield
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 1 infantry
        26 Sea Zone : 4 fighters and 1 tactical_bomber
        Trans-Jordan : 1 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Saudi Arabia : 1 flag

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 38 / 48
        UK_Pacific : 0 / 0
        Italians : 28 / 41
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 38 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • TripleA

    Wow talk about a spanking. Wonder why Hobo doesn’t just roll into egypt and claim a VC win.

  • 12

    Talking stategy again.  You dont get it cow.

  • TripleA

    I mean really now. There is nothing the allies can do at this point. You are just playing to see it happen. Which is cool. You can totally do that.


  • men march much slower than vehicles…

  • 12

    @hobo:

    men march much slower than vehicles…

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 4 fighters, 1 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                4 infantry moved from Eastern Persia to Persia
                1 infantry moved from Turkey to Syria
                      Germans take Syria from British
                8 fighters moved from Caucasus to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 8 fighters and 4 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 8 fighters and 4 infantry in Persia, round 1 :  7/12 hits
                        British roll dice for 1 mech_infantry in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 8 fighters and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                8 fighters moved from Persia to India
                10 armour and 10 mech_infantrys moved from India to Eastern Persia
                3 aaGuns, 6 armour, 9 artilleries, 36 infantry and 18 mech_infantrys moved from Turkey to Syria
                7 armour moved from Caucasus to Syria
                2 artilleries and 4 infantry moved from Caucasus to Turkey
                3 armour moved from Volgograd to Turkey
                3 armour moved from Rostov to Turkey
                3 armour moved from Bulgaria to Turkey
                3 mech_infantrys moved from Ukraine to Caucasus
                3 armour moved from Bryansk to Caucasus
                2 aaGuns moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                2 infantry moved from Southern France to Spain
                1 aaGun and 2 infantry moved from Normandy Bordeaux to Spain
                6 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                10 infantry moved from Denmark to Western Germany
                1 bomber moved from Western Germany to Spain
                1 tactical_bomber moved from Western Germany to Spain
                2 fighters moved from Western Germany to 91 Sea Zone
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to Spain
                3 fighters moved from Western Germany to Gibraltar
                3 tactical_bombers moved from Western Germany to Spain
                3 tactical_bombers moved from Western Germany to Gibraltar

    Place Units - Germans
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                3 mech_infantrys placed in Volgograd
                2 bombers, 4 fighters and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    Territory Summary for Germans :

    India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 1 infantry
        Kazakhstan : 1 flag
        39 Sea Zone : 1 transport
        West India : 1 flag
        Gibraltar : 2 aaGuns, 3 fighters, 5 infantry and 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
        Syria : 1 flag, 3 aaGuns, 13 armour, 9 artilleries, 37 infantry and 18 mech_infantrys
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
        Germany : 1 factory_major
        Southern Italy : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 airfield, 3 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        Afghanistan : 1 flag
        Turkey : 1 flag, 9 armour, 2 artilleries and 4 infantry
        Switzerland : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 10 armour and 10 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 infantry
        Sweden : 1 flag, 8 infantry
        Yugoslavia : 1 flag
        Spain : 1 aaGun, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 4 tactical_bombers
        91 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
        Finland : 1 flag
        110 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 82 / 113
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 33 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • TripleA

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.

    Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.

  • 12

    @Cow:

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.

    Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.

    U have virtually no chance of winning the tourney.  Its only been miracle on top of miracle for you to even make the final.  :lol:


  • @Cow:

    Another detail outside cows realm.  His realm is quite small.  It consists of a few memorized openings and variations thereof.  If you get past round 7 or 8 with cow you nearly win by default.

    Damn you still butthurt over losing in the only game that matters? When I play for cash it is on. In league it is all about getting quick games in so you can win or lose quick and move on.

    Quit talking trash and come tell me if you want to scramble so I can retake UK already.  :roll:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - Russians

    Non Combat Move - Russians
                6 aaGuns, 2 artilleries and 55 infantry moved from Trans-Jordan to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 6 aaGuns, 5 armour, 2 artilleries, 1 fighter, 55 infantry and 4 mech_infantrys
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 82 / 113
        Russians : 3 / 0
        Japanese : 62 / 74
        Americans : 54 / 74
        Chinese : 2 / 4
        British : 33 / 48
        UK_Pacific : 0 / 0
        Italians : 27 / 41
        ANZAC : 14 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    hang on, need to reconsider that for a minute.

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