@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
one more noncom - land bomber in ceylon
wasn’t a good move to try and rush
complicated turn. since there was minimal combat, do you mind just giving me some time to work out where i want everything? this change at least for now… but i may want to reconsider the entire positioning of the pacific…
can you give me till tomorrow to adjust noncoms?
ah, whatever, just go ahead, i think it’s ok.
hang on one more thing. alright that’s it i gotta run for awhile
no hold on that won’t work.
alright here you go. remember 5 anzac planes on 3 acc. one has ftr/tac
one more ftr back in z26.
lotta edits are not a good sign
losing that american bomber in brazilia hurt.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
1 armour moved from Yakut S.S.R. to Amur
Italians take Buryatia from Russians
Italians take Amur from Russians
1 destroyer moved from 86 Sea Zone to 90 Sea Zone
2 fighters moved from 86 Sea Zone to 90 Sea Zone
1 carrier moved from 86 Sea Zone to 90 Sea Zone
1 fighter moved from 93 Sea Zone to 90 Sea Zone
1 bomber moved from Spain to 90 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 hit on z90, ool
ps editing usa units after uk’s move is not cool but this game is over already
1 hit on z90, ool
ps editing usa units after uk’s move is not cool but this game is over already
Your point is understood trust me. But uk combat had nothing to do with the us move.
Lose des
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
1 armour moved from Yakut S.S.R. to Amur
Italians take Buryatia from Russians
Italians take Amur from Russians
1 destroyer moved from 86 Sea Zone to 90 Sea Zone
2 fighters moved from 86 Sea Zone to 90 Sea Zone
1 carrier moved from 86 Sea Zone to 90 Sea Zone
1 fighter moved from 93 Sea Zone to 90 Sea Zone
1 bomber moved from Spain to 90 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Battle in 90 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
British defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Americans defend with 1 carrier, 1 fighter and 4 transports
British roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 90 Sea Zone, round 1 : 1/5 hits
British roll dice for 2 carriers, 2 destroyers, 3 fighters and 4 transports in 90 Sea Zone, round 1 : 5/7 hits
1 carrier owned by the Italians , 1 destroyer owned by the Italians , 2 fighters owned by the Italians and 1 destroyer owned by the British lost in 90 Sea Zone
1 submarine owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 90 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 carriers, 1 destroyer, 3 fighters and 4 transports in 90 Sea Zone, round 2 : 3/6 hits
1 fighter owned by the Italians and 1 bomber owned by the Italians lost in 90 Sea Zone
British win, taking Morocco from French with 2 carriers, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -58
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Non Combat Move - Italians
5 infantry moved from Yugoslavia to Northern Italy
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 86 Sea Zone to 91 Sea Zone
Place Units - Italians
1 airfield placed in Spain
1 fighter placed in Southern France
Italians undo move 2.
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 armour
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 armour
Buryatia : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 7 infantry
Cyprus : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Tambov : 1 flag
Portugal : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Brazil : 1 flag
Spain : 1 flag, 1 airfield
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 77 / 112
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 38 / 48
UK_Pacific : 0 / 0
Italians : 28 / 41
ANZAC : 14 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
But uk combat had nothing to do with the us move.
That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.
Wow kinda wished I hadnt blocked you now that I see the great defense. :wink:
But uk combat had nothing to do with the us move.
That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.
Ok so are you saying you will not allow in the future or case by case request or whatever I want becuz the game is over anyway?
But uk combat had nothing to do with the us move.
That’s your opinion. As long as there is a single combat, there are linkages. The only variable is to what degree.
Fwiw I agree. Felt it was almost the minimum possible degree in this case.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Saudi Arabia to Trans-Jordan
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5,3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 22 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys
Northern Territory : 1 airfield
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
26 Sea Zone : 4 fighters and 1 tactical_bomber
Trans-Jordan : 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Saudi Arabia : 1 flag
Production/PUs Summary :
Germans : 77 / 112
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 38 / 48
UK_Pacific : 0 / 0
Italians : 28 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Libya : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 77 / 112
Russians : 3 / 0
Japanese : 62 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 38 / 48
UK_Pacific : 0 / 0
Italians : 27 / 41
ANZAC : 14 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Wow talk about a spanking. Wonder why Hobo doesn’t just roll into egypt and claim a VC win.
Talking stategy again. You dont get it cow.