Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Iraq to Egypt
1 artillery and 3 infantry moved from Vologda to Archangel
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians winGermans win with no units remaining, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Eastern Persia
1 fighter moved from Volgograd to Eastern Persia
Place Units - Russians
10 infantry placed in Russia
1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier in 42 Sea Zone, round 1 : 0/1 hits
2 fighters owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier and 2 fighters
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 9 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers and 5 destroyers
Japanese roll dice for 1 bomber, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 1 : 7/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 5 destroyers in 6 Sea Zone, round 1 : 5/8 hits
5 destroyers owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 cruisers and 5 destroyers
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from 45 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Philippines
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Philippines
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 factory_minor placed in Malaya
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,6,4
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Western Australia to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from 41 Sea Zone to Java
2 fighters moved from New Guinea to Java
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Western Australia to Java
2 submarines moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to New Guinea
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to Central America
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 bomber moved from Egypt to India
Place Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,5,4,6,1,2,6,4,2,5,4,4
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 97 Sea Zone to Albania
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Albania
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - British
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Albania
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Albania
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Scramble in SZ97?
no thx
You really really want Java stay Allied.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Albania
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Albania
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Albania
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Greece
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Albania to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 97 Sea Zone to Malta
Place Units - British
1 battleship and 1 destroyer placed in 98 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 battleship placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2,4,1,3,1,2,1,1
Italians collect 0 PUs (11 lost to blockades); end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Western Australia
1 cruiser and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 mech_infantrys placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Scramble 110?
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
8 armour and 12 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Romania to Rostov
1 bomber moved from Romania to Smolensk
1 bomber moved from Western Germany to Archangel
1 tactical_bomber moved from Romania to Archangel
1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Belarus to Smolensk
4 artilleries and 11 infantry moved from Belarus to Bryansk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Greece
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 12 infantry and 20 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 9 armour, 4 artilleries, 12 infantry and 20 mech_infantrys in Bryansk, round 1 : 13/45 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 10 infantry and 20 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Greece
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 1 : 1/6 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/5 hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Western Germany
1 fighter moved from Greece to Southern Italy
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 aaGun and 7 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
2 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,6,2,5,3,5,4,2
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
6 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 armour moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Volgograd to Smolensk
1 mech_infantry moved from Egypt to Ethiopia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 6 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kwangtung to 44 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to Java
1 tactical_bomber moved from Kwangsi to Java
1 fighter moved from Kwangsi to Java
1 bomber moved from Kwangsi to Java
1 fighter moved from Philippines to Java
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 armour, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 1 : 2/4 hits
Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 : 6/12 hits
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Java, round 1 : 4/7 hits
4 fighters owned by the Americans , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 armour, 2 infantry and 1 tactical_bomber
Casualties for Americans: 4 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Kwangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 aaGun moved from Chahar to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Hunan
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Kwangsi
1 fighter moved from Japan to Kwangsi
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
1 armour moved from Kwangsi to Siam
1 bomber moved from Java to Siam
1 fighter moved from Java to Siam
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to Siam
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in French Indo China
1 infantry placed in Malaya
Japanese undo move 6.
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters moved from Gibraltar to Syria
1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Egypt to Syria
1 fighter moved from New Guinea to Western Australia
2 submarines moved from 17 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from India to Manchuria
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 armour moved from Central America to Mexico
Combat - Americans
Battle in Manchuria
Americans attack with 1 bomber
Japanese defend with 1 factory_minor and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Manchuria to Amur
Place Units - Americans
2 infantry placed in Eastern United States
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total