You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 battleships moved from 43 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hunan to Kweichow
3 bombers moved from Hainan to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
3 fighters and 2 tactical_bombers moved from Chahar to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
2 fighters and 1 tactical_bomber moved from Jehol to Hopei
1 fighter moved from Hopei to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 4/10 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 armour and 1 infantry
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 1 : 0/3 hits
1 infantry owned by the British and 2 armour owned by the British lost in Shan State
Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Hainan
1 bomber moved from Shan State to Hainan
1 bomber moved from Shan State to Hainan
2 fighters and 2 tactical_bombers moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Anhwe
Place Units - Japanese
2 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 4 fighters and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Hainan : 3 bombers
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
43 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers
20 Sea Zone : 3 battleships
6 Sea Zone : 1 battleship, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 45 / 64
Russians : 36 / 40
Japanese : 41 / 41
Americans : 55 / 84
Chinese : 10 / 16
British : 35 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 artillery and 1 mech_infantry moved from Tunisia to Libya
5 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Eastern United States to United Kingdom
2 destroyers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Denmark
Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 3 aaGuns and 6 infantry
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 1 : 2/12 hits
Germans roll dice for 3 aaGuns and 6 infantry in Denmark, round 1 : 0/6 hits
2 aaGuns owned by the Germans lost in Denmark
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Denmark, round 2 : 4/12 hits
Germans roll dice for 1 aaGun and 6 infantry in Denmark, round 2 : 2/6 hits
3 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 3 : 2/10 hits
Germans roll dice for 3 infantry in Denmark, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Denmark
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Denmark, round 4 : 1/10 hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 aaGuns and 6 infantry
Casualties for Americans: 2 infantry
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 bomber and 2 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 1 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 1 : 0/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 bomber owned by the Italians lost in Tobruk
Americans roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
Place Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.795
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 73
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 artillery and 4 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.756
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 82
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Iraq to Caucasus
6 infantry moved from Turkey to Caucasus
6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
Airborne Attack Move - British
Hope you would have taken the same OOL in africa (Italians). otherwise you can edit.
OOL in Western Germany?
If I roll as bad as I did in Denmark I will be forced to call the game due to dice.
OOL AA, Inf, Art, bombers
Denmark was 92% for me if I recall. Some like that.
Dice are crazy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 bomber moved from Norway to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Iraq to Caucasus
6 infantry moved from Turkey to Caucasus
6 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
Airborne Attack Move - British
Combat - British
Battle in Caucasus
British attack with 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 9 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Caucasus, round 1 : 5/20 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 9 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Germany
British captures 64PUs while taking Germans capital
British converts factory_major into different units
Battle in Western Germany
British attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 6 infantry
AA guns fire in Western Germany : 2/4 hits
2 fighters owned by the British lost in Western Germany
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 1 : 1/6 hits
Germans roll dice for 3 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 1 : 3/12 hits
2 infantry owned by the British , 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Western Germany
1 bomber owned by the British and 1 fighter owned by the British retreated
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
Germans roll dice for 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry in Western Germany, round 2 : 4/12 hits
1 artillery owned by the British lost in Western Germany
Germans win, taking Germany from Germans with 2 aaGuns, 2 artilleries, 4 bombers and 6 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun
Casualties for British: 2 artilleries, 2 fighters and 2 infantry
Non Combat Move - British
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 108 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,1,3,1,4,1,5,3,2,3,3,5,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.557
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 88
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Germans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.276
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.862
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29
LOL 1 hit in Western Germany.
I’m not sure at this point how you can win the game, if you wanna call it.
re match?
Absolutely! Good game.
Want to play Allies? I very rarely play axis and want to practice a bit. I know there’s usually a bid, but given that you’ll most likely kick my ass, no bid?
Sure I’ll take allies.
You two are probably my two favourite people on here… :)