Please use last map with DD from sz55 moving to sz43 instead of sz36.
13L G40 - Mryogen (Axis) vs Atease (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 2 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Kenya to Ethiopia
6 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Borneo
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Persia to UkraineCombat - British
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Holland BelgiumNon Combat Move - British
1 bomber moved from Ukraine to RussiaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 submarines placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 armourProduction/PUs Summary :
Germans : 39 / 60
Russians : 36 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 36 / 50
UK_Pacific : 11 / 13
Italians : 15 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
If you attack 43 I would probably like to do casualties turn by turn, if you don’t mind. Slow but I would want to make the right choices.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 infantry moved from Romania to Yugoslavia
3 artilleries moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Tunisia : 1 flag
Albania : 1 artillery and 6 infantry
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 2 armour and 6 infantryProduction/PUs Summary :
Germans : 39 / 60
Russians : 36 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 36 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
1 tactical_bomber moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 fighter moved from Malta to Caucasus
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 57 PUs;
Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
4 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
3 artilleries and 3 infantry moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
3 artilleries and 7 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from Normandy Bordeaux to France
5 infantry moved from Northern Italy to Western Germany
6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Western Ukraine to UkraineCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Belarus, round 1 : 2/7 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries, 1 fighter and 2 infantry in Belarus, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 1 : 4/4 hits
Russians roll dice for 1 artillery in Novgorod, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Western UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Poland : 3 artilleries and 7 infantry
Germany : 3 armour, 1 factory_major and 5 mech_infantrys
Holland Belgium : 2 artilleries and 1 infantry
Belarus : 1 flag, 3 artilleries and 2 infantry
Baltic States : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 9 armour, 2 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys
Western Ukraine : 1 flag, 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 31 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
13 infantry moved from Karelia to Novgorod
3 armour moved from Norway to Karelia
2 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 13 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 13 infantry in Novgorod, round 1 : 1/13 hits
Germans roll dice for 2 infantry in Novgorod, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 13 infantry in Novgorod, round 2 : 4/13 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 13 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 5/23 hits
Germans roll dice for 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 1 : 7/13 hits
7 infantry owned by the Russians , 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/16 hits
Germans roll dice for 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 7/8 hits
7 infantry owned by the Russians , 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/9 hits
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 5/7 hits
Germans roll dice for 1 fighter in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 4 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 17 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns moved from Bryansk to RussiaPlace Units - Russians
3 armour and 7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 40 / 49
Americans : 54 / 80
Chinese : 10 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 24 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 17 times
Average roll : 3.373
Median : 3.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 110Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.276
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Russians Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.407
Median : 3.000
Variance : 0.488
Standard Deviation : 0.698
Total rolls : 81 -
Hey! Like I said if you attack 43 I would probably like to do casualties turn by turn, if you don’t mind!
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yea I attacked SZ 43 need your OOL.
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Roll the first round and tell me how many hits. I’ll decide then.
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I did it should be in the file I posted.
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I got 12 hits.
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Oh didn’t see. Holy, 12 hits.
OK take:
both Carrier, BB (6)
3 subs (3)
Anzac DD (1)
2 US DD (2)
Total of 12. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 battleship, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
3 bombers moved from Kiangsu to 43 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Jehol to Suiyuyan
1 armour moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
1 fighter moved from Jehol to Suiyuyan
2 fighters and 2 tactical_bombers moved from Kiangsu to Suiyuyan
3 destroyers moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Suiyuyan, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 43 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 : 12/17 hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 2 transports in 43 Sea Zone, round 1 : 4/14 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 3 battleships, 3 bombers, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 3 cruisers, 1 destroyer, 4 fighters and 2 transports in 43 Sea Zone, round 2 : 2/8 hits
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 3 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 162
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Battle in JavaNon Combat Move - Japanese
3 bombers moved from 43 Sea Zone to Hainan
3 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
2 fighters and 2 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
1 battleship and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 2 fighters and 2 tactical_bombers
Manchuria : 2 infantry
Hainan : 3 bombers
Yunnan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag, 3 fighters and 2 tactical_bombers
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers
36 Sea Zone : 3 destroyers and 2 transports
6 Sea Zone : 1 battleship and 2 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 48 / 49
Americans : 54 / 80
Chinese : 6 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 15 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
6/22.
I hate dices.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 8 submarines; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from Queensland to 36 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 2 bombers
Japanese defend with 3 destroyers and 2 transports
Americans roll dice for 2 bombers in 36 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 : 2/3 hits
2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 bombersNon Combat Move - Americans
6 infantry moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 42 Sea Zone to BorneoPlace Units - Americans
1 bomber placed in Eastern United States
2 destroyers and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 42
Japanese : 48 / 49
Americans : 55 / 84
Chinese : 6 / 7
British : 33 / 50
UK_Pacific : 11 / 13
Italians : 14 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 3 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 3 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
3 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
6 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Iraq to Turkey
2 artilleries and 4 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Borneo to 36 Sea Zone
1 armour moved from India to Shan State
6 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour moved from India to Shan State
1 bomber moved from Russia to GermanyCombat - British
Battle in Turkey
British attack with 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Turkey, round 1 : 9/20 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 6 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 4/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
3 fighters moved from Normandy Bordeaux to United Kingdom
3 infantry moved from 81 Sea Zone to Trans-Jordan
3 aaGuns moved from India to Burma
1 aaGun moved from Scotland to United KingdomPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 transports placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4,2,6,6,1,1,1,4,1,2,3,2,5,1,4,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 2.851
Median : 2.000
Variance : 3.260
Standard Deviation : 1.806
Total rolls : 74Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 2.704
Median : 2.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 27Neutral_True Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Neutral Crush! Forgot to actually land on Spain with the US… Lucky me you can’t take take it with either Italy or Germany this turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
3 artilleries and 7 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 81 Sea Zone
2 armour and 6 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2,3,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Southern France : 3 artilleries and 7 infantry
Tobruk : 1 bomber and 2 infantry
Albania : 2 armour, 1 artillery and 12 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 35 / 42
Japanese : 45 / 49
Americans : 55 / 84
Chinese : 9 / 16
British : 37 / 42
UK_Pacific : 11 / 7
Italians : 14 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0