Yeah we’re not starting with less than 8. We’ll get them
13L G40 - Mryogen (Axis) vs Atease (Allies)
-
Oh yea edit a Tact.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 0/5 hits
2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Morocco, round 4 : 1/4 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 39 / 39
Americans : 53 / 78
Chinese : 5 / 12
British : 33 / 43
UK_Pacific : 14 / 24
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.886
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 1 : 1/6 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 1 : 1/7 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 2 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 : 0/5 hits
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 5 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits
Japanese roll dice for 2 artilleries in Shensi, round 6 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 1/3 hits
Japanese roll dice for 2 artilleries in Shensi, round 7 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
3 infantry placed in Kansu
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantryTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 43
UK_Pacific : 14 / 24
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.745
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 94Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.966
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Chinese Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.367
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 15 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
5 infantry moved from Yunnan to Burma
1 armour moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-JordanCombat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Eastern Persia to PersiaPlace Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,5,1,6,2,1,6,5,4,5,4,3,5,4,6,1,1,3
UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greece to Albania
1 armour moved from Yugoslavia to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Yugoslavia to Albania
1 bomber and 1 fighter moved from Tunisia to Southern ItalyCombat - Italians
Battle in Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Romania, round 1 : 0/3 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 armour and 2 infantry
Albania : 1 artillery and 6 infantry
Northern Italy : 1 factory_major and 4 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 51
Russians : 32 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 16 / 21
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 fighter moved from Gibraltar to Malta
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Novgorod
1 fighter moved from Western Germany to Novgorod
6 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
4 armour and 4 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Western Germany to Northern Italy -
Going to need your OOL for sea zone 91.
-
tip carrier, destroyer, cruiser, carrier, fighters last. Gutsy attack, good luck!
-
The battle calculator said I have 57%, which probably means 7% for me :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Novgorod
1 fighter moved from Western Germany to Novgorod
6 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
4 armour and 4 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 4 bombers
British defend with 1 artillery, 1 infantry and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Germans roll dice for 4 bombers in 91 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Americans , 2 bombers owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans win with 1 fighter and 5 transports remaining. Battle score for attacker is -2
Casualties for Germans: 4 bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
1 fighter owned by the Americans forced to land in MoroccoNon Combat Move - Germans
3 aaGuns and 2 infantry moved from Denmark to Western Germany
1 fighter moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic StatesPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Germany : 3 artilleries, 1 factory_major and 7 infantry
Norway : 2 infantry
Northern Italy : 5 infantry
Belarus : 1 flag, 2 infantry
Baltic States : 1 flag, 4 armour, 3 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 27 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 16 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Dude my battle calculator said you had 10% proof attached… the hell? maybe that’s why you have no chance of winning this game, like, 0% chance on MY calculator?
-
attached
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
3 armour moved from Karelia to Norway
Russians take Finland from Germans
1 artillery and 1 infantry moved from Karelia to Novgorod
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 armour, 1 artillery and 6 infantry moved from Russia to Bryansk
17 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 9 infantry
Russians roll dice for 17 infantry in Amur, round 1 : 2/17 hits
Japanese roll dice for 9 infantry in Amur, round 1 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 15 infantry in Amur, round 2 : 3/15 hits
Japanese roll dice for 7 infantry in Amur, round 2 : 2/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 13 infantry in Amur, round 3 : 2/13 hits
Japanese roll dice for 4 infantry in Amur, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 11 infantry in Amur, round 4 : 0/11 hits
Japanese roll dice for 2 infantry in Amur, round 4 : 2/2 hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 9 infantry in Amur, round 5 : 2/9 hits
Japanese roll dice for 2 infantry in Amur, round 5 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 9 infantry
Casualties for Russians: 8 infantry
Battle in Norway
Russians attack with 3 armour
Germans defend with 2 infantry
Russians roll dice for 3 armour in Norway, round 1 : 2/3 hits
Germans roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 42 / 60
Russians : 36 / 49
Japanese : 37 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 16 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.619
Median : 3.000
Variance : 0.721
Standard Deviation : 0.849
Total rolls : 105Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.583
Median : 3.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 76 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Kweichow
1 armour moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Kiangsi to Jehol
1 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Hunan to Burma
3 bombers moved from Hunan to Burma
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 battleship and 3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to KweichowCombat - Japanese
Battle in Burma
Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in Burma, round 1 : 4/9 hits
UK_Pacific roll dice for 5 infantry in Burma, round 1 : 2/5 hits
4 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Burma, round 2 : 5/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Burma
Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 5 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Kweichow, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Kweichow to Jehol
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
3 bombers moved from Burma to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Kiangsu : 1 aaGun, 3 bombers, 1 factory_minor, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 armour, 3 fighters and 2 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 1 armour
41 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
43 Sea Zone : 1 transport
36 Sea Zone : 1 battleship and 3 destroyers
6 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 42 / 60
Russians : 36 / 49
Japanese : 49 / 49
Americans : 53 / 78
Chinese : 5 / 12
British : 33 / 53
UK_Pacific : 7 / 14
Italians : 16 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to Algeria
1 fighter moved from Morocco to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 2 transports moved from 54 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 3 submarines in 43 Sea Zone, round 1 : 2/3 hits
Americans win, taking 43 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 42 / 60
Russians : 36 / 49
Japanese : 45 / 49
Americans : 54 / 80
Chinese : 5 / 12
British : 33 / 53
UK_Pacific : 11 / 14
Italians : 15 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 42 / 60
Russians : 36 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 33 / 53
UK_Pacific : 11 / 14
Italians : 15 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 2 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Kenya to Ethiopia
6 infantry moved from India to Burma
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Borneo
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Persia to UkraineCombat - British
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Holland BelgiumNon Combat Move - British
1 bomber moved from Ukraine to RussiaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 submarines placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 armourProduction/PUs Summary :
Germans : 39 / 60
Russians : 36 / 49
Japanese : 43 / 49
Americans : 54 / 80
Chinese : 7 / 7
British : 36 / 50
UK_Pacific : 11 / 13
Italians : 15 / 21
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
If you attack 43 I would probably like to do casualties turn by turn, if you don’t mind. Slow but I would want to make the right choices.