TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 0/5 hits
2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Morocco, round 4 : 1/4 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 39 / 39
Americans : 53 / 78
Chinese : 5 / 12
British : 33 / 43
UK_Pacific : 14 / 24
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.886
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24