G40L hobo (axis) vs. Boldfresh (allies +6) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
                    British defend with 1 destroyer and 2 submarines
                        Italians roll dice for 3 submarines in 98 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 2 submarines in 98 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 98 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians , 2 submarines owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer and 2 submarines
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                5 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                4 infantry moved from Bulgaria to Greece
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Tambov : 1 flag, 2 armour
        Bulgaria : 1 flag
        Greece : 1 flag, 6 infantry
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        98 Sea Zone : 1 flag, 1 destroyer and 3 submarines

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • 12

    franzac 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 101 PUs;
                Germans buy 6 armour, 2 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 5 artilleries, 20 infantry and 23 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone


  • sub in z91 submerging or fighting?

  • 12

    @hobo:

    sub in z91 submerging or fighting?

    Fighting of course!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 101 PUs;
                Germans buy 6 armour, 2 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 5 artilleries, 20 infantry and 23 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 submarine and 2 transports
                Battle in Gibraltar
                Battle in Volgograd
                    Germans attack with 12 armour, 5 artilleries, 2 bombers, 20 infantry and 25 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 5 infantry
                        Germans roll dice for 12 armour, 5 artilleries, 2 bombers, 20 infantry and 25 mech_infantrys in Volgograd, round 1 :  20/64 hits
                        Russians roll dice for 2 artilleries and 5 infantry in Volgograd, round 1 :  1/7 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Volgograd
                    Germans win, taking Gibraltar from British, taking Volgograd from Russians with 12 armour, 5 artilleries, 2 bombers, 19 infantry and 25 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 5 infantry

    Non Combat Move - Germans
                4 infantry moved from Russia to Tambov
                2 bombers moved from Volgograd to Greece
                1 artillery moved from Southern France to Spain
                      Germans take Spain from Neutral_True
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                5 fighters and 6 tactical_bombers moved from Southern France to Greece
                2 artilleries and 6 infantry moved from France to Normandy Bordeaux
                3 aaGuns, 1 artillery and 7 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Rostov to Volgograd
                5 infantry moved from Rostov to Volgograd

    Place Units - Germans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                3 armour placed in France
                3 mech_infantrys placed in Novgorod
                10 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Germany : 1 factory_major and 1 infantry
        Northern Italy : 3 aaGuns, 1 artillery and 7 infantry
        Southern Italy : 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 3 aaGuns and 6 infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Tambov : 4 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 12 armour, 5 artilleries, 1 factory_minor, 25 infantry and 25 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        109 Sea Zone : 4 submarines
        Greece : 2 bombers, 5 fighters and 6 tactical_bombers
        97 Sea Zone : 1 cruiser
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 artillery and 1 infantry
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 66 / 86
        Russians : 12 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 12 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0

  • 12

    Boy who has been getting all the bad luck now?  And not a peep from hobo…  :wink:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians
                1 fighter and 1 infantry moved from Hopei to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Shensi to Caucasus
                2 aaGuns and 12 infantry moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 5 infantry
        Caucasus : 6 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 fighter, 56 infantry and 4 mech_infantrys
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 66 / 86
        Russians : 12 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 12 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0


  • Pressed done instead of post by accident

  • 12

    was just gonna say i forgot to move the russians in china - did you attack them?

  • 12

    yeah simply got distracted by wife at the end of the move and forgot to move them with
    the chinese - obviously.

  • 12

    no biggie - you’re gonna need all the help you can get.  gave you a transport in NZ too…  :lol:

  • 12

    UK7

  • 12

    those may be corrupt if so try this

  • 12

    hobo, do you know what you need to do to win this game?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                      Italians take Turkey from British
                2 artilleries and 5 infantry moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 1 bomber and 5 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Spain, round 1 :  2/8 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Spain, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Spain
                    Italians win, taking Spain from Americans with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Tambov to Vologda

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Tambov : 1 flag
        Vologda : 2 armour
        Turkey : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 7 infantry
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Spain : 1 flag, 2 artilleries and 5 infantry
        98 Sea Zone : 1 flag, 3 submarines

    Production/PUs Summary :

    Germans : 64 / 86
        Russians : 12 / 0
        Japanese : 59 / 65
        Americans : 52 / 74
        Chinese : 4 / 4
        British : 40 / 36
        UK_Pacific : 6 / 8
        Italians : 20 / 25
        ANZAC : 12 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Iraq to Turkey
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter
                Battle in Turkey
                    ANZAC attack with 1 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 1 infantry in Turkey, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry in Turkey, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Turkey
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Burma to India
                1 bomber moved from 42 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to Northern Territory
                1 fighter moved from New South Wales to New Zealand

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
                ANZAC collect 9 PUs (3 lost to blockades); end with 10 PUs total

    Territory Summary for ANZAC :

    India : 1 bomber and 2 fighters
        Queensland : 1 airfield and 1 harbour
        Northern Territory : 1 airfield and 1 tactical_bomber
        New Zealand : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
        South Australia : 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag
        Egypt : 1 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag

    Production/PUs Summary :

    Germans : 64 / 86
        Russians : 12 / 0
        Japanese : 59 / 65
        Americans : 52 / 74
        Chinese : 4 / 4
        British : 40 / 36
        UK_Pacific : 6 / 8
        Italians : 20 / 25
        ANZAC : 12 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Algeria : 2 infantry
        Tunisia : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 86
        Russians : 12 / 0
        Japanese : 59 / 65
        Americans : 52 / 74
        Chinese : 4 / 4
        British : 40 / 36
        UK_Pacific : 6 / 8
        Italians : 20 / 25
        ANZAC : 12 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 12

    more all around bad luck for the allies  :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 4 artilleries, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                4 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 bomber moved from Greece to Caucasus
                5 fighters moved from Greece to Caucasus
                3 fighters moved from Southern Italy to Caucasus

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