G40L hobo (axis) vs. Boldfresh (allies +6) game 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Syria to Turkey
                1 bomber moved from Caucasus to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 infantry moved from Syria to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                3 armour moved from West India to Burma
                8 artilleries and 10 infantry moved from India to Burma
                1 infantry moved from Syria to Turkey
                1 artillery and 4 infantry moved from Brazil to Argentina
                1 armour and 1 infantry moved from Brazil to Venezuela

    Combat - British
                Battle in Turkey
                    British attack with 1 bomber, 3 fighters and 3 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 bomber, 3 fighters and 3 infantry in Turkey, round 1 :  1/7 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 1 bomber, 3 fighters and 2 infantry in Turkey, round 2 :  1/6 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Burma
                    British attack with 3 armour, 8 artilleries and 10 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour, 8 artilleries and 10 infantry in Burma, round 1 :  7/21 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Venezuela
                    British attack with 1 armour and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 armour and 1 infantry in Venezuela, round 1 :  1/2 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Venezuela
                        British roll dice for 1 armour in Venezuela, round 2 :  1/1 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Venezuela
                    British win, taking Venezuela from Neutral_True with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Argentina
                    British attack with 1 artillery and 4 infantry
                    Neutral_True defend with 4 infantry
                        British roll dice for 1 artillery and 4 infantry in Argentina, round 1 :  1/5 hits
                        Neutral_True roll dice for 4 infantry in Argentina, round 1 :  3/4 hits
                        3 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Argentina
                        British roll dice for 1 artillery and 1 infantry in Argentina, round 2 :  0/2 hits
                        Neutral_True roll dice for 3 infantry in Argentina, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Argentina
                    1 artillery owned by the British retreated to Brazil
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 4 infantry
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - British
                4 fighters moved from India to Caucasus
                3 aaGuns moved from India to Burma
                3 fighters moved from Egypt to French West Africa
                3 fighters moved from Turkey to Egypt
                1 bomber moved from Turkey to Caucasus
                1 armour and 1 mech_infantry moved from Syria to Caucasus
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                1 fighter and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 3 armour, 8 artilleries and 9 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        43 Sea Zone : 1 flag
        63 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 1 airfield, 1 artillery and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
        Anglo Egyptian Sudan : 2 infantry
        Syria : 1 flag
        French West Africa : 3 fighters
        Ethiopia : 1 flag
        Caucasus : 1 armour, 1 bomber, 4 fighters and 1 mech_infantry
        Turkey : 1 flag, 1 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag, 1 artillery
        Venezuela : 1 flag, 1 armour
        Persia : 1 flag
        98 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone


  • any scramble for egypt?

  • 12

    No


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
                    British defend with 1 destroyer and 2 submarines
                        Italians roll dice for 3 submarines in 98 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 2 submarines in 98 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 bomber, 2 destroyers and 2 fighters in 98 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians , 2 submarines owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 destroyer and 2 submarines
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                5 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                4 infantry moved from Bulgaria to Greece
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Tambov : 1 flag, 2 armour
        Bulgaria : 1 flag
        Greece : 1 flag, 6 infantry
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        98 Sea Zone : 1 flag, 1 destroyer and 3 submarines

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • 12

    franzac 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 101 PUs;
                Germans buy 6 armour, 2 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 5 artilleries, 20 infantry and 23 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone


  • sub in z91 submerging or fighting?

  • 12

    @hobo:

    sub in z91 submerging or fighting?

    Fighting of course!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 101 PUs;
                Germans buy 6 armour, 2 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 5 artilleries, 20 infantry and 23 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 2 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 submarine and 2 transports
                Battle in Gibraltar
                Battle in Volgograd
                    Germans attack with 12 armour, 5 artilleries, 2 bombers, 20 infantry and 25 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 5 infantry
                        Germans roll dice for 12 armour, 5 artilleries, 2 bombers, 20 infantry and 25 mech_infantrys in Volgograd, round 1 :  20/64 hits
                        Russians roll dice for 2 artilleries and 5 infantry in Volgograd, round 1 :  1/7 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Volgograd
                    Germans win, taking Gibraltar from British, taking Volgograd from Russians with 12 armour, 5 artilleries, 2 bombers, 19 infantry and 25 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 5 infantry

    Non Combat Move - Germans
                4 infantry moved from Russia to Tambov
                2 bombers moved from Volgograd to Greece
                1 artillery moved from Southern France to Spain
                      Germans take Spain from Neutral_True
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                5 fighters and 6 tactical_bombers moved from Southern France to Greece
                2 artilleries and 6 infantry moved from France to Normandy Bordeaux
                3 aaGuns, 1 artillery and 7 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Rostov to Volgograd
                5 infantry moved from Rostov to Volgograd

    Place Units - Germans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia
                3 armour placed in France
                3 mech_infantrys placed in Novgorod
                10 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        France : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Germany : 1 factory_major and 1 infantry
        Northern Italy : 3 aaGuns, 1 artillery and 7 infantry
        Southern Italy : 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 3 aaGuns and 6 infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Tambov : 4 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 12 armour, 5 artilleries, 1 factory_minor, 25 infantry and 25 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        109 Sea Zone : 4 submarines
        Greece : 2 bombers, 5 fighters and 6 tactical_bombers
        97 Sea Zone : 1 cruiser
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 artillery and 1 infantry
        91 Sea Zone : 1 submarine
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 66 / 86
        Russians : 12 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 12 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0

  • 12

    Boy who has been getting all the bad luck now?  And not a peep from hobo…  :wink:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians
                1 fighter and 1 infantry moved from Hopei to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Shensi to Caucasus
                2 aaGuns and 12 infantry moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 5 infantry
        Caucasus : 6 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 fighter, 56 infantry and 4 mech_infantrys
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 66 / 86
        Russians : 12 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 12 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0


  • Pressed done instead of post by accident

  • 12

    was just gonna say i forgot to move the russians in china - did you attack them?

  • 12

    yeah simply got distracted by wife at the end of the move and forgot to move them with
    the chinese - obviously.

  • 12

    no biggie - you’re gonna need all the help you can get.  gave you a transport in NZ too…  :lol:

  • 12

    UK7

  • 12

    those may be corrupt if so try this

  • 12

    hobo, do you know what you need to do to win this game?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                      Italians take Turkey from British
                2 artilleries and 5 infantry moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 1 bomber and 5 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Spain, round 1 :  2/8 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Spain, round 1 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Spain
                    Italians win, taking Spain from Americans with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Tambov to Vologda

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Tambov : 1 flag
        Vologda : 2 armour
        Turkey : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 7 infantry
        97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Spain : 1 flag, 2 artilleries and 5 infantry
        98 Sea Zone : 1 flag, 3 submarines

    Production/PUs Summary :

    Germans : 64 / 86
        Russians : 12 / 0
        Japanese : 59 / 65
        Americans : 52 / 74
        Chinese : 4 / 4
        British : 40 / 36
        UK_Pacific : 6 / 8
        Italians : 20 / 25
        ANZAC : 12 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

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