Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Korea: 1 infantry
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
3 armour, 1 artillery and 16 infantry moved from Novgorod to Karelia
Combat - Russians
EDIT: Russians creates battle in territory Korea
EDIT: Russians takes Korea from Japanese
EDIT: Battle in Karelia
EDIT: Russians attack with 3 armour, 1 artillery and 16 infantry
EDIT: Germans defend with 9 infantry
EDIT: 2/20 hits
EDIT: 3/9 hits
EDIT: Turning off Edit Mode
Russians roll dice for 3 armour, 1 artillery and 16 infantry in Karelia, round 2 : 7/20 hits
Germans roll dice for 9 infantry in Karelia, round 2 : 2/9 hits
2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 armour, 1 artillery and 14 infantry in Karelia, round 3 : 5/18 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
2 aaGuns and 17 infantry moved from Amur to Buryatia
2 aaGuns moved from Ukraine to Bryansk
1 aaGun and 8 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Belarus
Place Units - Russians
1 infantry placed in Novgorod
2 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.654
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 78
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.950
Median : 4.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
Russians Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.552
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 58
Man this turn sucked - I forgot to move a few units, and the battle’s first round didn’t count cause edit mode was still on. I wanted to attack your transport with my sub and cruiser. Too late now, but could we roll this battle as if it had happened? You scramble 2 I assume. Let met know
Sure, that’s cool. How do we roll it? I’ll scramble the fighter and tact.
We could roll using the forum.
here I go
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
Lucky bastard.
Your Russian turn has confused the heck out of me, I have no idea what happen or is going on… :?
Do you mean my edits? or my extra attack that I forgot?
Do I now play off the last russian file?
Ok hang on. You agreed to allow the attack that I forgot. I rolled my sub and my cruiser, meaning your transport is gone, and one of your planes. I’ll roll your tac and fighter. After that, yes you can use the russian file and edit that battle.
Good luck!
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
Alright so my cruiser and one of your plane (and transport) are gone. Use the russian file above and edit out that battle.
The forum uses a dice rolling script, so it’s totally legit. Look it up here: http://www.axisandallies.org/forums/index.php?topic=6689.0
I really hope this is OK with you and that you understand everything that’s going on? If you don’t, it’s my fault and we can just scrap that battle that I forget and I’ll live with the consequences. Actually I didn’t even need to send my cruiser to get the transport. How silly I am.
K i will edit the map - remove my trans. and 1 plane and remove your cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 battleship and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
3 armour moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
8 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Yunnan
2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 battleships and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 3 fighters and 1 infantry; British defend with 1 harbour and 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 1 : 2/3 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 5/10 hits
UK_Pacific roll dice for 3 fighters and 6 infantry in Malaya, round 1 : 5/9 hits
5 infantry owned by the British , 1 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 1/2 hits
1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/4 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for British: 5 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 bombers, 7 fighters, 6 infantry and 7 tactical_bombers
British defend with 5 infantry; Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 2 artilleries, 3 bombers, 7 fighters, 6 infantry and 7 tactical_bombers in Yunnan, round 1 : 12/25 hits
Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 1 : 8/20 hits
6 infantry owned by the Japanese , 12 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Chinese: 12 infantry
Battle in Kiangsi
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Kiangsi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Korea, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
4 fighters and 5 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 aaGun moved from Shantung to Kiangsu
1 bomber moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
Place Units - Japanese
1 battleship and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Kiangsu : 1 aaGun and 1 factory_minor
Kiangsi : 3 armour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Shensi : 1 flag, 2 artilleries, 4 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 bombers, 5 fighters and 5 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 armour and 1 harbour
Amur : 1 flag, 9 infantry
French Indo China : 1 flag, 2 infantry
37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 battleship and 3 destroyers
Production/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 39 / 39
Americans : 52 / 53
Chinese : 5 / 12
British : 33 / 43
UK_Pacific : 14 / 24
Italians : 17 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
You forgot to edit one plane loss on Germany. I will edit a TB, but feel free to edit to fighter if you want. I hit with my cruiser when you scrambled .
Oh yea edit a Tact.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 cruiser, 2 destroyers and 2 submarines moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 0/5 hits
2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Morocco, round 4 : 1/4 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 39 / 39
Americans : 53 / 78
Chinese : 5 / 12
British : 33 / 43
UK_Pacific : 14 / 24
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.886
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 1 : 1/6 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Shensi, round 1 : 1/7 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Shensi, round 2 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 : 0/5 hits
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 5 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits
Japanese roll dice for 2 artilleries in Shensi, round 6 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 1/3 hits
Japanese roll dice for 2 artilleries in Shensi, round 7 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
3 infantry placed in Kansu
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 43
UK_Pacific : 14 / 24
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.745
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 94
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.966
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29
Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Chinese Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.367
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 15 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
5 infantry moved from Yunnan to Burma
1 armour moved from Belgian Congo to Egypt
1 armour moved from Kenya to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
Combat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Eastern Persia to Persia
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,5,1,6,2,1,6,5,4,5,4,3,5,4,6,1,1,3
UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 42 / 51
Russians : 35 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greece to Albania
1 armour moved from Yugoslavia to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Yugoslavia to Albania
1 bomber and 1 fighter moved from Tunisia to Southern Italy
Combat - Italians
Battle in Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Romania, round 1 : 0/3 hits
Russians roll dice for 1 armour in Romania, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 armour and 2 infantry
Albania : 1 artillery and 6 infantry
Northern Italy : 1 factory_major and 4 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 51
Russians : 32 / 48
Japanese : 38 / 39
Americans : 53 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 16 / 21
ANZAC : 14 / 26
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 fighter moved from Gibraltar to Malta
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French