Forgot to Blitz Alexandria so I did it during NCM.
13L G40 PGMatt (axis) vs Unknown Soldier (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Java
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Philippines from Japanese, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Quebec
3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Manchuria : 1 bomber
Queensland : 1 artillery
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
10 Sea Zone : 2 destroyers and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 3 infantry and 3 mech_infantrys
United Kingdom : 1 armour
Morocco : 1 flag
106 Sea Zone : 1 flag, 3 transports
101 Sea Zone : 3 transports
91 Sea Zone : 2 submarines
110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 46 / 48
Russians : 34 / 36
Japanese : 59 / 70
Americans : 57 / 82
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 5 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
7 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 7 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 7 infantry in Jehol, round 1 : 1/7 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 7 infantry in Jehol, round 2 : 0/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 0/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 6 infantry in Jehol, round 4 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 6 infantry in Jehol, round 5 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 6 infantry
Manchuria : 1 flagProduction/PUs Summary :
Germans : 46 / 48
Russians : 34 / 36
Japanese : 58 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 38
UK_Pacific : 5 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Kazakhstan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
3 destroyers placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 4 mech_infantrys
Kazakhstan : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 4 transports
Brazil : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 56 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Albania : 2 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 56 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 submarines
62 Sea Zone : 1 destroyer and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 52 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 2 infantryProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 52 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to noncom my two Australian infantry and used edit mode before the French turn to do so
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Do you want to dog fight in the UK?
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Launch the French fighter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Greece to Bulgaria
1 fighter moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Norway to Finland
2 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/2 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 armour, 1 artillery and 4 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter, 7 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 10 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
Romania : 1 artillery and 3 infantry
Poland : 3 aaGuns, 2 artilleries and 14 infantry
Germany : 1 factory_major
Denmark : 4 infantry
Holland Belgium : 1 aaGun, 1 artillery and 5 infantry
Southern Italy : 1 fighter
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer, 3 submarines and 2 transports
Bulgaria : 1 flag, 4 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 8 infantryProduction/PUs Summary :
Germans : 46 / 50
Russians : 35 / 36
Japanese : 52 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 tactical_bomber moved from Belarus to Romania
2 fighters moved from Belarus to Romania
1 mech_infantry moved from Novosibirsk to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Kansu
5 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
1 armour moved from Novosibirsk to TsinghaiCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 armour
Japanese defend with 1 artillery
Russians roll dice for 1 armour in Yenisey, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 1 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 3 infantry in Kansu, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour and 1 infantry in Kansu, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 6 infantry in Korea, round 1 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 3 infantry in Romania, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Volgograd to Kazakhstan
2 aaGuns, 3 armour and 6 infantry moved from Novgorod to KareliaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,4,4,5,5,4,4,1,1,3,5,1,1,1,2,1,2,1,5,1,4,2,2,3,4
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Korea : 1 flag, 4 infantry
Manchuria : 2 infantry
Kansu : 1 armour
Tsinghai : 1 armour and 1 infantry
Sikang : 1 mech_infantry
Yenisey : 1 armour
Kazakhstan : 3 infantry
Romania : 1 flag, 1 mech_infantry
Belarus : 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry
Karelia : 2 aaGuns, 3 armour and 6 infantry
Baltic States : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 44 / 70
Americans : 57 / 82
Chinese : 7 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries and 7 infantry moved from Shan State to Burma
1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers in Burma, round 1 : 6/21 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 1 : 3/13 hits
Russians roll dice for 4 infantry in Korea, round 1 : 3/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 3 infantry
5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Korea to Japan
4 fighters and 4 tactical_bombers moved from Korea to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Malaya
6 submarines and 2 transports placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
Burma : 1 flag, 1 armour, 3 artilleries and 11 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 2 submarines
6 Sea Zone : 4 carriers, 7 destroyers, 4 fighters, 8 submarines, 4 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 49 / 49
Americans : 53 / 82
Chinese : 7 / 6
British : 36 / 41
UK_Pacific : 5 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone -
scramble orders?
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 carrier and 3 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 carrier and 3 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Manchuria : 1 bomber
Queensland : 1 artillery
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 destroyer and 3 submarines
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 6 infantry
Quebec : 3 infantry and 3 mech_infantrys
United Kingdom : 1 armour
Morocco : 1 flag
112 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 3 transports
101 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
91 Sea Zone : 1 submarine
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 49 / 49
Americans : 53 / 76
Chinese : 7 / 6
British : 36 / 41
UK_Pacific : 5 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 1 bomber
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Manchuria: 2 infantry
EDIT: Adding units owned by Chinese to Chahar: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Chahar : 3 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 45 / 49
Americans : 53 / 76
Chinese : 11 / 11
British : 36 / 41
UK_Pacific : 5 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from India to Burma
9 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from India to Burma
3 infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from JapaneseCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry
Japanese defend with 1 armour, 3 artilleries and 11 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry in Burma, round 1 : 9/19 hits
Japanese roll dice for 1 armour, 3 artilleries and 11 infantry in Burma, round 1 : 7/15 hits
7 infantry owned by the British and 9 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Burma, round 2 : 1/12 hits
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Burma, round 2 : 3/6 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Burma, round 3 : 4/9 hits
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Burma, round 3 : 2/5 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
3 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to India
Japanese win with 1 armour remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries and 11 infantry
Casualties for British: 12 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
British undo move 3.
1 destroyer placed in 106 Sea Zone
1 infantry placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,4,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Szechwan : 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
Kazakhstan : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 tactical_bombers and 4 transports
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 12 / 11
British : 36 / 41
UK_Pacific : 5 / 2
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalTerritory Summary for Italians :
Albania : 2 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 1 fighter and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 12 / 11
British : 36 / 41
UK_Pacific : 5 / 2
Italians : 8 / 8
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
62 Sea Zone : 1 destroyer and 2 submarines
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 12 / 11
British : 36 / 41
UK_Pacific : 5 / 2
Italians : 8 / 8
ANZAC : 14 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





