13L G40 PGMatt (axis) vs Unknown Soldier (Allies +12)

  • 13

    no problem at all

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 19 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                Battle in Java
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Philippines from Japanese, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                3 mech_infantrys moved from Eastern United States to Quebec
                3 infantry moved from Eastern United States to Quebec
                3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Manchuria : 1 bomber
        Queensland : 1 artillery
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
        10 Sea Zone : 2 destroyers and 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Quebec : 3 infantry and 3 mech_infantrys
        United Kingdom : 1 armour
        Morocco : 1 flag
        106 Sea Zone : 1 flag, 3 transports
        101 Sea Zone : 3 transports
        91 Sea Zone : 2 submarines
        110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 34 / 36
        Japanese : 59 / 70
        Americans : 57 / 82
        Chinese : 3 / 2
        British : 36 / 38
        UK_Pacific : 5 / 6
        Italians : 8 / 13
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                7 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 7 infantry
                    Japanese defend with 2 infantry and 1 mech_infantry
                        Chinese roll dice for 7 infantry in Jehol, round 1 :  1/7 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 1 :  0/3 hits
                        1 infantry owned by the Japanese lost in Jehol
                        Chinese roll dice for 7 infantry in Jehol, round 2 :  0/7 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 :  0/2 hits
                        Chinese roll dice for 7 infantry in Jehol, round 3 :  0/7 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 6 infantry in Jehol, round 4 :  1/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Jehol
                        Chinese roll dice for 6 infantry in Jehol, round 5 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 6 infantry
        Manchuria : 1 flag

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 34 / 36
        Japanese : 58 / 70
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 36 / 38
        UK_Pacific : 5 / 6
        Italians : 8 / 13
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 artillery, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 armour moved from Alexandria to Egypt
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 109 Sea Zone to 110 Sea Zone

    Place Units - British
                3 destroyers placed in 110 Sea Zone
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 4 mech_infantrys
        Kazakhstan : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 4 transports
        Brazil : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 35 / 36
        Japanese : 56 / 70
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 6 / 3
        Italians : 8 / 13
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    Albania : 2 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        97 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 35 / 36
        Japanese : 56 / 70
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 6 / 3
        Italians : 8 / 13
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 26 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        26 Sea Zone : 1 fighter
        54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 submarines
        62 Sea Zone : 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 35 / 36
        Japanese : 52 / 70
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 6 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Tobruk : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 48
        Russians : 35 / 36
        Japanese : 52 / 70
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 6 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I forgot to noncom my two Australian infantry and used edit mode before the French turn to do so

  • 16

    Do you want to dog fight in the UK?

    Unknown.tsvg

  • 13

    Launch the French fighter!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Greece to Bulgaria
                1 fighter moved from Western Germany to Southern Italy
                1 artillery and 3 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/2 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour, 1 artillery and 4 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 10 armour, 1 artillery, 7 infantry and 6 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
        Romania : 1 artillery and 3 infantry
        Poland : 3 aaGuns, 2 artilleries and 14 infantry
        Germany : 1 factory_major
        Denmark : 4 infantry
        Holland Belgium : 1 aaGun, 1 artillery and 5 infantry
        Southern Italy : 1 fighter
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer, 3 submarines and 2 transports
        Bulgaria : 1 flag, 4 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 8 infantry

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 35 / 36
        Japanese : 52 / 70
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 6 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 tactical_bomber moved from Belarus to Romania
                2 fighters moved from Belarus to Romania
                1 mech_infantry moved from Novosibirsk to Sikang
                      Chinese take Sikang from Japanese
                2 infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novosibirsk to Kansu
                5 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 armour moved from Novosibirsk to Yenisey
                      Russians take Timguska from Japanese
                1 armour moved from Novosibirsk to Tsinghai

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Tsinghai
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 1 armour
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour in Yenisey, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yenisey, round 1 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yenisey, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kansu
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 1 armour and 3 infantry in Kansu, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Russians roll dice for 1 armour and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 armour and 1 infantry in Kansu, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Korea
                    Russians attack with 6 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Russians roll dice for 6 infantry in Korea, round 1 :  1/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 5 infantry in Korea, round 2 :  0/5 hits
                        Japanese roll dice for 1 armour in Korea, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Korea, round 3 :  1/5 hits
                        Japanese roll dice for 1 armour in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 1 :  2/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Romania, round 1 :  1/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters moved from Romania to Western Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine
                3 infantry moved from Volgograd to Kazakhstan
                2 aaGuns, 3 armour and 6 infantry moved from Novgorod to Karelia

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,4,4,5,5,4,4,1,1,3,5,1,1,1,2,1,2,1,5,1,4,2,2,3,4
                Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 4 infantry
        Manchuria : 2 infantry
        Kansu : 1 armour
        Tsinghai : 1 armour and 1 infantry
        Sikang : 1 mech_infantry
        Yenisey : 1 armour
        Kazakhstan : 3 infantry
        Romania : 1 flag, 1 mech_infantry
        Belarus : 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry
        Karelia : 2 aaGuns, 3 armour and 6 infantry
        Baltic States : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 43 / 43
        Japanese : 44 / 70
        Americans : 57 / 82
        Chinese : 7 / 6
        British : 36 / 41
        UK_Pacific : 6 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries and 7 infantry moved from Shan State to Burma
                1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers moved from Yunnan to Burma
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Japan to Korea

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/5 hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                        1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers in Burma, round 1 :  6/21 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers
                    Russians defend with 4 infantry
                        Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 1 :  3/13 hits
                        Russians roll dice for 4 infantry in Korea, round 1 :  3/4 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Russians: 3 infantry
                    5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese retreated
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 :  2/4 hits
                        Americans roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                4 fighters and 4 tactical_bombers moved from Korea to 6 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                6 submarines and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
        Burma : 1 flag, 1 armour, 3 artilleries and 11 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        39 Sea Zone : 2 submarines
        6 Sea Zone : 4 carriers, 7 destroyers, 4 fighters, 8 submarines, 4 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 43 / 43
        Japanese : 49 / 49
        Americans : 53 / 82
        Chinese : 7 / 6
        British : 36 / 41
        UK_Pacific : 5 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

  • 13

    scramble orders?

  • 16

    @UnknownSoldier:

    scramble orders?

    no thanks.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 2.
                Americans undo move 1.
                1 carrier and 3 destroyers placed in 10 Sea Zone
                Americans undo move 2.
                1 carrier and 3 destroyers placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Manchuria : 1 bomber
        Queensland : 1 artillery
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 1 destroyer and 3 submarines
        25 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Quebec : 3 infantry and 3 mech_infantrys
        United Kingdom : 1 armour
        Morocco : 1 flag
        112 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 3 transports
        101 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
        91 Sea Zone : 1 submarine
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 43 / 43
        Japanese : 49 / 49
        Americans : 53 / 76
        Chinese : 7 / 6
        British : 36 / 41
        UK_Pacific : 5 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Manchuria: 1 bomber
                EDIT: Adding units owned by Americans to India: 1 bomber
                EDIT: Turning off Edit Mode
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Anhwe
                Chinese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Manchuria: 2 infantry
                EDIT: Adding units owned by Chinese to Chahar: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag
        Chahar : 3 infantry
        Anhwe : 3 infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 43 / 43
        Japanese : 45 / 49
        Americans : 53 / 76
        Chinese : 11 / 11
        British : 36 / 41
        UK_Pacific : 5 / 3
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 artillery moved from India to Burma
                9 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 infantry moved from India to Burma
                3 infantry moved from India to Burma
                1 armour moved from India to Burma
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Burma
                    British attack with 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 3 artilleries and 11 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry in Burma, round 1 :  9/19 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 11 infantry in Burma, round 1 :  7/15 hits
                        7 infantry owned by the British and 9 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Burma, round 2 :  1/12 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Burma, round 2 :  3/6 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Burma, round 3 :  4/9 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Burma, round 3 :  2/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
                    3 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to India
                    Japanese win with 1 armour remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 artilleries and 11 infantry
                    Casualties for British: 12 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in United Kingdom
                British undo move 3.
                1 destroyer placed in 106 Sea Zone
                1 infantry placed in United Kingdom
                2 infantry placed in Quebec

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,4,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Szechwan : 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
        Kazakhstan : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 tactical_bombers and 4 transports
        110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 43 / 43
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 12 / 11
        British : 36 / 41
        UK_Pacific : 5 / 2
        Italians : 8 / 13
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Territory Summary for Italians :

    Albania : 2 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 1 fighter and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        97 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 43 / 43
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 12 / 11
        British : 36 / 41
        UK_Pacific : 5 / 2
        Italians : 8 / 8
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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