13L G40 - Mryogen (Axis) vs Atease (Allies)


  • Are you going to post Italy’s turn? I saw some dice being thrown.


  • Yea I did tat turn last night at the airport figured something went wrong.  I will try to re post now tat I am home.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                2 armour moved from Greece to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                3 infantry moved from Bulgaria to Yugoslavia
                3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    French defend with 2 cruisers and 1 destroyer; British defend with 1 destroyer
                    Italians win with 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 26
                    Casualties for French: 2 cruisers and 1 destroyer
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 2 armour and 8 infantry
                    Neutral_Allies defend with 5 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Tunisia
                1 bomber moved from 92 Sea Zone to Tunisia

    Place Units - Italians
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 fighters moved from Western Australia to Malaya
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 fighter moved from Scotland to 92 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 cruiser and 2 transports
                        French roll dice for 1 fighter in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Gibraltar

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bulgaria to 110 Sea Zone
                1 bomber moved from Bulgaria to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 infantry moved from Finland to Karelia
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Bulgaria to Western Ukraine
                2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                3 tactical_bombers moved from Southern Italy to 110 Sea Zone


  • Scramble orders for sea zone 110?


  • No scramble, thank you.


  • How do you have so many planes still. damnit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bulgaria to 110 Sea Zone
                1 bomber moved from Bulgaria to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 infantry moved from Finland to Karelia
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Bulgaria to Western Ukraine
                2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                3 tactical_bombers moved from Southern Italy to 110 Sea Zone

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 6 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                        Germans roll dice for 6 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  8/12 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 1 :  2/3 hits
                        3 transports owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 3 transports

    Non Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers could not land in 110 Sea Zone and were removed
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                4 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                4 armour and 4 mech_infantrys placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
        Germany : 4 armour, 1 factory_major and 4 mech_infantrys
        Norway : 2 infantry
        Denmark : 3 aaGuns and 2 infantry
        Karelia : 1 flag, 9 infantry
        Baltic States : 1 flag, 6 armour, 3 artilleries, 9 infantry and 4 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
        113 Sea Zone : 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 32 / 38
        Japanese : 31 / 44
        Americans : 52 / 53
        Chinese : 7 / 12
        British : 33 / 43
        UK_Pacific : 17 / 24
        Italians : 17 / 22
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Adding units owned by Russians to Korea: 1 infantry
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                3 armour, 1 artillery and 16 infantry moved from Novgorod to Karelia

    Combat - Russians
                EDIT: Russians creates battle in territory Korea
                    EDIT: Russians takes Korea from Japanese
                EDIT: Battle in Karelia
                    EDIT: Russians attack with 3 armour, 1 artillery and 16 infantry
                    EDIT: Germans defend with 9 infantry
                        EDIT:  2/20 hits
                        EDIT:  3/9 hits
                    EDIT: Turning off Edit Mode
                        Russians roll dice for 3 armour, 1 artillery and 16 infantry in Karelia, round 2 :  7/20 hits
                        Germans roll dice for 9 infantry in Karelia, round 2 :  2/9 hits
                        2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 3 armour, 1 artillery and 14 infantry in Karelia, round 3 :  5/18 hits
                        Germans roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Karelia
                2 aaGuns and 17 infantry moved from Amur to Buryatia
                2 aaGuns moved from Ukraine to Bryansk
                1 aaGun and 8 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 infantry placed in Novgorod
                2 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 18 times
            Average roll : 3.654
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 78

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.950
            Median : 4.500
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Russians Combat
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 13 times
            Average roll : 3.552
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 58


  • Man this turn sucked - I forgot to move a few units, and the battle’s first round didn’t count cause edit mode was still on. I wanted to attack your transport with my sub and cruiser. Too late now, but could we roll this battle as if it had happened? You scramble 2 I assume. Let met know


  • Sure, that’s cool.  How do we roll it?  I’ll scramble the fighter and tact.


  • We could roll using the forum.

    here I go

    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)


  • Lucky bastard.


  • Your Russian turn has confused the heck out of me, I have no idea what happen or is going on…  :?


  • Do you mean my edits? or my extra attack that I forgot?


  • Do I now play off the last russian file?


  • Ok hang on. You agreed to allow the attack that I forgot. I rolled my sub and my cruiser, meaning your transport is gone, and one of your planes. I’ll roll your tac and fighter. After that, yes you can use the russian file and edit that battle.

    Good luck!

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)


  • Alright so my cruiser and one of your plane (and transport) are gone. Use the russian file above and edit out that battle.

    The forum uses a dice rolling script, so it’s totally legit. Look it up here: http://www.axisandallies.org/forums/index.php?topic=6689.0

    I really hope this is OK with you and that you understand everything that’s going on? If you don’t, it’s my fault and we can just scrap that battle that I forget and I’ll live with the consequences. Actually I didn’t even need to send my cruiser to get the transport. How silly I am.

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