scramble 111, no scramble in 110
13L G40 - Mryogen (Axis) vs Atease (Allies)
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Are you going to post Italy’s turn? I saw some dice being thrown.
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Yea I did tat turn last night at the airport figured something went wrong. I will try to re post now tat I am home.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 armour moved from Greece to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Bulgaria to Yugoslavia
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
French defend with 2 cruisers and 1 destroyer; British defend with 1 destroyer
Italians win with 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 26
Casualties for French: 2 cruisers and 1 destroyer
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour and 8 infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 7 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Tunisia
1 bomber moved from 92 Sea Zone to TunisiaPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 56 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 fighter moved from Scotland to 92 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser and 2 transports
French roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bulgaria to 110 Sea Zone
1 bomber moved from Bulgaria to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Finland to Karelia
6 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Bulgaria to Western Ukraine
2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
3 tactical_bombers moved from Southern Italy to 110 Sea Zone -
Scramble orders for sea zone 110?
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No scramble, thank you.
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How do you have so many planes still. damnit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bulgaria to 110 Sea Zone
1 bomber moved from Bulgaria to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Finland to Karelia
6 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Bulgaria to Western Ukraine
2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
3 tactical_bombers moved from Southern Italy to 110 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 6 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Germans roll dice for 6 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 8/12 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 1 : 2/3 hits
3 transports owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 3 transportsNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers could not land in 110 Sea Zone and were removed
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
4 armour and 4 mech_infantrys placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Norway : 2 infantry
Denmark : 3 aaGuns and 2 infantry
Karelia : 1 flag, 9 infantry
Baltic States : 1 flag, 6 armour, 3 artilleries, 9 infantry and 4 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
113 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 32 / 38
Japanese : 31 / 44
Americans : 52 / 53
Chinese : 7 / 12
British : 33 / 43
UK_Pacific : 17 / 24
Italians : 17 / 22
ANZAC : 14 / 26
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Korea: 1 infantry
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
3 armour, 1 artillery and 16 infantry moved from Novgorod to KareliaCombat - Russians
EDIT: Russians creates battle in territory Korea
EDIT: Russians takes Korea from Japanese
EDIT: Battle in Karelia
EDIT: Russians attack with 3 armour, 1 artillery and 16 infantry
EDIT: Germans defend with 9 infantry
EDIT: 2/20 hits
EDIT: 3/9 hits
EDIT: Turning off Edit Mode
Russians roll dice for 3 armour, 1 artillery and 16 infantry in Karelia, round 2 : 7/20 hits
Germans roll dice for 9 infantry in Karelia, round 2 : 2/9 hits
2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 armour, 1 artillery and 14 infantry in Karelia, round 3 : 5/18 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 9 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
2 aaGuns and 17 infantry moved from Amur to Buryatia
2 aaGuns moved from Ukraine to Bryansk
1 aaGun and 8 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to BelarusPlace Units - Russians
1 infantry placed in Novgorod
2 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.654
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 78Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.950
Median : 4.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Russians Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.552
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 58 -
Man this turn sucked - I forgot to move a few units, and the battle’s first round didn’t count cause edit mode was still on. I wanted to attack your transport with my sub and cruiser. Too late now, but could we roll this battle as if it had happened? You scramble 2 I assume. Let met know
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Sure, that’s cool. How do we roll it? I’ll scramble the fighter and tact.
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We could roll using the forum.
here I go
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
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Lucky bastard.
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Your Russian turn has confused the heck out of me, I have no idea what happen or is going on… :?
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Do you mean my edits? or my extra attack that I forgot?
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Do I now play off the last russian file?
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Ok hang on. You agreed to allow the attack that I forgot. I rolled my sub and my cruiser, meaning your transport is gone, and one of your planes. I’ll roll your tac and fighter. After that, yes you can use the russian file and edit that battle.
Good luck!
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
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Alright so my cruiser and one of your plane (and transport) are gone. Use the russian file above and edit out that battle.
The forum uses a dice rolling script, so it’s totally legit. Look it up here: http://www.axisandallies.org/forums/index.php?topic=6689.0
I really hope this is OK with you and that you understand everything that’s going on? If you don’t, it’s my fault and we can just scrap that battle that I forget and I’ll live with the consequences. Actually I didn’t even need to send my cruiser to get the transport. How silly I am.