Scramble Scotland?
13L G40 PGMatt (axis) vs Unknown Soldier (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Libya to Alexandria
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 battleship, 1 carrier, 2 tactical_bombers and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from United Kingdom to 109 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 81 Sea Zone
1 artillery placed in Egypt
1 destroyer and 1 submarine placed in 110 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
109 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 3 transports
Brazil : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 41 / 56
Russians : 39 / 37
Japanese : 59 / 65
Americans : 56 / 76
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 98 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to GreecePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Albania : 2 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
Greece : 1 fighter
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 56
Russians : 39 / 37
Japanese : 59 / 65
Americans : 56 / 76
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 6 / 6
Italians : 8 / 13
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 2 artilleries and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
62 Sea Zone : 3 submarines
Iraq : 2 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 39 / 37
Japanese : 59 / 65
Americans : 56 / 76
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 6 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Libya : 2 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 39 / 37
Japanese : 59 / 65
Americans : 56 / 76
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 6 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 7 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery and 4 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery and 6 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 6 infantry in Holland Belgium, round 1 : 2/7 hits
Americans roll dice for 1 artillery in Holland Belgium, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 1 : 7/9 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 7 armour, 3 infantry and 6 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 3 aaGuns, 2 artilleries and 14 infantry
Germany : 1 factory_major
Norway : 1 artillery and 3 infantry
Denmark : 4 infantry
Holland Belgium : 1 aaGun, 1 artillery and 5 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer, 3 submarines and 2 transports
Bulgaria : 1 flag
Greece : 1 flag, 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 46 / 48
Russians : 39 / 37
Japanese : 59 / 65
Americans : 51 / 76
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 6 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to JeholCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Jehol
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
3 armour and 1 mech_infantry moved from Russia to Novosibirsk
5 infantry moved from Samara to Novosibirsk
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 2.
3 infantry placed in Volgograd
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour and 1 infantry placed in Ukraine
Russians undo move 3.
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,1,4,3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 8 infantry
Belarus : 1 armour, 7 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 1 armour, 8 artilleries, 20 infantry and 1 mech_infantry
Novosibirsk : 3 armour, 5 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 48
Russians : 39 / 36
Japanese : 58 / 65
Americans : 51 / 76
Chinese : 4 / 2
British : 36 / 38
UK_Pacific : 6 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Siam to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 artillery moved from Timguska to Yenisey
Japanese take Yenisey from Russians
2 carriers and 5 destroyers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Anhwe to Jehol
1 armour moved from Burma to YunnanCombat - Japanese
Battle in Jehol
Japanese attack with 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Jehol, round 1 : 8/15 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in KoreaNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to Japan
2 bombers moved from Jehol to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
2 carriers placed in 6 Sea Zone
5 infantry placed in Japan
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 armour and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 2 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries and 7 infantry
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Yenisey : 1 flag, 1 artillery
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
39 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
6 Sea Zone : 4 carriers, 7 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 46 / 48
Russians : 34 / 36
Japanese : 65 / 70
Americans : 51 / 76
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 5 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
my play out will be a bit slow for this week and start of next, it’s month end at work.
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no problem at all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Java
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking Philippines from Japanese, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Quebec
3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Manchuria : 1 bomber
Queensland : 1 artillery
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
10 Sea Zone : 2 destroyers and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 3 infantry and 3 mech_infantrys
United Kingdom : 1 armour
Morocco : 1 flag
106 Sea Zone : 1 flag, 3 transports
101 Sea Zone : 3 transports
91 Sea Zone : 2 submarines
110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 46 / 48
Russians : 34 / 36
Japanese : 59 / 70
Americans : 57 / 82
Chinese : 3 / 2
British : 36 / 38
UK_Pacific : 5 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
7 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 7 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 7 infantry in Jehol, round 1 : 1/7 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 7 infantry in Jehol, round 2 : 0/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 0/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 6 infantry in Jehol, round 4 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 6 infantry in Jehol, round 5 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 6 infantry
Manchuria : 1 flagProduction/PUs Summary :
Germans : 46 / 48
Russians : 34 / 36
Japanese : 58 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 38
UK_Pacific : 5 / 6
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Kazakhstan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
3 destroyers placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 4 mech_infantrys
Kazakhstan : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 4 transports
Brazil : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 56 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Albania : 2 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 56 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 submarines
62 Sea Zone : 1 destroyer and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 52 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 2 infantryProduction/PUs Summary :
Germans : 46 / 48
Russians : 35 / 36
Japanese : 52 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to noncom my two Australian infantry and used edit mode before the French turn to do so
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Do you want to dog fight in the UK?
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Launch the French fighter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Greece to Bulgaria
1 fighter moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Norway to Finland
2 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/2 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 armour, 1 artillery and 4 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter, 7 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 10 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
Romania : 1 artillery and 3 infantry
Poland : 3 aaGuns, 2 artilleries and 14 infantry
Germany : 1 factory_major
Denmark : 4 infantry
Holland Belgium : 1 aaGun, 1 artillery and 5 infantry
Southern Italy : 1 fighter
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer, 3 submarines and 2 transports
Bulgaria : 1 flag, 4 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 8 infantryProduction/PUs Summary :
Germans : 46 / 50
Russians : 35 / 36
Japanese : 52 / 70
Americans : 57 / 82
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 tactical_bomber moved from Belarus to Romania
2 fighters moved from Belarus to Romania
1 mech_infantry moved from Novosibirsk to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Kansu
5 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
1 armour moved from Novosibirsk to TsinghaiCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 armour
Japanese defend with 1 artillery
Russians roll dice for 1 armour in Yenisey, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 1 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 2 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Yenisey, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 3 infantry in Kansu, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians roll dice for 1 armour and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour and 1 infantry in Kansu, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 6 infantry in Korea, round 1 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 3 infantry in Romania, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Romania to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
3 infantry moved from Volgograd to Kazakhstan
2 aaGuns, 3 armour and 6 infantry moved from Novgorod to KareliaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,4,4,5,5,4,4,1,1,3,5,1,1,1,2,1,2,1,5,1,4,2,2,3,4
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Korea : 1 flag, 4 infantry
Manchuria : 2 infantry
Kansu : 1 armour
Tsinghai : 1 armour and 1 infantry
Sikang : 1 mech_infantry
Yenisey : 1 armour
Kazakhstan : 3 infantry
Romania : 1 flag, 1 mech_infantry
Belarus : 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry
Karelia : 2 aaGuns, 3 armour and 6 infantry
Baltic States : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 50
Russians : 43 / 43
Japanese : 44 / 70
Americans : 57 / 82
Chinese : 7 / 6
British : 36 / 41
UK_Pacific : 6 / 3
Italians : 8 / 13
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





