There was a typo in the attacking 3s so I had to roll them again.
13L G40 2e Entek (axis) vs Void No Bid No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 1 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
1 armour owned by the Italians retreated to Algeria
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 1 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
British defend with 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 1 : 5/8 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 cruiser owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 carrier and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 34
Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer and 3 fighters
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Alexandria : 1 flag, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 1 aaGun
Algeria : 1 flag, 1 armour and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Bessarabia : 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 48 / 59
Russians : 30 / 38
Japanese : 32 / 44
Americans : 52 / 77
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,3,2,6,6,6,3,5,5,1
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 1 transport
Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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Intercept for UK Bombing?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from Finland to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
5 artilleries and 10 infantry moved from Western Ukraine to Bryansk
8 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 : 2/5 hits
Russians roll dice for 2 aaGuns and 2 infantry in Archangel, round 1 : 0/2 hits
2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 0/5 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Archangel, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Bryansk
Germans attack with 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys in Bryansk, round 1 : 12/29 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
5 infantry moved from Bessarabia to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 infantry placed in Western Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Poland : 2 artilleries
Germany : 1 factory_major
Denmark : 1 aaGun and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 armour and 3 mech_infantrys
Bryansk : 1 flag, 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
Rostov : 1 flag, 2 armour and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 1 aaGun and 5 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
127 Sea Zone : 1 destroyer and 2 transports
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 38
Japanese : 32 / 44
Americans : 52 / 77
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 25
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Vologda
5 artilleries and 16 infantry moved from Belarus to Bryansk
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 tactical_bomber moved from Russia to Rostov
2 armour, 3 artilleries and 7 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 8 artilleries and 23 infantry
Germans defend with 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 8 armour and 2 artilleries remaining. Battle score for attacker is -17
Casualties for Germans: 1 aaGun, 3 artilleries, 9 infantry and 6 mech_infantrys
Casualties for Russians: 4 artilleries and 23 infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in 127 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Adding units owned by Russians to Jehol: 1 armour
EDIT: Removing units owned by Russians from Suiyuyan: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from 127 Sea Zone to Vologda
1 tactical_bomber moved from Rostov to Russia
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Shan State to Burma
4 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 3/6 hits
Chinese roll dice for 3 infantry in Hunan, round 1 : 1/3 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 3 artilleries and 3 infantry
AA guns fire in Burma : 0/6 hits
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 : 6/8 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 3 infantry in Burma, round 1 : 2/6 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits
UK_Pacific roll dice for 3 artilleries in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese , 3 artilleries owned by the British and 1 fighter owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for British: 3 aaGuns, 3 artilleries and 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 1 : 2/6 hits
Chinese roll dice for 1 armour in Jehol, round 1 : 0/1 hits
1 armour owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 artillery and 3 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 3 armour
Hopei : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 29
Japanese : 35 / 36
Americans : 50 / 77
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 25
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Hunan
2 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 3 armour
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 5 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to YunnanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
3 infantry moved from Persia to Iraq
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
1 bomber placed in Quebec
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
I’ll be back on Monday to take my turn. Have a great weekend!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 2 infantry
Italians roll dice for 2 armour in Belarus, round 1 : 1/2 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 infantry
Normandy Bordeaux : 1 aaGun
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Libya : 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Ukraine : 1 infantry
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 29
Japanese : 32 / 36
Americans : 52 / 72
Chinese : 10 / 9
British : 30 / 26
UK_Pacific : 19 / 18
Italians : 19 / 24
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Malaya to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Baltic States to Smolensk
Germans take Belarus from Russians
Germans take Smolensk from Russians
2 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Smolensk
4 infantry moved from Novgorod to Belarus
2 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 submarines
British defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 1 : 1/4 hits
British roll dice for 2 destroyers in 104 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Vologda
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour and 1 artillery in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 2 armour in Vologda, round 3 : 2/2 hits
Russians roll dice for 1 fighter in Vologda, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Baltic States to Smolensk
1 aaGun and 5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Poland to Eastern Poland
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
3 bombers moved from 104 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery, 1 bomber and 3 infantry placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Denmark : 1 aaGun, 1 artillery and 4 infantry
Holland Belgium : 1 aaGun
Southern Italy : 2 tactical_bombers
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour and 2 artilleries
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 artilleries
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 aaGun and 5 infantry
Vologda : 1 flag, 2 armour
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 3 armour and 3 mech_infantrys
Samara : 1 flag, 2 armour
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
104 Sea Zone : 2 submarines
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 81
Russians : 17 / 29
Japanese : 32 / 36
Americans : 52 / 72
Chinese : 10 / 9
British : 30 / 26
UK_Pacific : 19 / 18
Italians : 19 / 24
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Russia to Samara
1 armour and 1 mech_infantry moved from Iraq to Egypt
British take Trans-Jordan from ItaliansCombat - Russians
Battle in Samara
Russians attack with 6 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Samara from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Hopei
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 bombers moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 26 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 1 : 3/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers in Szechwan, round 1 : 2/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hawaiian Islands
Battle in French Indo ChinaNon Combat Move - Japanese
2 bombers moved from Szechwan to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 3 armour, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 2 armour
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 destroyer and 1 transport
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
22 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 60 / 81
Russians : 18 / 23
Japanese : 40 / 45
Americans : 51 / 72
Chinese : 8 / 9
British : 31 / 26
UK_Pacific : 19 / 18
Italians : 18 / 24
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -43
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Philippines
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs





