G40 2e captain walker (axis ) vs atease (allies)


  • Shit i’m sorry i clicked the wrong button - skipped posting US’s turn. Sorry man!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 16 times
            Average roll : 3.595
            Median : 3.000
            Variance : 0.712
            Standard Deviation : 0.844
            Total rolls : 74

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                      British take Tunisia from Italians
                1 infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Trans-Jordan
                1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 artilleries moved from Burma to Shan State
                3 infantry moved from Malaya to Shan State
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                3 infantry moved from India to Burma
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Siam
                Battle in Shan State
                    British attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 artilleries and 3 infantry in Shan State, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Siam from Japanese, taking Shan State from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                        British roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangsi, round 1 :  3/13 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 1 :  5/12 hits
                        5 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  5/8 hits
                        Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 :  3/9 hits
                        2 infantry owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British and 3 artilleries owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 :  2/5 hits
                        Japanese roll dice for 2 bombers and 2 fighters in Kwangsi, round 3 :  0/4 hits
                        2 bombers owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 4 :  2/5 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 4 :  0/2 hits
                        2 fighters owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Japanese: 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for British: 1 artillery and 7 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Yunnan
                4 aaGuns moved from Burma to Yunnan
                1 aaGun, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                2 infantry placed in Egypt
                1 carrier placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 15 times
                3 was rolled 31 times
                4 was rolled 19 times
                5 was rolled 22 times
                6 was rolled 28 times
            Average roll : 3.604
            Median : 3.000
            Variance : 1.239
            Standard Deviation : 1.113
            Total rolls : 139

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.943
            Median : 4.000
            Variance : 1.735
            Standard Deviation : 1.317
            Total rolls : 35

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.459
            Median : 4.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Tunisia
                1 bomber moved from Southern Italy to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 armour
                        Italians roll dice for 1 armour and 1 bomber in Tunisia, round 1 :  1/2 hits
                        British roll dice for 1 armour in Tunisia, round 1 :  0/1 hits
                        1 armour owned by the British lost in Tunisia
                    Italians win, taking Tunisia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                2 artilleries and 3 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,2,4,2,4,5,5,5,6,4
                Italians collect 9 PUs (6 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag, 1 armour
        Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 54 / 63
        Russians : 21 / 23
        Japanese : 30 / 37
        Americans : 55 / 77
        Chinese : 15 / 22
        British : 34 / 40
        UK_Pacific : 19 / 20
        Italians : 15 / 10
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from Malaya to Kazakhstan
                2 infantry moved from Tobruk to Libya

    Non Combat Move - ANZAC
                2 infantry moved from 37 Sea Zone to Siam

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 60 PUs;
                Germans buy 6 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                2 bombers moved from France to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 artilleries and 1 infantry moved from France to Normandy Bordeaux
                4 infantry moved from France to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 5 infantry
                    British defend with 1 aaGun, 6 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        AA guns fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 5 infantry in Normandy Bordeaux, round 1 :  7/15 hits
                        Americans roll dice for 1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/10 hits
                        4 infantry owned by the British , 1 infantry owned by the Germans , 2 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 4 infantry in Normandy Bordeaux, round 2 :  6/14 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        2 infantry owned by the British , 1 artillery owned by the Americans , 3 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 aaGun, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 fighters moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                2 bombers moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Western Germany to France
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                2 aaGuns, 8 artilleries and 22 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 4 artilleries and 11 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Ukraine to Bryansk
                7 armour moved from Novgorod to Bryansk
                2 infantry moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Norway to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 armour placed in Western Germany
                2 armour and 1 infantry placed in Ukraine
                3 armour placed in Novgorod
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,1,4,3,5,2,5,3,1,1,3
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Germany : 1 factory_major and 4 infantry
        Denmark : 2 infantry
        Southern Italy : 2 mech_infantrys
        Belarus : 1 flag, 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 8 armour, 13 artilleries and 35 infantry
        Rostov : 1 flag, 7 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 mech_infantry and 3 tactical_bombers
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 19 / 23
        Japanese : 30 / 37
        Americans : 53 / 77
        Chinese : 15 / 22
        British : 34 / 40
        UK_Pacific : 19 / 20
        Italians : 15 / 10
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Buryatia to Amur
                4 infantry moved from Manchuria to Korea
                5 infantry moved from Volgograd to Samara
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Vologda to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 artillery moved from Vologda to Russia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    retreated to Archangel
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 4 infantry in Korea, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery in Korea, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Korea, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Korea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Amur, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Manchuria to Amur
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 25 PUs total

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 23 / 25
        Japanese : 26 / 37
        Americans : 53 / 77
        Chinese : 15 / 22
        British : 34 / 40
        UK_Pacific : 19 / 20
        Italians : 15 / 10
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.053
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Japanese Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14


  • Could you please use this one, i edited 2 infantries from Moscow to Vologda. Thank you

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Philippines to Kwangsi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 2 artilleries; Chinese defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 :  2/5 hits
                        Chinese roll dice for 1 armour and 2 artilleries in Kwangsi, round 1 :  0/3 hits
                        2 artilleries owned by the British lost in Kwangsi
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 artilleries
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,5,2,3,5,5,2
                Japanese collect 19 PUs (8 lost to blockades); end with 20 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Kiangsu : 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Okinawa : 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        36 Sea Zone : 1 flag
        19 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 23 / 25
        Japanese : 27 / 20
        Americans : 53 / 77
        Chinese : 14 / 22
        British : 34 / 40
        UK_Pacific : 19 / 20
        Italians : 15 / 10
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 6 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                6 transports moved from 110 Sea Zone to 102 Sea Zone
                5 bombers moved from United Kingdom to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Volgograd to Russia
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to Kansu
                3 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone


  • Scramble germany fighters?

  • 23 21 20 19 17 16 15 13

    Scramble all three fighters!
    I’m sorry that I haven’t been around much. I’m a roofing contractor and now that winter is over here I’ve been working a lot of hours.I’ll get caught up on our game some time this weekend.


  • Don’t even worry about it! Even if you play a move every 2-3 days that’s fine in my book!


  • Woh sorry about those extra dice, i hit “none” instead of scramble. That’ll teach me, i had a great first round of dice… on to re-do it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 6 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                6 transports moved from 110 Sea Zone to 102 Sea Zone
                5 bombers moved from United Kingdom to 112 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Volgograd to Russia
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to Kansu
                3 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Holland Belgium
                Battle in 112 Sea Zone
                    Americans attack with 5 bombers, 3 destroyers and 2 submarines
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 transports
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 bombers and 3 destroyers in 112 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 112 Sea Zone, round 1 :  3/9 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 5 bombers and 1 destroyer in 112 Sea Zone, round 2 :  5/6 hits
                        Germans roll dice for 5 fighters in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 2 bombers owned by the Americans and 4 fighters owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 3 bombers in 112 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                        1 transport owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                    Americans win, taking Holland Belgium from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 transports
                    Casualties for Americans: 3 bombers, 3 destroyers and 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 bombers moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 artilleries, 3 bombers and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 39

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.118
            Median : 4.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.190
            Standard Deviation : 0.436
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                4 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        Chinese roll dice for 6 infantry in Kwangsi, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 4 infantry in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 4 infantry in Kwangsi, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kwangsi
                    2 infantry owned by the Chinese retreated to Yunnan
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.710
            Median : 4.000
            Variance : 0.328
            Standard Deviation : 0.573
            Total rolls : 62

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.118
            Median : 4.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.190
            Standard Deviation : 0.436
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Norway
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Volgograd to Russia
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Siam to French Indo China
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                      UK_Pacific take 36 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 artilleries and 3 infantry moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to West India
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Hunan to French Indo China

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 1 :  4/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking Norway from Germans, taking French Indo China from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Sikang
                1 tactical_bomber moved from French Indo China to Szechwan
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 fighters

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.068
            Standard Deviation : 0.260
            Total rolls : 75

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.944
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.190
            Standard Deviation : 0.436
            Total rolls : 22

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from Southern France to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3,3,4,6,3,3,4,5,2,6
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 3 infantry
        Tunisia : 1 flag, 1 armour
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 50 / 71
        Russians : 25 / 25
        Japanese : 23 / 20
        Americans : 57 / 83
        Chinese : 16 / 24
        British : 37 / 43
        UK_Pacific : 21 / 21
        Italians : 14 / 4
        ANZAC : 17 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I’m going to surrender now…the situation is hopeless for the axis.
    Good game!

Suggested Topics

  • 19
  • 70
  • 41
  • 39
  • 81
  • 81
  • 227
  • 173
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.9k

Users

40.7k

Topics

1.8m

Posts