13L G40 Stalingradski (Axis) vs Mryogen (Allies+12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                6 artilleries and 21 infantry moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 6 artilleries and 21 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 6 artilleries and 21 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                4 infantry moved from Smolensk to Russia
                6 infantry moved from Samara to Volgograd
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Eastern Poland : 6 artilleries and 21 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
        Ukraine : 2 aaGuns, 1 factory_minor, 5 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor and 6 infantry
        Smolensk : 1 infantry
        Samara : 2 aaGuns and 12 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 31 / 33
        Japanese : 63 / 77
        Americans : 52 / 80
        Chinese : 3 / 3
        British : 31 / 39
        UK_Pacific : 2 / 0
        Italians : 8 / 9
        ANZAC : 14 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from India to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kwangsi to Sikang
                2 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 armour moved from Tsinghai to Sikang
                1 artillery, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang
                2 mech_infantrys moved from Kweichow to Sikang
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 16 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 6 infantry and 4 mech_infantrys
                    Casualties for Chinese: 1 fighter and 16 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Sikang
                2 bombers moved from Sikang to Kwangsi
                1 tactical_bomber moved from Sikang to Kwangsi
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 infantry moved from Kansu to Tsinghai
                2 infantry moved from Suiyuyan to Kansu
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 fighters moved from Japan to Korea
                1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone

    Place Units - Japanese
                1 airfield placed in Korea
                1 fighter placed in Japan
                4 destroyers placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,6,5,4
                Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 4 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                3 submarines moved from 6 Sea Zone to 15 Sea Zone
                1 battleship, 5 destroyers and 4 submarines moved from 10 Sea Zone to 15 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 3 infantry
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - Americans
                1 artillery and 4 infantry placed in Eastern United States
                1 battleship and 2 destroyers placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Marianas : 1 flag
        Philippines : 1 airfield, 1 harbour and 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        22 Sea Zone : 1 flag
        15 Sea Zone : 1 battleship, 6 destroyers and 9 submarines
        10 Sea Zone : 2 destroyers and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        101 Sea Zone : 1 battleship, 2 destroyers and 3 transports
        110 Sea Zone : 4 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 31 / 33
        Japanese : 72 / 79
        Americans : 54 / 79
        Chinese : 0 / 3
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 8 / 9
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 31 / 33
        Japanese : 72 / 79
        Americans : 54 / 79
        Chinese : 0 / 3
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 8 / 9
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 battleship and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 artillery moved from 99 Sea Zone to Greece
                1 fighter moved from Egypt to 99 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Greece

    Non Combat Move - British

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 battleship placed in 110 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        Eastern Persia : 1 flag
        110 Sea Zone : 1 battleship, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 31 / 33
        Japanese : 72 / 79
        Americans : 54 / 79
        Chinese : 0 / 3
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 8 / 9
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Germany to Holland Belgium
                1 bomber and 3 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour, 1 bomber and 3 fighters
                    British defend with 2 infantry
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                3 fighters moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Poland to Germany

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        62 Sea Zone : 1 cruiser and 4 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 31 / 33
        Japanese : 72 / 79
        Americans : 54 / 79
        Chinese : 0 / 3
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 8 / 8
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 31 / 33
        Japanese : 72 / 79
        Americans : 54 / 79
        Chinese : 0 / 3
        British : 36 / 42
        UK_Pacific : 0 / 0
        Italians : 8 / 8
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 2 fighters, 2 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                8 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
                2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 fighter moved from Norway to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                3 fighters moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Eastern Poland
                    Germans attack with 10 armour, 4 artilleries, 2 bombers, 6 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Russians defend with 6 artilleries and 21 infantry
                    Germans win, taking Eastern Poland from Russians with 10 armour, 3 artilleries, 2 bombers, 6 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 artillery, 6 infantry and 5 mech_infantrys
                    Casualties for Russians: 6 artilleries and 21 infantry

    Non Combat Move - Germans
                3 fighters moved from Eastern Poland to Western Germany
                2 infantry moved from Novgorod to Archangel
                1 aaGun and 3 infantry moved from Novgorod to Belarus
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 fighter moved from Normandy Bordeaux to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Southern France to Northern Italy
                2 fighters moved from Eastern Poland to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Belarus
                2 bombers moved from Eastern Poland to Belarus

    Place Units - Germans
                3 infantry placed in France
                1 artillery and 3 infantry placed in Western Germany
                1 destroyer and 1 fighter placed in 113 Sea Zone
                Germans undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                1 infantry placed in Western Germany
                2 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • getting diced sucks


  • game over


  • That battle in E Poland was a 100% battle for me with 23 1/3 units left over - I ended with 26. It was actually pretty close to odds.

    I had a German round in this game where I lost 5 extra aircraft… a Japanese round when I lost 5 extra aircraft… and my attack on Volgograd resulted in 10 extra units lost - all mech and artillery. Now that’s getting diced.

    Do you use the built in battle calculator? I never leave home without it. It’s a nice tool to use. Control + B calls it up, you punch in the numbers, and see what’s supposed to happen if you roll the battle a couple thousand times. It’s really important to make attacks/create defensive positions based on math, in my opinion.

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