@cwglee51 Hey what version of tripleA is this?
13L G40 2e Entek (axis) vs Void No Bid No Tech
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OK, I had a problem with the file on China’s turn. I was trying to do a edit mode move of the chinese fighter. I did edit mode and removed the fighter, but I did not have the option of adding the fighter back to the board.
In testing I determined that you can add a fighter while one is on the board, but not once you remove it.
To fix the issue I had to go back to the A3 posted file and recreate the China/Japan battle results in edit mode to be able to add the chinese fighter back into play.
I’ve attached the original file (“fighter_problem”) and the edited file (“fighter_fixed”) so you can see that everything is as it should be.
I’ll play on from the “fighter_fixed” file. If you see any issues just let me know.
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 infantry
EDIT: Removing units owned by Japanese from Hopei: 1 armour
EDIT: Removing units owned by Chinese from Kweichow: 2 infantry
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Adding units owned by Chinese to Hunan: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit ModeNon Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Turning off Edit Mode -
I missed an edit in the ‘fixed’ file - I corrected it and the posted file (last post) is the correct one.
V
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I was going to continue with UK but thought better of it.
Verify that you are OK with the file fix, we can true up anything you may see that I missed.
I’ll do UK once you’re OK with everything.
V
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No problem! I trust ya! I understand that it only allowed you to add either the Infantry or Artys to China. Go ahead with you UK turn!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 32 PUs;
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Yunnan to Shan State
1 artillery moved from Burma to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to SiamCombat - British
British creates battle in territory 106 Sea Zone
Battle in Kenya
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
Battle in Shan State
British attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
1 artillery owned by the British retreated to Burma
Japanese win, taking Siam from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Alexandria to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
Need OOL for Sz 98
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damage carriers, then destroyers, cruisers, fighters, and carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 1 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
1 armour owned by the Italians retreated to Algeria
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 1 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
British defend with 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 1 : 5/8 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 cruiser owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 carrier and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 34
Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer and 3 fighters
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Alexandria : 1 flag, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Normandy Bordeaux : 1 aaGun
Algeria : 1 flag, 1 armour and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 armour
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Bessarabia : 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 48 / 59
Russians : 30 / 38
Japanese : 32 / 44
Americans : 52 / 77
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,3,2,6,6,6,3,5,5,1
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 1 transport
Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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Intercept for UK Bombing?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from Finland to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
5 artilleries and 10 infantry moved from Western Ukraine to Bryansk
8 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 : 2/5 hits
Russians roll dice for 2 aaGuns and 2 infantry in Archangel, round 1 : 0/2 hits
2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 : 0/5 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 2/3 hits
Russians roll dice for 2 infantry in Archangel, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Bryansk
Germans attack with 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys in Bryansk, round 1 : 12/29 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
5 infantry moved from Bessarabia to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 infantry placed in Western Germany
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
Poland : 2 artilleries
Germany : 1 factory_major
Denmark : 1 aaGun and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 armour and 3 mech_infantrys
Bryansk : 1 flag, 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
Rostov : 1 flag, 2 armour and 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 1 aaGun and 5 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
127 Sea Zone : 1 destroyer and 2 transports
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 38
Japanese : 32 / 44
Americans : 52 / 77
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 25
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Vologda
5 artilleries and 16 infantry moved from Belarus to Bryansk
1 fighter moved from Russia to 127 Sea Zone
1 armour and 1 tactical_bomber moved from Russia to Rostov
2 armour, 3 artilleries and 7 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 8 artilleries and 23 infantry
Germans defend with 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 8 armour and 2 artilleries remaining. Battle score for attacker is -17
Casualties for Germans: 1 aaGun, 3 artilleries, 9 infantry and 6 mech_infantrys
Casualties for Russians: 4 artilleries and 23 infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in 127 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer and 2 transports
Russians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transportsNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Adding units owned by Russians to Jehol: 1 armour
EDIT: Removing units owned by Russians from Suiyuyan: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from 127 Sea Zone to Vologda
1 tactical_bomber moved from Rostov to Russia
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Shan State to Burma
4 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 3/6 hits
Chinese roll dice for 3 infantry in Hunan, round 1 : 1/3 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 3 artilleries and 3 infantry
AA guns fire in Burma : 0/6 hits
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 : 6/8 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries and 3 infantry in Burma, round 1 : 2/6 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits
UK_Pacific roll dice for 3 artilleries in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese , 3 artilleries owned by the British and 1 fighter owned by the Japanese lost in Burma
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for British: 3 aaGuns, 3 artilleries and 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 1 : 2/6 hits
Chinese roll dice for 1 armour in Jehol, round 1 : 0/1 hits
1 armour owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 artillery and 3 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 3 armour
Hopei : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 29
Japanese : 35 / 36
Americans : 50 / 77
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 18 / 18
Italians : 19 / 25
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 armour and 1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Hunan
2 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 3 armour
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Hopei
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Siam to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 5 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to YunnanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
3 infantry moved from Persia to Iraq
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
1 bomber placed in Quebec
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 18 PUs (1 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
I’ll be back on Monday to take my turn. Have a great weekend!





