13L G40 2e Entek (axis) vs Void No Bid No Tech

  • '20 '19 '18 '17 '16

    Intercept in Britain?

  • '13

    no scramble

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 armour and 11 infantry moved from Baltic States to Belarus
                2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 11 infantry in Belarus, round 1 :  3/12 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                2 armour moved from Eastern Poland to Ukraine
                3 artilleries moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Belarus
                3 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                8 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Western Germany to Germany
                5 infantry moved from Romania to Bessarabia

    Place Units - Germans
                1 artillery, 1 fighter and 1 infantry placed in Western Germany
                2 armour and 3 mech_infantrys placed in Germany
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Germany : 2 armour, 2 artilleries, 1 factory_major and 3 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag, 1 aaGun, 1 armour and 11 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 8 armour and 6 mech_infantrys
        Bessarabia : 1 flag, 5 infantry
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Finland : 1 flag, 1 artillery and 3 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 27 / 39
        Japanese : 30 / 44
        Americans : 52 / 54
        Chinese : 8 / 7
        British : 28 / 34
        UK_Pacific : 21 / 26
        Italians : 19 / 19
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 12 infantry moved from Bryansk to Belarus
                3 artilleries and 14 infantry moved from Archangel to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
                1 armour and 1 mech_infantry moved from Sikang to Suiyuyan

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    Russians win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Belarus
                    Russians attack with 5 artilleries, 2 fighters, 26 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 armour and 11 infantry
                    Russians win, taking Belarus from Germans with 5 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 aaGun, 1 armour and 11 infantry
                    Casualties for Russians: 1 fighter and 8 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Volgograd to Rostov
                2 aaGuns moved from Bryansk to Russia
                2 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 infantry placed in Volgograd
                3 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 harbour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Hopei
                1 infantry moved from Kiangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
                2 fighters moved from Kwangsi to Kwangtung
                2 bombers moved from Kwangsi to Hopei
                2 infantry moved from Siam to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour, 2 bombers and 2 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 2 infantry in Hopei, round 1 :  4/5 hits
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 1 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 carriers moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
                2 destroyers moved from 36 Sea Zone to 44 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Korea to Hunan
                2 bombers moved from Hopei to Kwangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 harbour placed in Kwangsi
                2 armour and 1 mech_infantry placed in Kiangsu
                2 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 bombers, 5 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
        Hunan : 1 flag, 1 fighter and 1 infantry
        Hopei : 1 flag, 1 armour
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 armour and 1 harbour
        44 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 transport
        19 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 30 / 38
        Japanese : 34 / 44
        Americans : 52 / 54
        Chinese : 8 / 7
        British : 28 / 34
        UK_Pacific : 17 / 26
        Italians : 19 / 19
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Central United States to Western United States

    Place Units - Americans
                1 fighter and 1 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '13

    OK, I had a problem with the file on China’s turn.  I was trying to do a edit mode move of the chinese fighter.  I did edit mode and removed the fighter, but I did not have the option of adding the fighter back to the board.

    In testing I determined that you can add a fighter while one is on the board, but not once you remove it.

    To fix the issue I had to go back to the A3 posted file and recreate the China/Japan battle results in edit mode to be able to add the chinese fighter back into play.

    I’ve attached the original file (“fighter_problem”)  and the edited file (“fighter_fixed”) so you can see that everything is as it should be.

    I’ll play on from the “fighter_fixed” file.  If you see any issues just let me know.

    V

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 infantry
                EDIT: Removing units owned by Japanese from Hopei: 1 armour
                EDIT: Removing units owned by Chinese from Kweichow: 2 infantry
                EDIT: Changing ownership of Hunan from Japanese to Chinese
                EDIT: Adding units owned by Chinese to Hunan: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 2 infantry
                EDIT: Adding units owned by Chinese to Shensi: 1 infantry
                EDIT: Turning off Edit Mode

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Shensi

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
                EDIT: Turning off Edit Mode

  • '13

    I missed an edit in the ‘fixed’ file - I corrected it and the posted file (last post) is the correct one.

    V

  • '13

    I was going to continue with UK but thought better of it.

    Verify that you are OK with the file fix, we can true up anything you may see that I missed.

    I’ll do UK once you’re OK with everything.

    V

  • '20 '19 '18 '17 '16

    No problem!  I trust ya!  I understand that it only allowed you to add either the Infantry or Artys to China.  Go ahead with you UK turn!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British repair 2 damage on 2 factory_majors; Remaining resources: 32 PUs;
                British buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from Egypt to Kenya
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Egypt to Alexandria
                2 fighters moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 artillery moved from Burma to Shan State
                2 infantry moved from Sumatra to 41 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Kenya
                    British attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Siam
                Battle in Shan State
                    British attack with 2 artilleries and 1 infantry
                    Japanese defend with 2 infantry
                    1 artillery owned by the British retreated to Burma
                    Japanese win, taking Siam from Japanese with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                2 artilleries and 3 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
                2 fighters moved from Alexandria to 98 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                1 factory_minor placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

  • '20 '19 '18 '17 '16

    Need OOL for Sz 98

  • '13

    damage carriers, then destroyers, cruisers, fighters, and carriers

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 armour moved from Algeria to Morocco
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 1 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    1 armour owned by the Italians retreated to Algeria
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                    British defend with 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 1 :  5/8 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 cruiser owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 carrier, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 :  1/4 hits
                        1 cruiser owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 3 :  4/4 hits
                        British roll dice for 1 carrier and 1 fighter in 98 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Italians , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 34
                    Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                    Casualties for Italians: 1 cruiser, 1 destroyer and 3 fighters
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Greece to Romania
                1 aaGun moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Alexandria : 1 flag, 1 artillery and 2 infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag, 1 armour and 1 mech_infantry
        Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 2 armour
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Bessarabia : 1 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 30 / 38
        Japanese : 32 / 44
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 25
        ANZAC : 17 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Malaya
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,3,2,6,6,6,3,5,5,1
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    Intercept for UK Bombing?

  • '13

    no

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 3 infantry moved from Finland to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Novgorod to Archangel
                5 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                8 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 2 aaGuns and 2 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 1 :  2/5 hits
                        Russians roll dice for 2 aaGuns and 2 infantry in Archangel, round 1 :  0/2 hits
                        2 aaGuns owned by the Russians lost in Archangel
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 :  0/5 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 :  0/5 hits
                        Russians roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 4 :  0/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 :  2/3 hits
                        Russians roll dice for 2 infantry in Archangel, round 5 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 aaGuns and 2 infantry
                Battle in Bryansk
                    Germans attack with 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 8 armour, 5 artilleries, 10 infantry and 6 mech_infantrys in Bryansk, round 1 :  12/29 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Rostov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                5 infantry moved from Bessarabia to Eastern Poland
                2 armour and 3 mech_infantrys moved from Germany to Baltic States
                2 artilleries moved from Germany to Poland
                1 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 bomber and 1 infantry placed in Western Germany
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 1 infantry and 2 tactical_bombers
        Poland : 2 artilleries
        Germany : 1 factory_major
        Denmark : 1 aaGun and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 2 armour and 3 mech_infantrys
        Bryansk : 1 flag, 1 aaGun, 8 armour, 5 artilleries, 9 infantry and 6 mech_infantrys
        Rostov : 1 flag, 2 armour and 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 1 aaGun and 5 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        127 Sea Zone : 1 destroyer and 2 transports
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 26 / 38
        Japanese : 32 / 44
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 30 / 36
        UK_Pacific : 18 / 18
        Italians : 19 / 25
        ANZAC : 17 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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