Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 33 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Yunnan
2 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hopei to Chahar
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 2 destroyers in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Korea, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Chahar, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 20 infantry
Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 7/21 hits
Chinese roll dice for 2 fighters and 20 infantry in Yunnan, round 1 : 10/22 hits
7 infantry owned by the British , 7 infantry owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 2 fighters and 13 infantry in Yunnan, round 2 : 3/15 hits
6 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
1 armour owned by the Japanese retreated to Kwangsi
Chinese win with 2 fighters and 7 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Casualties for British: 13 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to Kiangsu
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from Yunnan to French Indo China
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,4,2,4
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
Korea : 1 artillery and 1 infantry
Kiangsu : 1 factory_minor and 1 fighter
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 mech_infantry
Okinawa : 1 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Yenisey : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 carrier and 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 42 / 38
Americans : 51 / 71
Chinese : 7 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Russia to Scotland
1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Normandy Bordeaux
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 16 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from India to Kazakhstan
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to 119 Sea Zone
1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Tobruk
4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
3 artilleries moved from Burma to Yunnan
1 armour and 3 artilleries moved from India to Burma
1 armour moved from Burma to Yunnan
1 armour moved from Scotland to United Kingdom
Combat - British
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tobruk, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Norway
Battle in Malaya
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 1/6 hits
Japanese roll dice for 2 artilleries in Malaya, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Norway from Germans, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
Place Units - British
1 mech_infantry placed in Iraq
2 fighters placed in United Kingdom
2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 5 infantry
I realize I should have asked you about scrambling that fighter. When looking at odds, scrambling it you almost even odds of winning… still should’ve asked.
If you wouldn’t have scrambled it, please add your fighter back to Philippines, just be honest with yourself.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Libya to Algeria
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,4,1,4,6,5,3,2
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armour
Production/PUs Summary :
Germans : 48 / 58
Russians : 24 / 24
Japanese : 37 / 38
Americans : 55 / 75
Chinese : 9 / 17
British : 36 / 42
UK_Pacific : 18 / 18
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I would have scrambled that fighter. It didn’t help much though…I haven’t had much luck scrambling in my games lately…just end up losing my fighters without them doing any substantial damage.
Luck comes and goes and seems to come in bunches. You’ll get it back!
Man that convoy of Italy. Brutal.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Yunnan to Kwangsi
2 bombers moved from Java to Kwangsi
1 bomber moved from Burma to Kwangsi
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from New South Wales to Malaya
1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Alexandria to Tobruk
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 bombers and 2 fighters
Japanese defend with 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
ANZAC roll dice for 3 bombers and 2 fighters in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Kwangsi, round 1 : 5/7 hits
3 bombers owned by the ANZAC , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Kwangsi
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for ANZAC: 3 bombers and 2 fighters
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery moved from 42 Sea Zone to Java
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Here’s your luck changing in Kwangsi :) feel free to edit if you want to change your casualty - i figured tank was first, and tactical instead of fighter to finish battle, but up to you. I was supposed to kill more planes. :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
8 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters in 125 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Norway, round 1 : 1/4 hits
British roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 3/14 hits
Americans roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 3/13 hits
3 infantry owned by the Germans , 2 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 6/11 hits
Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/11 hits
3 infantry owned by the British , 1 mech_infantry owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 3 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 5/9 hits
Americans roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 2 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 fighters and 3 infantry
Casualties for Americans: 1 artillery, 4 infantry and 3 mech_infantrys
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to France
3 infantry moved from Northern Italy to France
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4,5,3,5,6,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Poland : 2 infantry
Germany : 1 factory_major
Norway : 1 artillery and 2 infantry
Denmark : 2 infantry
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 4 artilleries and 11 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry
Rostov : 1 flag, 8 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 2 aaGuns, 8 artilleries and 22 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 63
Russians : 20 / 24
Japanese : 37 / 38
Americans : 53 / 75
Chinese : 9 / 17
British : 33 / 42
UK_Pacific : 18 / 18
Italians : 16 / 4
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Manchuria to Jehol
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Jehol, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Jehol, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangsi to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Chahar to Jehol
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Jehol, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Jehol to Kiangsu
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from 42 Sea Zone to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Korea : 1 artillery
Kiangsu : 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Okinawa : 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
36 Sea Zone : 1 flag, 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 56 / 63
Russians : 21 / 23
Japanese : 37 / 37
Americans : 53 / 75
Chinese : 10 / 17
British : 33 / 42
UK_Pacific : 17 / 18
Italians : 16 / 4
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Shit i’m sorry i clicked the wrong button - skipped posting US’s turn. Sorry man!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.595
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 74
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
Japanese Combat
1 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.429
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
3 artilleries moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 infantry moved from India to Burma
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Siam
Battle in Shan State
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Shan State, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Siam from Japanese, taking Shan State from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
British roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/13 hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 1 : 5/12 hits
5 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/8 hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits
2 infantry owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British and 3 artilleries owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits
Japanese roll dice for 2 bombers and 2 fighters in Kwangsi, round 3 : 0/4 hits
2 bombers owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/5 hits
Japanese roll dice for 2 fighters in Kwangsi, round 4 : 0/2 hits
2 fighters owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 7 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Yunnan
4 aaGuns moved from Burma to Yunnan
1 aaGun, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Egypt
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 15 times
3 was rolled 31 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 28 times
Average roll : 3.604
Median : 3.000
Variance : 1.239
Standard Deviation : 1.113
Total rolls : 139
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.943
Median : 4.000
Variance : 1.735
Standard Deviation : 1.317
Total rolls : 35
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.459
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.520
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 bomber
British defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Tunisia, round 1 : 1/2 hits
British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,5,2,4,2,4,5,5,5,6,4
Italians collect 9 PUs (6 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armour
Production/PUs Summary :
Germans : 54 / 63
Russians : 21 / 23
Japanese : 30 / 37
Americans : 55 / 77
Chinese : 15 / 22
British : 34 / 40
UK_Pacific : 19 / 20
Italians : 15 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Kazakhstan
2 infantry moved from Tobruk to Libya
Non Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Siam
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs