G40 2e captain walker (axis ) vs atease (allies)


  • Thank you sir. Sir sounds weird, my name is Marc (or Marc-Andre if you want to be picky).

    I’ll play my turn after work.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                3 infantry moved from Vologda to Urals
                1 fighter and 1 tactical_bomber moved from Russia to Urals
                3 infantry moved from Vologda to Russia
                7 artilleries and 26 infantry moved from Bryansk to Russia
                1 armour moved from Volgograd to Russia
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Manchuria to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Korea, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Russians attack with 4 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 4 infantry in Szechwan, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                        Russians roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                        Russians roll dice for 3 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 6 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 7 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 7 :  0/1 hits
                        Russians roll dice for 3 infantry in Szechwan, round 8 :  0/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 8 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                        Russians roll dice for 2 infantry in Szechwan, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 9 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                        Russians roll dice for 1 infantry in Szechwan, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 10 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 11 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 11 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 12 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 12 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 13 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 13 :  0/1 hits
                        Russians roll dice for 1 infantry in Szechwan, round 14 :  0/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 14 :  1/1 hits
                        1 infantry owned by the Russians lost in Szechwan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Urals
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Urals, round 1 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 1 :  2/2 hits
                        2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Urals to Russia
                2 aaGuns moved from Bryansk to Russia

    Place Units - Russians
                2 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,3,3
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Jehol : 1 infantry
        Manchuria : 2 aaGuns and 6 infantry
        Yakut S.S.R. : 2 infantry
        Timguska : 1 infantry
        Urals : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 1 fighter, 58 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor and 2 infantry
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 27 / 24
        Japanese : 35 / 39
        Americans : 51 / 71
        Chinese : 11 / 11
        British : 33 / 41
        UK_Pacific : 15 / 15
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 19 times
                6 was rolled 19 times
            Average roll : 3.767
            Median : 4.000
            Variance : 0.607
            Standard Deviation : 0.779
            Total rolls : 90

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.881
            Median : 4.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 42


  • dat Szechuan battle…

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 33 PUs; 0 SuicideAttackTokens;
                Japanese buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Japan to Korea
                1 fighter moved from Japan to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Szechwan to Yunnan
                2 armour and 2 mech_infantrys moved from Hopei to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Hopei to Chahar

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 destroyers
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 2 destroyers in 35 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 destroyers
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 1 :  2/5 hits
                        Russians roll dice for 2 infantry in Korea, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Chahar, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 2 fighters; British defend with 20 infantry
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  7/21 hits
                        Chinese roll dice for 2 fighters and 20 infantry in Yunnan, round 1 :  10/22 hits
                        7 infantry owned by the British , 7 infantry owned by the Japanese , 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 2 :  6/11 hits
                        Chinese roll dice for 2 fighters and 13 infantry in Yunnan, round 2 :  3/15 hits
                        6 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                    1 armour owned by the Japanese retreated to Kwangsi
                    Chinese win with 2 fighters and 7 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                    Casualties for British: 13 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Jehol to Kiangsu
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Yunnan to French Indo China
                2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                3 infantry placed in French Indo China
                Japanese undo move 1.
                1 artillery and 2 infantry placed in French Indo China
                2 destroyers placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,4,2,4
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 factory_minor and 1 fighter
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 mech_infantry
        Okinawa : 1 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Yenisey : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 carrier and 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 42 / 38
        Americans : 51 / 71
        Chinese : 7 / 11
        British : 33 / 41
        UK_Pacific : 15 / 15
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 bomber moved from Western United States to United Kingdom
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Russia to Scotland
                1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 battleship and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Normandy Bordeaux
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer and 2 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 35 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 16 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
                2 fighters moved from India to Kazakhstan

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to 119 Sea Zone
                1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                3 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Egypt to Tobruk
                4 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                3 artilleries moved from Burma to Yunnan
                1 armour and 3 artilleries moved from India to Burma
                1 armour moved from Burma to Yunnan
                1 armour moved from Scotland to United Kingdom

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour
                    Italians defend with 1 artillery
                        British roll dice for 1 armour in Tobruk, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Norway
                Battle in Malaya
                    British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 harbour
                        British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Malaya, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Norway from Germans, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 mech_infantry placed in Iraq
                2 fighters placed in United Kingdom
                2 destroyers placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun and 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 5 infantry


  • I realize I should have asked you about scrambling that fighter. When looking at odds, scrambling it you almost even odds of winning… still should’ve asked.

    If you wouldn’t have scrambled it, please add your fighter back to Philippines, just be honest with yourself.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Libya to Algeria

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,4,1,4,6,5,3,2
                Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 24 / 24
        Japanese : 37 / 38
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 36 / 42
        UK_Pacific : 18 / 18
        Italians : 16 / 4
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I would have scrambled that fighter. It didn’t help much though…I haven’t had much luck scrambling in my games lately…just end up losing my fighters without them doing any substantial damage.


  • Luck comes and goes and seems to come in bunches. You’ll get it back!


  • Man that convoy of Italy. Brutal.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Yunnan to Kwangsi
                2 bombers moved from Java to Kwangsi
                1 bomber moved from Burma to Kwangsi
                2 submarines moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from New South Wales to Malaya
                1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 3 bombers and 2 fighters
                    Japanese defend with 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour and 3 tactical_bombers
                        ANZAC roll dice for 3 bombers and 2 fighters in Kwangsi, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Kwangsi, round 1 :  5/7 hits
                        3 bombers owned by the ANZAC , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Kwangsi
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -39
                    Casualties for Japanese: 1 armour and 1 tactical_bomber
                    Casualties for ANZAC: 3 bombers and 2 fighters
                Battle in 36 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French


  • Here’s your luck changing in Kwangsi :) feel free to edit if you want to change your casualty - i figured tank was first, and tactical instead of fighter to finish battle, but up to you. I was supposed to kill more planes.  :cry:

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                8 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries and 5 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 fighters in 125 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    British defend with 1 destroyer
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Norway
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Norway, round 1 :  1/4 hits
                        British roll dice for 1 infantry in Norway, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys
                    British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
                        AA guns fire in Normandy Bordeaux :  0/3 hits
                        Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 :  3/14 hits
                        Americans roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 :  3/13 hits
                        3 infantry owned by the Germans , 2 infantry owned by the Americans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  6/11 hits
                        Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  2/11 hits
                        3 infantry owned by the British , 1 mech_infantry owned by the Americans , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 3 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 :  5/9 hits
                        Americans roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 :  2/5 hits
                        2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 2 fighters owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 39
                    Casualties for Germans: 5 infantry and 2 mech_infantrys
                    Casualties for British: 1 aaGun, 2 fighters and 3 infantry
                    Casualties for Americans: 1 artillery, 4 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                3 fighters moved from Normandy Bordeaux to Western Germany
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to France
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                6 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Eastern Poland to France
                3 infantry moved from Northern Italy to France

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                1 submarine placed in 112 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4,5,3,5,6,6,6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Poland : 2 infantry
        Germany : 1 factory_major
        Norway : 1 artillery and 2 infantry
        Denmark : 2 infantry
        Southern Italy : 2 mech_infantrys
        Belarus : 1 flag, 2 aaGuns, 4 artilleries and 11 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Rostov : 1 flag, 8 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 2 aaGuns, 8 artilleries and 22 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 63
        Russians : 20 / 24
        Japanese : 37 / 38
        Americans : 53 / 75
        Chinese : 9 / 17
        British : 33 / 42
        UK_Pacific : 18 / 18
        Italians : 16 / 4
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Urals to Vologda
                1 tactical_bomber moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 :  1/3 hits
                        Germans roll dice for 2 infantry in Bryansk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Russians attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 infantry in Jehol, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Jehol, round 3 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to 42 Sea Zone
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Chahar to Jehol
                1 fighter moved from Kiangsu to Jehol
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship and 1 destroyer in 35 Sea Zone, round 1 :  0/2 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 battleship in 35 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 battleship, 1 destroyer and 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 bombers in 42 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Jehol, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 artillery owned by the Japanese lost in Jehol
                    retreated to Jehol
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Kiangsu
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from 42 Sea Zone to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Korea : 1 artillery
        Kiangsu : 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Okinawa : 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        36 Sea Zone : 1 flag, 1 destroyer and 1 transport
        6 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 56 / 63
        Russians : 21 / 23
        Japanese : 37 / 37
        Americans : 53 / 75
        Chinese : 10 / 17
        British : 33 / 42
        UK_Pacific : 17 / 18
        Italians : 16 / 4
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Shit i’m sorry i clicked the wrong button - skipped posting US’s turn. Sorry man!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 16 times
            Average roll : 3.595
            Median : 3.000
            Variance : 0.712
            Standard Deviation : 0.844
            Total rolls : 74

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

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