this is not going to work.
G40 2e captain walker (axis ) vs atease (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Korea
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Hopei, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Malaya, round 1 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
Japanese roll dice for 2 artilleries and 2 bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to Kwangsi
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 tactical_bombers moved from Philippines to Kwangsi
2 fighters moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,4,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Szechwan : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Shan State : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 27
Japanese : 44 / 39
Americans : 50 / 71
Chinese : 8 / 8
British : 33 / 39
UK_Pacific : 14 / 18
Italians : 17 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from India to Russia
2 bombers moved from Gibraltar to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Manchuria
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Sumatra to Burma
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 95 Sea Zone to Libya
1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Libya
Americans attack with 2 fighters
Italians defend with 1 fighter
Americans roll dice for 2 fighters in Libya, round 1 : 2/2 hits
Italians roll dice for 1 fighter in Libya, round 1 : 0/1 hits
1 fighter owned by the Italians lost in Libya
Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Libya to 97 Sea Zone
2 fighters moved from Burma to IndiaPlace Units - Americans
1 bomber placed in Western United States
3 submarines placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 factory_minor and 3 submarines; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
19 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 artilleries moved from India to Burma
1 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to MalayaCombat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 1 : 0/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 1 : 1/2 hits
1 fighter owned by the British lost in Malaya
retreated to Malaya
Japanese win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
4 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 armour moved from 119 Sea Zone to Scotland
4 infantry moved from United Kingdom to 109 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 armour placed in Egypt
3 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 artilleries -
Epic fail attack on Malaya.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,2,4,5,5,1,5,2,2
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 4 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 27
Japanese : 41 / 39
Americans : 51 / 71
Chinese : 10 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
why am i not allowed to build a minor on Java?
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can’t find anything in the rulebook against it, it says;
These two powers also have an arrangement with the
Dutch government in exile (Holland having been captured
by Germany) and have taken guardianship of the Dutch
territories in the Pacific. As a result, they are free to move
units into these territories as a noncombat movement at any
time, as long as they have not yet been captured by Japan.
They may actually take control of them (gaining their IPC
income) by moving land units into them. Additionally, the
United Kingdom and ANZAC consider attacks against any
Dutch territories to be acts of war against them directly.
Once a Dutch territory has been captured by Japan,
however, it may be captured and controlled by any power. -
Ah can’t build on an island. i’m going to edit that 15$ into a cruiser and a transport. Total buys were a bomber (12), cruiser (12) and transport (7) = 31, 0 left.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
2 bombers moved from New South Wales to Java
1 bomber moved from Java to French Indo China
4 fighters moved from Shensi to Anhwe
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Anhwe
ANZAC attack with 4 fighters
Japanese defend with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC roll dice for 4 fighters in Anhwe, round 1 : 3/4 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/4 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Anhwe
ANZAC roll dice for 2 fighters in Anhwe, round 2 : 2/2 hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in Anhwe
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from French Indo China to Burma
2 fighters moved from Anhwe to Yunnan
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 factory_minor
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
EDIT: 2 infantry moved from Egypt to AlexandriaNon Combat Move - French
EDIT: Cleaning up after movement phasesTurn Complete - French
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Would you explain the edit on the Anzac turn? I don’t understand what happened there.
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look higher in the thread, i explain right before Anzac’s move. I bought an IC to place on Java…
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wait i finished with 28 last turn, not 31… So remove the cruiser and replace by a destroyer, that would be 8+12+7, 1 IPC remaining.
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ok…I didn’t see the posts above. I wish the rules allowed IC’s on islands…it would help the allies out in the Pacific.
I’ll edit the changes for you…might be a little while but I’ll get it squared away. -
The rule about no IC on islands affects exclusively the DEI, as no other island is worth 2 or more. Perhaps it was too big an advantage for allies that they put this rule in to prevent that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 artilleries moved from Bessarabia to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Belarus
14 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
6 infantry moved from Poland to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 4 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,1,5,6,3,1,1,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Poland : 2 infantry
Germany : 1 artillery, 1 factory_major and 2 infantry
Denmark : 2 infantry
Northern Italy : 3 infantry
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 2 artilleries and 9 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 bombers, 6 infantry and 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 10 infantry
Western Ukraine : 1 flag, 2 aaGuns, 8 artilleries, 16 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 6 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 58
Russians : 21 / 27
Japanese : 41 / 39
Americans : 51 / 71
Chinese : 10 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I switched your Anzac ships around and added 1pu to their income from last turn…should be all set now.
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Thank you sir. Sir sounds weird, my name is Marc (or Marc-Andre if you want to be picky).
I’ll play my turn after work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
3 infantry moved from Vologda to Russia
7 artilleries and 26 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
4 infantry moved from Shensi to Szechwan
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Korea, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 4 infantry in Szechwan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 6 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 7 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits
Russians roll dice for 3 infantry in Szechwan, round 8 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 9 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 12 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 13 : 0/1 hits
Russians roll dice for 1 infantry in Szechwan, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 14 : 1/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Urals
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Urals, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,6,3,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 infantry
Jehol : 1 infantry
Manchuria : 2 aaGuns and 6 infantry
Yakut S.S.R. : 2 infantry
Timguska : 1 infantry
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 1 fighter, 58 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 58
Russians : 27 / 24
Japanese : 35 / 39
Americans : 51 / 71
Chinese : 11 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 19 times
6 was rolled 19 times
Average roll : 3.767
Median : 4.000
Variance : 0.607
Standard Deviation : 0.779
Total rolls : 90Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.881
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42





