G40 2e captain walker (axis ) vs atease (allies)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tobruk, round 1 :  4/6 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 :  2/6 hits
                        3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Tobruk, round 2 :  3/4 hits
                        British roll dice for 1 armour and 1 artillery in Tobruk, round 2 :  0/2 hits
                        1 armour owned by the British and 1 artillery owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 fighter moved from Tobruk to Libya

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour and 1 artillery
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 4 infantry
        Libya : 1 fighter
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 29 / 28
        Japanese : 39 / 46
        Americans : 50 / 71
        Chinese : 7 / 8
        British : 33 / 39
        UK_Pacific : 17 / 18
        Italians : 17 / 17
        ANZAC : 17 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    Scrambling all those fighters didn’t turn out very well for me!


  • The average roll was for me to keep 3 units… you rolled like shit, sorry! In my other game the italian is golden. 93% chance for US to capture Rome, and the result is a mathematical improbability where he loses 3 of its 11 units. WTF! Stupid dice.


  • Need scrambling orders - I assume you’ll scramble but i prefer to ask.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                4 fighters moved from India to Shensi

    Combat - ANZAC


  • scrambles?

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    scramble three fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                4 fighters moved from India to Shensi

    Combat - ANZAC
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser and 4 submarines
                    Japanese defend with 2 destroyers, 3 fighters and 1 transport
                        ANZAC roll dice for 4 submarines in 36 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 1 :  3/5 hits
                        1 transport owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 destroyers, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 cruiser and 3 submarines
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Baltic States to Archangel
                1 armour moved from Novgorod to Archangel
                3 tactical_bombers moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 fighter and 1 mech_infantry
                        Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Archangel, round 1 :  1/7 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 1 fighter in Archangel, round 2 :  0/1 hits
                        1 fighter owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 mech_infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Archangel to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Romania to Bessarabia
                2 artilleries moved from Eastern Poland to Bessarabia
                7 infantry moved from Eastern Poland to Bessarabia
                2 artilleries and 6 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Baltic States to Novgorod
                1 infantry moved from Poland to Baltic States
                6 infantry moved from Germany to Poland
                2 bombers moved from Western Germany to Eastern Poland
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry placed in France
                2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Poland : 6 infantry and 2 mech_infantrys
        Germany : 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Poland : 1 flag, 3 aaGuns, 6 artilleries, 2 bombers and 21 infantry
        Bessarabia : 1 flag, 2 artilleries and 10 infantry
        Western Ukraine : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 28 / 28
        Japanese : 39 / 46
        Americans : 50 / 71
        Chinese : 7 / 8
        British : 33 / 39
        UK_Pacific : 17 / 18
        Italians : 17 / 17
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Manchuria
                3 infantry moved from Korea to Manchuria
                5 infantry moved from Korea to Manchuria
                5 infantry moved from Ukraine to Bryansk
                10 infantry moved from Bryansk to Russia
                4 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 armour moved from Bryansk to Russia

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 9 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 9 infantry in Manchuria, round 1 :  2/9 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 armour moved from Sikang to Volgograd
                2 aaGuns moved from Amur to Manchuria
                4 infantry moved from Sikang to Shensi

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,1,3
                Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Shan State to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Hopei
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Korea
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Hopei, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Malaya, round 1 :  2/6 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
                        Japanese roll dice for 2 artilleries and 2 bombers in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                2 bombers moved from Malaya to Kwangsi
                2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                2 tactical_bombers moved from Philippines to Kwangsi
                2 fighters moved from Philippines to Japan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,4,1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
                Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Korea : 1 infantry
        Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Okinawa : 1 infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Szechwan : 1 flag, 1 artillery and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
        Shan State : 1 flag
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 25 / 27
        Japanese : 44 / 39
        Americans : 50 / 71
        Chinese : 8 / 8
        British : 33 / 39
        UK_Pacific : 14 / 18
        Italians : 17 / 17
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from India to Russia
                2 bombers moved from Gibraltar to United Kingdom
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                1 bomber moved from Western United States to Manchuria
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                2 fighters moved from Sumatra to Burma
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 95 Sea Zone to Libya
                1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Libya
                    Americans attack with 2 fighters
                    Italians defend with 1 fighter
                        Americans roll dice for 2 fighters in Libya, round 1 :  2/2 hits
                        Italians roll dice for 1 fighter in Libya, round 1 :  0/1 hits
                        1 fighter owned by the Italians lost in Libya
                    Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Libya to 97 Sea Zone
                2 fighters moved from Burma to India

    Place Units - Americans
                1 bomber placed in Western United States
                3 submarines placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                6 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 3 submarines; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                2 mech_infantrys moved from Iraq to Caucasus
                1 artillery moved from Northwest Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                19 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                3 artilleries moved from India to Burma
                1 infantry moved from Burma to Yunnan
                4 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters and 1 tactical_bomber moved from India to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 harbour
                        British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 1 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Malaya, round 1 :  1/2 hits
                        1 fighter owned by the British lost in Malaya
                    retreated to Malaya
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to Scotland
                4 aaGuns moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 armour moved from 119 Sea Zone to Scotland
                4 infantry moved from United Kingdom to 109 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour placed in Egypt
                3 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 armour and 3 artilleries


  • Epic fail attack on Malaya.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Tobruk to Libya

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,2,4,5,5,1,5,2,2
                Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery
        Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 4 infantry
        Libya : 1 armour
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 25 / 27
        Japanese : 41 / 39
        Americans : 51 / 71
        Chinese : 10 / 11
        British : 33 / 41
        UK_Pacific : 15 / 15
        Italians : 16 / 4
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • why am i not allowed to build a minor on Java?


  • can’t find anything in the rulebook against it, it says;

    These two powers also have an arrangement with the
    Dutch government in exile (Holland having been captured
    by Germany) and have taken guardianship of the Dutch
    territories in the Pacific. As a result, they are free to move
    units into these territories as a noncombat movement at any
    time, as long as they have not yet been captured by Japan.
    They may actually take control of them (gaining their IPC
    income) by moving land units into them. Additionally, the
    United Kingdom and ANZAC consider attacks against any
    Dutch territories to be acts of war against them directly.
    Once a Dutch territory has been captured by Japan,
    however, it may be captured and controlled by any power.


  • Ah can’t build on an island. i’m going to edit that 15$ into a cruiser and a transport. Total buys were a bomber (12), cruiser (12) and transport (7) = 31, 0 left.

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