scramble sz 97 ?
G40 2e captain walker (axis ) vs atease (allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tobruk, round 1 : 4/6 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 2/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Tobruk, round 2 : 3/4 hits
British roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 armour and 1 artillery
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 4 infantry
Libya : 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 28
Japanese : 39 / 46
Americans : 50 / 71
Chinese : 7 / 8
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 17 / 17
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Scrambling all those fighters didn’t turn out very well for me!
-
The average roll was for me to keep 3 units… you rolled like shit, sorry! In my other game the italian is golden. 93% chance for US to capture Rome, and the result is a mathematical improbability where he loses 3 of its 11 units. WTF! Stupid dice.
-
Need scrambling orders - I assume you’ll scramble but i prefer to ask.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Java
4 fighters moved from India to ShensiCombat - ANZAC
-
scrambles?
-
scramble three fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Java
4 fighters moved from India to ShensiCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 2 destroyers, 3 fighters and 1 transport
ANZAC roll dice for 4 submarines in 36 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 1 : 3/5 hits
1 transport owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 destroyers, 1 fighter and 1 transport
Casualties for ANZAC: 1 cruiser and 3 submarines
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Baltic States to Archangel
1 armour moved from Novgorod to Archangel
3 tactical_bombers moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 fighter and 1 mech_infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Archangel, round 1 : 1/7 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 2/6 hits
Russians roll dice for 1 fighter in Archangel, round 2 : 0/1 hits
1 fighter owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Archangel to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
7 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 6 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Poland to Baltic States
6 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in France
2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Poland : 6 infantry and 2 mech_infantrys
Germany : 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 1 flag, 3 aaGuns, 6 artilleries, 2 bombers and 21 infantry
Bessarabia : 1 flag, 2 artilleries and 10 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 28
Japanese : 39 / 46
Americans : 50 / 71
Chinese : 7 / 8
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 17 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Manchuria
3 infantry moved from Korea to Manchuria
5 infantry moved from Korea to Manchuria
5 infantry moved from Ukraine to Bryansk
10 infantry moved from Bryansk to Russia
4 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 armour moved from Bryansk to RussiaCombat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 9 infantry in Manchuria, round 1 : 2/9 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Sikang to Volgograd
2 aaGuns moved from Amur to Manchuria
4 infantry moved from Sikang to ShensiPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,1,3
Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Korea
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Hopei, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Malaya, round 1 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
Japanese roll dice for 2 artilleries and 2 bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to Kwangsi
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 tactical_bombers moved from Philippines to Kwangsi
2 fighters moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,4,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Szechwan : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Shan State : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 27
Japanese : 44 / 39
Americans : 50 / 71
Chinese : 8 / 8
British : 33 / 39
UK_Pacific : 14 / 18
Italians : 17 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from India to Russia
2 bombers moved from Gibraltar to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Manchuria
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Sumatra to Burma
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 95 Sea Zone to Libya
1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Libya
Americans attack with 2 fighters
Italians defend with 1 fighter
Americans roll dice for 2 fighters in Libya, round 1 : 2/2 hits
Italians roll dice for 1 fighter in Libya, round 1 : 0/1 hits
1 fighter owned by the Italians lost in Libya
Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Libya to 97 Sea Zone
2 fighters moved from Burma to IndiaPlace Units - Americans
1 bomber placed in Western United States
3 submarines placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 factory_minor and 3 submarines; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
19 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 artilleries moved from India to Burma
1 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to MalayaCombat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 1 : 0/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 1 : 1/2 hits
1 fighter owned by the British lost in Malaya
retreated to Malaya
Japanese win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
4 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 armour moved from 119 Sea Zone to Scotland
4 infantry moved from United Kingdom to 109 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 armour placed in Egypt
3 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 artilleries -
Epic fail attack on Malaya.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,2,4,5,5,1,5,2,2
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major and 4 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 27
Japanese : 41 / 39
Americans : 51 / 71
Chinese : 10 / 11
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 16 / 4
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
why am i not allowed to build a minor on Java?
-
can’t find anything in the rulebook against it, it says;
These two powers also have an arrangement with the
Dutch government in exile (Holland having been captured
by Germany) and have taken guardianship of the Dutch
territories in the Pacific. As a result, they are free to move
units into these territories as a noncombat movement at any
time, as long as they have not yet been captured by Japan.
They may actually take control of them (gaining their IPC
income) by moving land units into them. Additionally, the
United Kingdom and ANZAC consider attacks against any
Dutch territories to be acts of war against them directly.
Once a Dutch territory has been captured by Japan,
however, it may be captured and controlled by any power. -
Ah can’t build on an island. i’m going to edit that 15$ into a cruiser and a transport. Total buys were a bomber (12), cruiser (12) and transport (7) = 31, 0 left.





