@The-Janus Thanks for the help in protecting my fleet!
A&A 1941 Oztea Mod - Dresden
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I am surprised russia took persia off the first turn. They had nothing in range.
The mechanic infantry made a “2 move” in the noncombat move towards persia. Is that not possible?
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The mech infantry can not blitz without an tank !! I didnt check the russian turn in detail…but it is better to do this as we see :evil:
and I’m not sure if it is allowed to blitz two pro-ally/axis zones in one move !? :? -
The russian movement is correct! :-D
The non-combat movement through pro-ally territory is handled equal to movement through own or allied territory. Therefore it is no blitzing. (This would be movement through hostile territory.) And therefore you do not need a tank for getting a movement of two (2) for the mechanized infantry.
The realization of this rule in the game is correct.
Trust me, I’m the russian player. :evil:
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:mrgreen:
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Who has made the rules ? The russians…!?. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 5 destroyers, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Wake Island to 16 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from British Guiana to Gibraltar
2 bombers moved from British Guiana to GibraltarCombat - Americans
Battle in Marshall Islands
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 bomber, 2 fighters and 1 tactical_bomber; Italians defend with 1 harbour
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Gibraltar, round 1 : 3/0 hits
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Gibraltar, round 1 : 2/0 hits
1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Gibraltar, round 2 : 2/0 hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits
1 fighter owned by the Germans lost in Gibraltar
Americans win, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 bomber and 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Gibraltar to British Guiana
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
4 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Germans
3 submarines moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
British roll dice for 3 submarines in 98 Sea Zone, round 1 : 1/0 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 1 : 3/1 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians , 1 submarine owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/0 hits
1 destroyer owned by the Italians , 2 submarines owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 38
Casualties for British: 1 carrier, 1 destroyer and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
3 aaGuns, 5 artilleries, 6 infantry and 1 mech_infantry moved from India to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from West India to India
1 mech_infantry moved from French West Africa to French Central Africa
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
2 destroyers and 1 submarine placed in 110 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 32 PUs (5 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 aaGun moved from Alexandria to Tobruk
2 infantry moved from Alexandria to TobrukPlace Units - Italians
3 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 fighter moved from French Central Africa to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Burma: 1 aaGun and 2 infantry
EDIT: Removing units owned by ANZAC from India: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
6 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
5 armour moved from Ukraine to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 11 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries and 16 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Archangel to Ukraine
4 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 119 Sea Zone to 108 Sea Zone
1 submarine moved from 105 Sea Zone to 102 Sea Zone
4 infantry moved from Southern France to France
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 artillery and 2 infantry placed in France
2 fighters and 2 tactical_bombers placed in Western Germany
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
Game History
Round :6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Volgograd
2 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 96 Sea Zone
5 armour and 4 mech_infantrys moved from Russia to Archangel
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Russians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Rostov
Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 1 : 2/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/1 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Volgograd
Russians attack with 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Volgograd, round 1 : 8/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 5 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 5 armour, 11 infantry and 4 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 5 armour, 11 infantry and 4 mech_infantrys in Archangel, round 1 : 5/0 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/1 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 armour, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/1 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 4 infantry moved from Timguska to Novosibirsk
2 aaGuns and 2 infantry moved from Yenisey to Timguska
1 aaGun moved from Vologda to Archangel
2 aaGuns moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
24 infantry moved from Russia to Tambov
1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to IraqPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 armour, 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Germans to Tobruk: 1 armour, 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 1 bomber, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 infantry moved from Hopei to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to Siberia
1 bomber moved from Japan to Soviet Far East
2 bombers moved from Japan to Malaya
1 fighter moved from 33 Sea Zone to 32 Sea ZoneCombat - Japanese
Battle in Siberia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 1 : 1/0 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 1 : 1/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 1 : 1/1 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/1 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarinesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Szechwan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 armour and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from Siberia to Korea
1 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 bomber moved from Soviet Far East to Japan
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
1 airfield placed in Malaya
1 infantry placed in Malaya
1 bomber placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Korea : 4 aaGuns, 1 fighter and 3 infantry
Kiangsu : 1 harbour
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 2 infantry
Okinawa : 1 airfield
Manchuria : 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 3 destroyers and 3 transports
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
5 Sea Zone : 2 transports
6 Sea Zone : 3 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 52 / 77
Russians : 27 / 32
Japanese : 63 / 68
Americans : 52 / 73
Chinese : 3 / 6
British : 37 / 32
UK_Pacific : 6 / 4
Italians : 15 / 22
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
spielstand sollte per mail rausgegangen sein
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Libya to Tunisia
Italians take Tunisia from British
1 armour moved from Tunisia to Libya
1 armour and 2 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Rostov, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 18 PUs; end with 20 PUs totalTerritory Summary for Italians :
Tunisia : 1 flag
Tobruk : 1 aaGun, 1 airfield and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Libya : 1 armour, 2 infantry and 1 mech_infantry
Sicily : 1 airfield and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Rostov : 1 flag, 1 armour and 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 77
Russians : 25 / 32
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 5 / 5
British : 36 / 37
UK_Pacific : 7 / 7
Italians : 18 / 20
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
1 fighter moved from Egypt to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to IndiaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Burma to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
1 fighter moved from Egypt to IraqNon Combat Move - French
Turn Complete - French