• 2024 '22 '19 '17 '15

    @ghr2:

    I am surprised russia took persia off the first turn. They had nothing in range.

    The mechanic infantry made a “2 move” in the noncombat move towards persia. Is that not possible?


  • The mech infantry can not blitz without an tank !! I didnt check the russian turn in detail…but it is better to do this as we see  :evil:
    and I’m not sure if it is allowed to blitz two pro-ally/axis zones in one move !?  :?


  • The russian movement is correct!  :-D

    The non-combat movement through pro-ally territory is handled equal to movement through own or allied territory. Therefore it is no blitzing. (This would be movement through hostile territory.) And therefore you do not need a tank for getting a movement of two (2) for the mechanized infantry.

    The realization of this rule in the game is correct.

    Trust me, I’m the russian player.  :evil:

  • 2024 '22 '19 '17 '15

    :mrgreen:


  • Who has made the rules ? The russians…!?. :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 5 destroyers, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Wake Island to 16 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from British Guiana to Gibraltar
                2 bombers moved from British Guiana to Gibraltar

    Combat - Americans
                Battle in Marshall Islands
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                    Germans defend with 1 bomber, 2 fighters and 1 tactical_bomber; Italians defend with 1 harbour
                        Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Gibraltar, round 1 :  3/0 hits
                        Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Gibraltar, round 1 :  2/0 hits
                        1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 bomber owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Gibraltar
                        Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Gibraltar, round 2 :  2/0 hits
                        Italians roll dice for 1 fighter in Gibraltar, round 2 :  0/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                    Americans win, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 bomber and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 bomber moved from Gibraltar to British Guiana
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                4 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 infantry moved from Sikang to Tsinghai
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 armour moved from Morocco to Algeria
                      British take Algeria from Germans
                1 armour moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Germans
                3 submarines moved from 81 Sea Zone to 98 Sea Zone
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Yunnan
                1 fighter moved from India to 37 Sea Zone
                1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
                    Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
                        British roll dice for 3 submarines in 98 Sea Zone, round 1 :  1/0 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 carrier, 2 destroyers and 1 fighter in 98 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 1 :  3/1 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Italians , 1 submarine owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                        British roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 :  2/0 hits
                        1 destroyer owned by the Italians , 2 submarines owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
                        British roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Italians lost in 98 Sea Zone
                        2 transports owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 38
                    Casualties for British: 1 carrier, 1 destroyer and 3 submarines
                    Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 98 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Trans-Jordan to Egypt
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                3 aaGuns, 5 artilleries, 6 infantry and 1 mech_infantry moved from India to Burma
                1 tactical_bomber moved from Shan State to Burma
                1 fighter moved from 37 Sea Zone to Burma
                1 fighter moved from Yunnan to Burma
                1 infantry moved from West India to India
                1 mech_infantry moved from French West Africa to French Central Africa
                2 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                2 destroyers and 1 submarine placed in 110 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
                British collect 32 PUs (5 lost to blockades); end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 infantry

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                1 aaGun moved from Alexandria to Tobruk
                2 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                3 infantry placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from French Central Africa to Egypt

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Burma: 1 aaGun and 2 infantry
                EDIT: Removing units owned by ANZAC from India: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 1 artillery, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Smolensk
                6 armour moved from Ukraine to Caucasus
                6 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                5 armour moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 11 armour and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 artilleries and 16 infantry moved from Western Ukraine to Ukraine
                6 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 tactical_bomber moved from Smolensk to Ukraine
                1 fighter moved from Archangel to Ukraine
                4 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                4 artilleries moved from Germany to Poland
                1 infantry moved from Germany to Poland
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 submarine moved from 119 Sea Zone to 108 Sea Zone
                1 submarine moved from 105 Sea Zone to 102 Sea Zone
                4 infantry moved from Southern France to France
                1 aaGun moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 fighters and 2 tactical_bombers placed in Western Germany
                1 submarine placed in 105 Sea Zone
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs


  • Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Samara to Volgograd
                2 infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                5 armour and 4 mech_infantrys moved from Russia to Archangel
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Iraq to Northwest Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Tambov to Rostov
                3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in 96 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                        Russians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Rostov
                    Russians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 1 :  2/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Rostov
                        Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  2/1 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 3 armour, 5 artilleries, 19 infantry and 3 mech_infantrys in Volgograd, round 1 :  8/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 3 armour, 5 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 5 armour, 11 infantry and 4 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 5 armour, 11 infantry and 4 mech_infantrys in Archangel, round 1 :  5/0 hits
                        Germans roll dice for 2 infantry in Archangel, round 1 :  0/1 hits
                        2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 5 armour, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  2/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 artillery and 4 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 2 infantry moved from Yenisey to Timguska
                1 aaGun moved from Vologda to Archangel
                2 aaGuns moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Smolensk to Russia
                24 infantry moved from Russia to Tambov
                1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Iraq

    Place Units - Russians
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Alexandria: 1 armour, 1 infantry and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Tobruk: 1 armour, 1 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Japanese buy 1 airfield, 1 bomber, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 tactical_bomber moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                2 infantry moved from Hopei to Shensi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to Siberia
                1 bomber moved from Japan to Soviet Far East
                2 bombers moved from Japan to Malaya
                1 fighter moved from 33 Sea Zone to 32 Sea Zone

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Siberia, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 1 :  1/0 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 1 :  1/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 1 :  1/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 32 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  2/1 hits
                        2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 tactical_bomber moved from Szechwan to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 armour and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 32 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from Siberia to Korea
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Manchuria to Jehol
                1 bomber moved from Soviet Far East to Japan
                1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 destroyers and 2 submarines placed in 6 Sea Zone
                1 airfield placed in Malaya
                1 infantry placed in Malaya
                1 bomber placed in Malaya

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Korea : 4 aaGuns, 1 fighter and 3 infantry
        Kiangsu : 1 harbour
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 2 infantry
        Okinawa : 1 airfield
        Manchuria : 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 2 infantry
        Siberia : 1 flag, 2 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 fighter and 1 tactical_bomber
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag
        33 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 3 destroyers and 3 transports
        39 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        5 Sea Zone : 2 transports
        6 Sea Zone : 3 destroyers and 2 submarines

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 27 / 32
        Japanese : 63 / 68
        Americans : 52 / 73
        Chinese : 3 / 6
        British : 37 / 32
        UK_Pacific : 6 / 4
        Italians : 15 / 22
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Libya to Tunisia
                      Italians take Tunisia from British
                1 armour moved from Tunisia to Libya
                1 armour and 2 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 2 infantry in Rostov, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Italians collect 18 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Tunisia : 1 flag
        Tobruk : 1 aaGun, 1 airfield and 2 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
        Libya : 1 armour, 2 infantry and 1 mech_infantry
        Sicily : 1 airfield and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Rostov : 1 flag, 1 armour and 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 25 / 32
        Japanese : 60 / 68
        Americans : 52 / 72
        Chinese : 5 / 5
        British : 36 / 37
        UK_Pacific : 7 / 7
        Italians : 18 / 20
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French
                1 fighter moved from Egypt to Iraq

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to India

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Burma to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French
                1 fighter moved from Egypt to Iraq

    Non Combat Move - French

    Turn Complete - French

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