13L G40 tcnance (allies +11) vs Last Jack (axis) game 3

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Airborne Attack Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Ukraine
                2 mech_infantrys moved from Bryansk to Novgorod
                2 armour moved from Bryansk to Novgorod
                1 artillery moved from Smolensk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Russia
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Karelia to Novgorod
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 12 infantry
        Amur : 1 infantry
        Yakut S.S.R. : 2 infantry
        Buryatia : 3 infantry
        Belarus : 1 artillery
        Baltic States : 1 infantry
        Bryansk : 2 artilleries and 9 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 9 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 21 / 22
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 3 infantry in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers
                    Chinese defend with 12 infantry
                        Japanese roll dice for 3 artilleries, 2 bombers, 11 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 1 :  14/29 hits
                        Chinese roll dice for 12 infantry in Yunnan, round 1 :  4/12 hits
                        4 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 11 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 12 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 3 artilleries, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
        Korea : 3 infantry
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun and 9 infantry
        Yunnan : 1 flag, 3 artilleries and 1 mech_infantry
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 3 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        19 Sea Zone : 1 destroyer and 2 transports
        6 Sea Zone : 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 33
        UK_Pacific : 21 / 22
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer and 1 submarine moved from 21 Sea Zone to 23 Sea Zone

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        23 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 2 submarines and 1 transport
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        101 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 33
        UK_Pacific : 21 / 22
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                2 infantry placed in Sikang
                Chinese undo move 4.
                Chinese undo move 3.
                Chinese undo move 2.
                Chinese undo move 1.
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Sikang : 5 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 28 / 33
        UK_Pacific : 21 / 22
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British

    Airborne Attack Move - British

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Airborne Attack Move - British

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from India to Eastern Persia
                5 infantry moved from Shan State to Burma
                2 infantry moved from India to Burma
                2 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Malta to Egypt
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 armour moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone

    Place Units - British
                10 infantry placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 6 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 aaGun, 1 artillery and 10 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Sumatra : 1 flag
        West India : 1 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tanganyika Territory : 1 infantry
        76 Sea Zone : 1 battleship
        104 Sea Zone : 1 destroyer
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 1 mech_infantry
        79 Sea Zone : 1 transport
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 30 / 35
        UK_Pacific : 21 / 21
        Italians : 14 / 19
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Albania to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery in Morocco, round 3 :  1/1 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                    French win, taking Gibraltar from British with no units remaining. Battle score for attacker is -4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 battleship and 2 cruisers moved from 93 Sea Zone to 95 Sea Zone
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Southern France to Southern Italy
                1 armour moved from Albania to Slovakia Hungary

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 1 armour
        Northern Italy : 1 factory_major
        Libya : 1 artillery and 3 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Ethiopia : 1 artillery and 2 infantry
        95 Sea Zone : 1 battleship, 2 cruisers and 2 destroyers
        93 Sea Zone : 1 flag
        92 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 30 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 30 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Airborne Attack Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Airborne Attack Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 30 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom
                6 armour, 3 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                6 armour, 3 artilleries, 3 destroyers, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries moved from 111 Sea Zone to Scotland
                8 infantry moved from 111 Sea Zone to Scotland
                6 armour and 1 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 cruiser moved from 110 Sea Zone to 111 Sea Zone
                1 carrier moved from 110 Sea Zone to 111 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland

    Non Combat Move - Germans
                6 infantry moved from Finland to Norway
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
                1 artillery moved from Holland Belgium to Western Germany
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                3 armour moved from Greece to Romania
                2 infantry moved from Greece to Bulgaria
                1 aaGun, 1 artillery and 3 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from 109 Sea Zone to 111 Sea Zone

    Place Units - Germans
                6 armour, 1 artillery and 3 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 6 armour, 3 artilleries and 9 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 3 tactical_bombers
        Romania : 3 armour, 1 artillery and 6 infantry
        Poland : 3 aaGuns, 1 artillery and 11 infantry
        Germany : 1 factory_major and 2 infantry
        Norway : 6 infantry
        Holland Belgium : 1 aaGun, 1 artillery and 1 tactical_bomber
        Bulgaria : 1 flag, 2 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 9 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 1 artillery, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                8 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                2 artilleries and 9 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 12 infantry
        Yenisey : 2 infantry
        Amur : 1 infantry
        Yakut S.S.R. : 3 infantry
        Baltic States : 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
        Bryansk : 6 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 3 artilleries and 17 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kweichow to Shensi

    Combat - Japanese

    Non Combat Move - Japanese
                3 artilleries and 4 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                3 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                3 infantry moved from Manchuria to Korea
                2 fighters moved from Kwangsi to Yunnan

    Place Units - Japanese
                2 artilleries and 4 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 artilleries and 4 infantry
        Korea : 3 infantry
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun and 6 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 armour, 6 artilleries, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        19 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 2 / 5
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to West Indies
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone

    Place Units - Americans
                1 artillery placed in Central United States
                3 destroyers placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 3 submarines
        West Indies : 1 bomber
        Central United States : 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 5
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Szechwan : 4 infantry
        Sikang : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 35 / 46
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 28 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 20
        ANZAC : 17 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.200
            Median : 5.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

Suggested Topics

  • 29
  • 23
  • 25
  • 113
  • 16
  • 36
  • 89
  • 56
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.7k

Topics

1.8m

Posts