@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
G40 2e captain walker (axis ) vs atease (allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to Sumatra
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to India -
Scramble in 95?
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scramble the German fighter and two Italians!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to Sumatra
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to IndiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Morocco
Americans attack with 1 armour and 2 bombers
Italians defend with 2 infantry
Americans roll dice for 1 armour and 2 bombers in Morocco, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 armour owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Germans defend with 1 fighter; Italians defend with 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 1 : 2/6 hits
Italians roll dice for 2 destroyers, 3 fighters and 2 transports in 95 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Americans , 2 destroyers owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 : 0/2 hits
1 fighter owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 3 : 2/6 hits
Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 fighter
Casualties for Italians: 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 submarine
Battle in Malaya
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Malaya, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 bombers moved from Morocco to GibraltarPlace Units - Americans
3 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 destroyers and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
25 infantry moved from India to Burma
2 fighters moved from Sumatra to Burma
1 tactical_bomber moved from Sumatra to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Burma
British attack with 2 fighters, 25 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 25 infantry and 1 tactical_bomber in Burma, round 1 : 7/28 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 24 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
3 destroyers and 2 transports placed in 109 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
2 destroyers and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tobruk, round 1 : 4/6 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 2/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Tobruk, round 2 : 3/4 hits
British roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to LibyaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 armour and 1 artillery
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 4 infantry
Libya : 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Greece : 1 flag, 1 armourProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 28
Japanese : 39 / 46
Americans : 50 / 71
Chinese : 7 / 8
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 17 / 17
ANZAC : 17 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Scrambling all those fighters didn’t turn out very well for me!
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The average roll was for me to keep 3 units… you rolled like shit, sorry! In my other game the italian is golden. 93% chance for US to capture Rome, and the result is a mathematical improbability where he loses 3 of its 11 units. WTF! Stupid dice.
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Need scrambling orders - I assume you’ll scramble but i prefer to ask.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Java
4 fighters moved from India to ShensiCombat - ANZAC
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scrambles?
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scramble three fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Java
4 fighters moved from India to ShensiCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 2 destroyers, 3 fighters and 1 transport
ANZAC roll dice for 4 submarines in 36 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 1 : 3/5 hits
1 transport owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone
1 submarine owned by the ANZAC Submerged
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 destroyers, 1 fighter and 1 transport
Casualties for ANZAC: 1 cruiser and 3 submarines
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Baltic States to Archangel
1 armour moved from Novgorod to Archangel
3 tactical_bombers moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 fighter and 1 mech_infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Archangel, round 1 : 1/7 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 2/6 hits
Russians roll dice for 1 fighter in Archangel, round 2 : 0/1 hits
1 fighter owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Archangel to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
7 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 6 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Poland to Baltic States
6 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in France
2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Poland : 6 infantry and 2 mech_infantrys
Germany : 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 1 flag, 3 aaGuns, 6 artilleries, 2 bombers and 21 infantry
Bessarabia : 1 flag, 2 artilleries and 10 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 28
Japanese : 39 / 46
Americans : 50 / 71
Chinese : 7 / 8
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 17 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Manchuria
3 infantry moved from Korea to Manchuria
5 infantry moved from Korea to Manchuria
5 infantry moved from Ukraine to Bryansk
10 infantry moved from Bryansk to Russia
4 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 armour moved from Bryansk to RussiaCombat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 9 infantry in Manchuria, round 1 : 2/9 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Sikang to Volgograd
2 aaGuns moved from Amur to Manchuria
4 infantry moved from Sikang to ShensiPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,1,3
Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Korea
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Hopei, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Malaya, round 1 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
Japanese roll dice for 2 artilleries and 2 bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to Kwangsi
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 tactical_bombers moved from Philippines to Kwangsi
2 fighters moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,4,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Szechwan : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Shan State : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 50 / 58
Russians : 25 / 27
Japanese : 44 / 39
Americans : 50 / 71
Chinese : 8 / 8
British : 33 / 39
UK_Pacific : 14 / 18
Italians : 17 / 17
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from India to Russia
2 bombers moved from Gibraltar to United Kingdom
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Manchuria
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Sumatra to Burma
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 95 Sea Zone to Libya
1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Libya
Americans attack with 2 fighters
Italians defend with 1 fighter
Americans roll dice for 2 fighters in Libya, round 1 : 2/2 hits
Italians roll dice for 1 fighter in Libya, round 1 : 0/1 hits
1 fighter owned by the Italians lost in Libya
Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Libya to 97 Sea Zone
2 fighters moved from Burma to IndiaPlace Units - Americans
1 bomber placed in Western United States
3 submarines placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total





