G40 2e captain walker (axis ) vs atease (allies)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                3 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 bombers moved from Eastern United States to Morocco
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Queensland to Sumatra
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to India


  • Scramble in 95?

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    scramble the German fighter and two Italians!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 5 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                3 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 bombers moved from Eastern United States to Morocco
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Queensland to Sumatra
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to India

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Morocco
                    Americans attack with 1 armour and 2 bombers
                    Italians defend with 2 infantry
                        Americans roll dice for 1 armour and 2 bombers in Morocco, round 1 :  3/3 hits
                        Italians roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        1 armour owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
                    Germans defend with 1 fighter; Italians defend with 2 destroyers, 2 fighters and 2 transports
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 1 :  2/6 hits
                        Italians roll dice for 2 destroyers, 3 fighters and 2 transports in 95 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 :  1/6 hits
                        Italians roll dice for 2 fighters and 2 transports in 95 Sea Zone, round 2 :  0/2 hits
                        1 fighter owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 3 :  2/6 hits
                        Italians roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 54
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 2 destroyers, 2 fighters and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship in Malaya, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 3 infantry in Malaya, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Malaya, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Malaya
                    Americans win, taking Malaya from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                2 bombers moved from Morocco to Gibraltar

    Place Units - Americans
                3 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                2 destroyers and 4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                4 infantry moved from Shensi to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 3 destroyers and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                2 mech_infantrys moved from Egypt to Iraq
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                25 infantry moved from India to Burma
                2 fighters moved from Sumatra to Burma
                1 tactical_bomber moved from Sumatra to Burma
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 25 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 25 infantry and 1 tactical_bomber in Burma, round 1 :  7/28 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 24 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 infantry moved from 80 Sea Zone to Persia
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies

    Place Units - British
                3 destroyers and 2 transports placed in 109 Sea Zone
                British undo move 1.
                1 destroyer placed in 110 Sea Zone
                2 destroyers and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 3 artilleries

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tobruk, round 1 :  4/6 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 :  2/6 hits
                        3 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Tobruk, round 2 :  3/4 hits
                        British roll dice for 1 armour and 1 artillery in Tobruk, round 2 :  0/2 hits
                        1 armour owned by the British and 1 artillery owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 fighter moved from Tobruk to Libya

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour and 1 artillery
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 4 infantry
        Libya : 1 fighter
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Greece : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 29 / 28
        Japanese : 39 / 46
        Americans : 50 / 71
        Chinese : 7 / 8
        British : 33 / 39
        UK_Pacific : 17 / 18
        Italians : 17 / 17
        ANZAC : 17 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    Scrambling all those fighters didn’t turn out very well for me!


  • The average roll was for me to keep 3 units… you rolled like shit, sorry! In my other game the italian is golden. 93% chance for US to capture Rome, and the result is a mathematical improbability where he loses 3 of its 11 units. WTF! Stupid dice.


  • Need scrambling orders - I assume you’ll scramble but i prefer to ask.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                4 fighters moved from India to Shensi

    Combat - ANZAC


  • scrambles?

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    scramble three fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                4 fighters moved from India to Shensi

    Combat - ANZAC
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser and 4 submarines
                    Japanese defend with 2 destroyers, 3 fighters and 1 transport
                        ANZAC roll dice for 4 submarines in 36 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 1 :  3/5 hits
                        1 transport owned by the Japanese , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 submarines owned by the ANZAC lost in 36 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 destroyers, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 cruiser and 3 submarines
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Baltic States to Archangel
                1 armour moved from Novgorod to Archangel
                3 tactical_bombers moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 fighter and 1 mech_infantry
                        Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Archangel, round 1 :  1/7 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 1 fighter in Archangel, round 2 :  0/1 hits
                        1 fighter owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 mech_infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Archangel to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Romania to Bessarabia
                2 artilleries moved from Eastern Poland to Bessarabia
                7 infantry moved from Eastern Poland to Bessarabia
                2 artilleries and 6 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Baltic States to Novgorod
                1 infantry moved from Poland to Baltic States
                6 infantry moved from Germany to Poland
                2 bombers moved from Western Germany to Eastern Poland
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry placed in France
                2 artilleries, 4 infantry and 1 mech_infantry placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Poland : 6 infantry and 2 mech_infantrys
        Germany : 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Poland : 1 flag, 3 aaGuns, 6 artilleries, 2 bombers and 21 infantry
        Bessarabia : 1 flag, 2 artilleries and 10 infantry
        Western Ukraine : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 28 / 28
        Japanese : 39 / 46
        Americans : 50 / 71
        Chinese : 7 / 8
        British : 33 / 39
        UK_Pacific : 17 / 18
        Italians : 17 / 17
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Manchuria
                3 infantry moved from Korea to Manchuria
                5 infantry moved from Korea to Manchuria
                5 infantry moved from Ukraine to Bryansk
                10 infantry moved from Bryansk to Russia
                4 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 armour moved from Bryansk to Russia

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 9 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 9 infantry in Manchuria, round 1 :  2/9 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 armour moved from Sikang to Volgograd
                2 aaGuns moved from Amur to Manchuria
                4 infantry moved from Sikang to Shensi

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,1,3
                Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Shan State to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 artillery moved from Kweichow to Szechwan
                1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Hopei
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Korea
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Korea from Russians, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Hopei, round 1 :  3/7 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Malaya, round 1 :  2/6 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Malaya, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
                        Japanese roll dice for 2 artilleries and 2 bombers in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                2 bombers moved from Malaya to Kwangsi
                2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                2 tactical_bombers moved from Philippines to Kwangsi
                2 fighters moved from Philippines to Japan
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,4,1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
                Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Korea : 1 infantry
        Kiangsu : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Okinawa : 1 infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Szechwan : 1 flag, 1 artillery and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
        Shan State : 1 flag
        Malaya : 1 flag, 2 artilleries and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 25 / 27
        Japanese : 44 / 39
        Americans : 50 / 71
        Chinese : 8 / 8
        British : 33 / 39
        UK_Pacific : 14 / 18
        Italians : 17 / 17
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from India to Russia
                2 bombers moved from Gibraltar to United Kingdom
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                1 bomber moved from Western United States to Manchuria
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                2 fighters moved from Sumatra to Burma
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 95 Sea Zone to Libya
                1 carrier, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in Libya
                    Americans attack with 2 fighters
                    Italians defend with 1 fighter
                        Americans roll dice for 2 fighters in Libya, round 1 :  2/2 hits
                        Italians roll dice for 1 fighter in Libya, round 1 :  0/1 hits
                        1 fighter owned by the Italians lost in Libya
                    Americans win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Libya to 97 Sea Zone
                2 fighters moved from Burma to India

    Place Units - Americans
                1 bomber placed in Western United States
                3 submarines placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                6 infantry moved from Kansu to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

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