Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Northern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 4/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Cleaning up after movement phases
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.561
Standard Deviation : 1.249
Total rolls : 42
Null / Other
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.700
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
French Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.700
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
Average roll : 3.190
Median : 3.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Malaya
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Holland Belgium to 91 Sea Zone
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
2 fighters moved from Western Germany to Greece
2 infantry moved from Germany to Poland
3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
6 armour, 3 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 3 infantry moved from Yugoslavia to Romania
3 artilleries moved from Western Germany to Germany
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Greece, round 1 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Greece, round 2 : 0/7 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 1 : 3/17 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 6 armour, 3 artilleries, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns moved from Germany to Poland
1 bomber moved from 91 Sea Zone to Holland Belgium
7 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Greece to Romania
1 fighter moved from Greece to Romania
1 fighter moved from Greece to Romania
Place Units - Germans
1 destroyer, 3 submarines and 2 transports placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.630
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 46
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.895
Median : 4.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 38
French Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 6 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
3 artilleries and 6 infantry moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 1 : 1/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 7/17 hits
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 1 : 5/11 hits
2 infantry owned by the Japanese , 7 infantry owned by the Chinese and 3 artilleries owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
1 mech_infantry moved from Hopei to Kweichow
Place Units - Japanese
2 armour placed in Kiangsu
1 harbour placed in Hainan
1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.737
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 38
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.154
Median : 4.500
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 1 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,364
Median : 4,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Oops
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Italians
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Tobruk to Southern Italy
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Albania to Romania
1 infantry moved from Albania to Bulgaria
Combat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Bulgaria
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
Airborne Attack Move - Germans
scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
Airborne Attack Move - Germans
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 4 destroyers
Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
British roll dice for 1 battleship, 1 cruiser and 4 destroyers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the British , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 4 destroyers
Non Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
6 infantry moved from 114 Sea Zone to Poland
2 fighters and 1 tactical_bomber moved from Germany to Poland
2 armour moved from Western Germany to Poland
Place Units - Germans
1 battleship placed in 114 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
utilise ceci svp
The Soviet Union begins the game at war with no one.
The country is just recovering from Stalin’s deep purge
of its military officer corps, which has shaken the Red
Army to its very core. Combine this with its recent
military disaster in Finland, and we find the Soviet Union
more than happy to enter into a secret agreement with
Germany. This secret agreement, known as the Molotov-
Ribbentrop pact, assures that the Soviet Union will
remain neutral should Germany go to war in Europe. It
also permits each power to expand its sphere of influence
in Eastern Europe without interference from the other.
As a result, the Soviet Union may not declare war on any
Axis power before its fourth turn unless an Axis power
declares war on it first. However, if London is captured
by an Axis power, the Soviet Union may declare war on
its following turn. page 9 mofo
cest quoi ton point?
ah je comprend. fuck you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 3 transports
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship and 3 transports in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship and 3 transports in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 battleship owned by the Germans lost in 114 Sea Zone
3 transports owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship and 3 transports
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 fighter moved from 114 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to Novgorod
5 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Persia
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
2 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,300
Median : 4,500
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8