test post
G40 Atease (Axis) vs MadWolf (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - British
British repair 3 damage on 3 factory_majors; Remaining resources: 25 PUs;
British buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 2 artilleries and 3 infantry in Ethiopia, round 1 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 2/4 hits
1 bomber owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser in 97 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -27
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 fighter
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 1 : 4/7 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3,586
Median : 4,000
Variance : 0,316
Standard Deviation : 0,562
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4British Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 4,091
Median : 5,000
Variance : 1,719
Standard Deviation : 1,311
Total rolls : 33Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,471
Median : 4,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 bomber moved from Northern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 4/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Algeria, round 1 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Cleaning up after movement phases
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to TobrukPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.561
Standard Deviation : 1.249
Total rolls : 42Null / Other
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.700
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10French Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.700
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
Average roll : 3.190
Median : 3.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Malaya
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Holland Belgium to 91 Sea Zone
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Western Germany to Greece
2 fighters moved from Western Germany to Greece
2 infantry moved from Germany to Poland
3 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
6 armour, 3 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries and 3 infantry moved from Yugoslavia to Romania
3 artilleries moved from Western Germany to GermanyCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Greece, round 1 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Greece, round 2 : 0/7 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 1 : 3/17 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 6 armour, 3 artilleries, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns moved from Germany to Poland
1 bomber moved from 91 Sea Zone to Holland Belgium
7 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Greece to Romania
1 fighter moved from Greece to Romania
1 fighter moved from Greece to RomaniaPlace Units - Germans
1 destroyer, 3 submarines and 2 transports placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.630
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 46Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.895
Median : 4.000
Variance : 0.865
Standard Deviation : 0.930
Total rolls : 38French Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Karelia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 6 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
3 artilleries and 6 infantry moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 1 : 1/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 7/17 hits
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 1 : 5/11 hits
2 infantry owned by the Japanese , 7 infantry owned by the Chinese and 3 artilleries owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
1 mech_infantry moved from Hopei to KweichowPlace Units - Japanese
2 armour placed in Kiangsu
1 harbour placed in Hainan
1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour, 4 infantry and 3 transports
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.737
Median : 4.000
Variance : 0.486
Standard Deviation : 0.697
Total rolls : 38Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.154
Median : 4.500
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to GuamPlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 1 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
3 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,364
Median : 4,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,800
Median : 2,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Oops
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Italians
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Tobruk to Southern Italy
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Albania to Romania
1 infantry moved from Albania to BulgariaCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to BulgariaPlace Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea ZoneAirborne Attack Move - Germans
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scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea ZoneAirborne Attack Move - Germans
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 4 destroyers
Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
British roll dice for 1 battleship, 1 cruiser and 4 destroyers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the British , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 4 destroyersNon Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
6 infantry moved from 114 Sea Zone to Poland
2 fighters and 1 tactical_bomber moved from Germany to Poland
2 armour moved from Western Germany to PolandPlace Units - Germans
1 battleship placed in 114 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
utilise ceci svp
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The Soviet Union begins the game at war with no one.
The country is just recovering from Stalin’s deep purge
of its military officer corps, which has shaken the Red
Army to its very core. Combine this with its recent
military disaster in Finland, and we find the Soviet Union
more than happy to enter into a secret agreement with
Germany. This secret agreement, known as the Molotov-
Ribbentrop pact, assures that the Soviet Union will
remain neutral should Germany go to war in Europe. It
also permits each power to expand its sphere of influence
in Eastern Europe without interference from the other.
As a result, the Soviet Union may not declare war on any
Axis power before its fourth turn unless an Axis power
declares war on it first. However, if London is captured
by an Axis power, the Soviet Union may declare war on
its following turn. page 9 mofo -
cest quoi ton point?
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ah je comprend. fuck you.





