I have looked it over here, seems to be oke.
G40 2e captain walker (axis ) vs atease (allies)
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Scramble? see game file
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scramble all available air!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
2 armour moved from Belarus to Novgorod
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Kazakhstan
8 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Kazakhstan to Timguska
1 armour moved from Kazakhstan to Timguska
8 infantry moved from Buryatia to AmurCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to ShensiCombat - Japanese
Non Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 artilleries, 2 bombers, 5 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Korea : 5 infantry
Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 aaGun and 4 infantry
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 36
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 2 / 11
British : 31 / 30
UK_Pacific : 17 / 19
Italians : 15 / 21
ANZAC : 14 / 18
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
umm, so sorry, i re-rolled the tech, my game crashed. Would have restarted had I hit a tech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to India
1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 4 infantry in Iraq, round 1 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
British roll dice for 1 artillery in Iraq, round 6 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 transport moved from 101 Sea Zone to 106 Sea Zone
3 aaGuns moved from Burma to India
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 29 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry -
I’ve never seen China in such a bad spot at J3. Stupid game. lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 infantry moved from Greece to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 1 : 0/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in MoroccoNon Combat Move - Italians
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Greece : 1 flag, 1 armour and 1 infantry
97 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 36
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 4
British : 33 / 31
UK_Pacific : 21 / 28
Italians : 17 / 27
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
When I play allies I usually do a DOW against Japan on UK2. That helps keep China in the game and Uk/Anzac gets their NO money quicker also.
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I thought of doing it, but your battle in China went so well you had too much units left.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from Western Australia to Sumatra
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 cruiser moved from 54 Sea Zone to 57 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Non Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to France
1 tactical_bomber moved from Southern Italy to Poland
2 bombers moved from Gibraltar to Western Germany
1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 7 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 aaGun, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 2 infantry moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 6 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Romania to Eastern PolandPlace Units - Germans
1 transport placed in 113 Sea Zone
2 fighters placed in 110 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 2 infantry
Poland : 1 aaGun, 2 artilleries, 6 infantry and 2 tactical_bombers
Germany : 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
Denmark : 2 infantry
Southern Italy : 1 fighter
Karelia : 1 flag, 1 artillery and 7 infantry
Baltic States : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 6 artilleries, 25 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 49
Russians : 34 / 36
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 4
British : 33 / 31
UK_Pacific : 21 / 28
Italians : 17 / 27
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 5 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 armour moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Kazakhstan to Sikang
4 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Belarus to Novgorod
1 armour, 2 artilleries and 10 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Timguska to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Russia
17 infantry moved from Amur to Manchuria
1 infantry moved from Amur to BuryatiaCombat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 17 infantry in Manchuria, round 1 : 3/17 hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 1 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 16 infantry in Manchuria, round 2 : 2/16 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 2 armour, 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Karelia, round 1 : 3/9 hits
Germans roll dice for 1 artillery and 7 infantry in Karelia, round 1 : 2/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Karelia, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 2/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Karelia to Russia
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.794
Median : 4.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 68Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.714
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Kwangsi to Malaya
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to SikangCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 4 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 4 infantry in Malaya, round 1 : 4/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 2/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 1 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Hunan to ShensiPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 1 tactical_bomber
Korea : 3 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Jehol : 2 mech_infantrys
Okinawa : 1 infantry
Siam : 1 infantry
Shensi : 1 flag, 1 artillery, 1 infantry and 3 mech_infantrys
Yunnan : 1 flag, 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Amur : 1 flag, 2 infantry
Timguska : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 1 transport
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 34
Japanese : 49 / 49
Americans : 50 / 77
Chinese : 4 / 4
British : 33 / 31
UK_Pacific : 13 / 28
Italians : 17 / 27
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Suicide attacks? I always forget about them. Good luck.
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and casualty order.





