G40 2e captain walker (axis ) vs atease (allies)


  • umm, so sorry, i re-rolled the tech, my game crashed. Would have restarted had I hit a tech.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 artilleries moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to India
                1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery and 4 infantry in Iraq, round 1 :  0/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Iraq
                        British roll dice for 1 artillery and 2 infantry in Iraq, round 2 :  2/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery in Iraq, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 4 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 5 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 6 :  1/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 6 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                3 aaGuns moved from Burma to India
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 29 PUs (4 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry


  • I’ve never seen China in such a bad spot at J3. Stupid game. lol

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                2 infantry moved from Greece to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Morocco

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 2 infantry
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Greece : 1 flag, 1 armour and 1 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 21 / 28
        Italians : 17 / 27
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    When I play allies I usually do a DOW against Japan on UK2. That helps keep China in the game and Uk/Anzac gets their NO money quicker also.


  • I thought of doing it, but your battle in China went so well you had too much units left.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from Western Australia to Sumatra
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to France
                1 tactical_bomber moved from Southern Italy to Poland
                2 bombers moved from Gibraltar to Western Germany
                1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 7 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 aaGun, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
                1 armour, 1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 aaGun, 2 artilleries and 6 infantry moved from Germany to Poland
                1 tactical_bomber moved from Western Germany to Poland
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from Romania to Eastern Poland

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                2 fighters placed in 110 Sea Zone
                1 artillery, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Romania : 2 infantry
        Poland : 1 aaGun, 2 artilleries, 6 infantry and 2 tactical_bombers
        Germany : 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Karelia : 1 flag, 1 artillery and 7 infantry
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 6 artilleries, 25 infantry and 2 mech_infantrys
        Bessarabia : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 21 / 28
        Italians : 17 / 27
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 5 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
                2 armour moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                2 artilleries and 2 infantry moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Novgorod to Karelia
                1 infantry moved from Kazakhstan to Sikang
                4 infantry moved from Kazakhstan to Tsinghai
                3 infantry moved from Belarus to Novgorod
                1 armour, 2 artilleries and 10 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Timguska to Samara
                1 armour moved from Russia to Samara
                2 armour moved from Russia to Smolensk
                1 tactical_bomber moved from Bryansk to Russia
                17 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Buryatia

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun and 4 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 1 :  3/17 hits
                        Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 1 :  1/4 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 16 infantry in Manchuria, round 2 :  2/16 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 2 armour, 3 artilleries, 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 7 infantry
                        Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Karelia, round 1 :  3/9 hits
                        Germans roll dice for 1 artillery and 7 infantry in Karelia, round 1 :  2/8 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 1 infantry in Karelia, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 2 :  2/5 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
                    2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Karelia to Russia
                2 aaGuns moved from Belarus to Novgorod
                2 aaGuns moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.794
            Median : 4.000
            Variance : 0.627
            Standard Deviation : 0.792
            Total rolls : 68

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Russians Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.479
            Standard Deviation : 0.692
            Total rolls : 49

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 bombers moved from Kwangsi to Malaya
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers and 4 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 4 infantry in Malaya, round 1 :  4/8 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 1 :  2/4 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 1 :  3/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                2 bombers moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                2 mech_infantrys moved from Kiangsu to Jehol
                1 infantry moved from Kiangsu to Anhwe
                3 mech_infantrys moved from Hunan to Shensi

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 3 fighters, 1 harbour and 1 tactical_bomber
        Korea : 3 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
        Jehol : 2 mech_infantrys
        Okinawa : 1 infantry
        Siam : 1 infantry
        Shensi : 1 flag, 1 artillery, 1 infantry and 3 mech_infantrys
        Yunnan : 1 flag, 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Amur : 1 flag, 2 infantry
        Timguska : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 1 transport
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 31 / 34
        Japanese : 49 / 49
        Americans : 50 / 77
        Chinese : 4 / 4
        British : 33 / 31
        UK_Pacific : 13 / 28
        Italians : 17 / 27
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Suicide attacks? I always forget about them. Good luck.


  • and casualty order.

  • 23 21 20 19 17 16 15 13

    Kami attacks….one on each cruiser, two on each carrier. That should use all of the tokens up.
    OOL would be…one on bb,one one on each cv,ss,dd,ca,2nd hit on cv’s,tac, fighters, bb.


  • i’ll roll the battle tonight after work. Can’t wait to see the outcome, especially of the kamikaze rolls.In my experience they rarely hit but if they do good for you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 bombers, 2 destroyers and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  1/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  1/2 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 :  5/8 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 :  3/9 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 35 Sea Zone, round 2 :  4/4 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 fighter in 35 Sea Zone, round 3 :  0/4 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 2 battleships and 1 cruiser in 35 Sea Zone, round 4 :  3/3 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 :  2/2 hits
                        1 battleship owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 5 :  0/2 hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to Queensland

    Place Units - Americans
                3 submarines placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone
                2 bombers placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 17 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.529
            Median : 3.000
            Variance : 0.725
            Standard Deviation : 0.851
            Total rolls : 70

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 30

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.579
            Median : 3.000
            Variance : 0.919
            Standard Deviation : 0.959
            Total rolls : 38


  • 3 hits with those kamikazes. Wow!

Suggested Topics

  • 19
  • 67
  • 38
  • 39
  • 174
  • 81
  • 220
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.9k

Users

40.7k

Topics

1.8m

Posts