G40 2e captain walker (axis ) vs atease (allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 6 PUs;

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from Shensi to Sikang

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 3 destroyers and 3 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from Malta to Morocco
                1 bomber moved from Malta to Morocco
                2 artilleries and 1 infantry moved from Ethiopia to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Eire to Scotland
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                3 infantry moved from India to Burma
                1 infantry moved from Shan State to Burma
                2 fighters moved from India to Burma
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 battleship moved from 39 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in Kenya
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 1 infantry in Kenya, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                3 destroyers placed in 98 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
                British collect 28 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Some Units in India change ownership: 5 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 bomber and 1 fighter moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Greece, round 1 :  3/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        3 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 :  3/7 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Greece to Southern Italy
                1 armour, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Tobruk : 1 artillery and 3 infantry
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Greece : 1 flag, 1 armour and 3 infantry
        97 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 38
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 11
        British : 31 / 30
        UK_Pacific : 17 / 19
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Western Australia
                1 fighter moved from Malaya to Western Australia
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                1 fighter and 2 infantry moved from Morocco to Algeria
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        French roll dice for 1 fighter and 2 infantry in Algeria, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                        French roll dice for 1 fighter and 1 infantry in Algeria, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - French
                1 fighter moved from Algeria to Morocco

    Turn Complete - French


  • Not a biggie, but can you move the french infantry from french central africa one space towards egypt please? I forgot to move it. Thank you kindly,

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from Southern Italy to Morocco
                1 fighter moved from 112 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 bomber moved from Western Germany to Morocco
                1 bomber moved from Western Germany to Morocco
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 2 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter in 114 Sea Zone, round 1 :  1/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 99 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Morocco
                    Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
                    French defend with 1 fighter; British defend with 1 bomber and 1 fighter
                        Germans roll dice for 1 cruiser in Morocco, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Morocco, round 1 :  4/5 hits
                        French roll dice for 1 bomber and 2 fighters in Morocco, round 1 :  3/3 hits
                        1 bomber owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans , 1 fighter owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in Morocco
                    Germans win with 2 bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - Germans
                2 bombers moved from Morocco to Gibraltar
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 114 Sea Zone to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                3 artilleries and 1 infantry moved from Germany to Poland
                5 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
                6 infantry moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                2 artilleries and 6 infantry placed in Germany
                2 infantry and 1 tactical_bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Gibraltar : 2 bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
        Slovakia Hungary : 1 aaGun, 7 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Romania : 1 aaGun, 1 armour, 1 artillery and 5 infantry
        Poland : 1 aaGun, 3 artilleries and 13 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
        Denmark : 2 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        Karelia : 1 flag, 1 artillery and 7 infantry
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 destroyer
        113 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 38
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 11
        British : 31 / 30
        UK_Pacific : 17 / 19
        Italians : 15 / 21
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    I moved your French infantry…you won’t see it on the game history because I edited it before I started my turn.


  • Scramble? see game file

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    scramble all available air!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Belarus to Novgorod
                1 armour moved from Russia to Belarus
                1 infantry moved from Russia to Bryansk
                2 armour moved from Belarus to Novgorod
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Volgograd to Kazakhstan
                8 infantry moved from Buryatia to Amur
                1 infantry moved from Buryatia to Amur
                1 mech_infantry moved from Kazakhstan to Timguska
                1 armour moved from Kazakhstan to Timguska
                8 infantry moved from Buryatia to Amur

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in 109 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                        Russians roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Novgorod
                3 armour placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 36 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Shensi

    Combat - Japanese

    Non Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Kiangsu to Hunan
                2 submarines moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 artilleries, 2 bombers, 5 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Korea : 5 infantry
        Kiangsu : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Okinawa : 1 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun and 4 infantry
        Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 mech_infantrys
        Kansu : 1 flag, 2 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 2 / 11
        British : 31 / 30
        UK_Pacific : 17 / 19
        Italians : 15 / 21
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • umm, so sorry, i re-rolled the tech, my game crashed. Would have restarted had I hit a tech.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 artilleries moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to India
                1 battleship and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery and 4 infantry in Iraq, round 1 :  0/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Iraq
                        British roll dice for 1 artillery and 2 infantry in Iraq, round 2 :  2/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery in Iraq, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 4 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 5 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Iraq, round 6 :  1/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 6 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                3 aaGuns moved from Burma to India
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                British collect 29 PUs (4 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry


  • I’ve never seen China in such a bad spot at J3. Stupid game. lol

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                2 infantry moved from Greece to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Morocco

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 2 infantry
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Greece : 1 flag, 1 armour and 1 infantry
        97 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 21 / 28
        Italians : 17 / 27
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    When I play allies I usually do a DOW against Japan on UK2. That helps keep China in the game and Uk/Anzac gets their NO money quicker also.


  • I thought of doing it, but your battle in China went so well you had too much units left.

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