@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Mryogen (Axis) vs Entek (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
4 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 1 : 1/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Timguska : 3 infantry
Bryansk : 1 aaGun, 1 artillery and 3 infantry
Rostov : 1 armour and 2 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Very interesting game!
I’m off for the evening, see you back here in the morning
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 bombers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Shensi to Sikang
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 78 Sea Zone to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 5 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 6 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 7 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 8 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 9 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 10 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 11 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 12 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 12 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 1 : 3/5 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 artillery moved from Szechwan to Shensi
5 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Shensi
3 bombers moved from Japan to ShensiPlace Units - Japanese
3 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag, 1 artillery, 8 bombers, 4 fighters and 5 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 infantry
Anhwe : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag, 1 armour, 1 artillery and 5 infantry
78 Sea Zone : 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 52 / 79
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.982
Median : 4.000
Variance : 1.796
Standard Deviation : 1.340
Total rolls : 55Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.854
Median : 3.000
Variance : 1.775
Standard Deviation : 1.332
Total rolls : 41French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.462
Median : 4.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Midway to Japan
2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco -
I need to know if you plan to use the Kamakazes and if so which ships you use them on in Sz 6
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Sure, i’ll use 2 on each of the 3 cruisers.
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Any scramble?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Midway to Japan
2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
AA guns fire in Japan : 0/4 hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Japan, round 1 : 5/8 hits
Japanese roll dice for 2 aaGuns, 3 bombers, 4 fighters and 8 infantry in Japan, round 1 : 7/15 hits
2 fighters owned by the Americans , 2 artilleries owned by the Americans , 3 bombers owned by the Japanese , 2 aaGuns owned by the Japanese , 1 bomber owned by the Americans and 2 infantry owned by the Americans lost in Japan
Japanese win with 4 fighters and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 aaGuns and 3 bombers
Casualties for Americans: 2 artilleries, 1 bomber, 2 fighters and 2 infantry
1 bomber owned by the Americans retreated
Battle in MoroccoNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Amur
1 fighter moved from Hawaiian Islands to 6 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
Amur : 1 bomber
25 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 fighter and 2 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
91 Sea Zone : 2 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 53 / 81
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag
Yunnan : 1 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 53 / 81
Chinese : 2 / 2
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Need OOL for Sz 78
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1 on battleship, subs, then 1 T. bomber, 1 fighter, 2 on carrier then whatever the computer picks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 cruiser, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Egypt to 78 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 78 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 78 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea ZoneCombat - British
Battle in 78 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports
Japanese roll dice for 2 submarines in 78 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 78 Sea Zone, round 1 : 4/11 hits
Units damaged: 1 battleship owned by the British
2 submarines owned by the Japanese and 3 destroyers owned by the British lost in 78 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 78 Sea Zone, round 2 : 7/11 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 78 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -40
Casualties for Japanese: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to EgyptPlace Units - British
2 destroyers and 1 transport placed in 109 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in Union of South Africa
British undo move 1.
1 destroyer and 1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,1,2,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,6,3,1,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 cruiser placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 infantry and 1 mech_infantry
Szechwan : 1 aaGun and 2 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 4 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 cruiser
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour
Ethiopia : 1 flag, 1 armour
109 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 destroyer
81 Sea Zone : 1 transport
Persia : 1 flag, 1 mech_infantry
98 Sea Zone : 1 carrier, 1 cruiser and 1 fighterProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 35 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.341
Median : 3.000
Variance : 1.560
Standard Deviation : 1.249
Total rolls : 85Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.339
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 56British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to 81 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Algeria to Tunisia
1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 1 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry and 2 transports
British defend with 1 carrier, 1 cruiser and 1 fighter
Italians roll dice for 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 1 : 5/9 hits
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 98 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the British , 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 2 battleships, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 38
Casualties for British: 1 carrier, 1 cruiser and 1 fighterNon Combat Move - Italians
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 6 infantry
Normandy Bordeaux : 4 aaGuns and 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 bomber and 2 fighters
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 35 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.706
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 fighter
India : 2 fighters
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Novgorod to Smolensk
Germans take Belarus from Russians
1 artillery moved from Ukraine to Rostov
1 bomber moved from Norway to Smolensk
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
3 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers in Smolensk, round 1 : 8/8 hits
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 1 : 2/5 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 1 artillery and 4 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 1 : 4/7 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 1 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
1 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 aaGuns and 4 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Smolensk to UkrainePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major
Norway : 5 infantry
Holland Belgium : 1 aaGun and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 artilleries
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 armour, 4 bombers and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor, 3 fighters and 3 tactical_bombers
Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 59
Russians : 25 / 35
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.116
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.950
Standard Deviation : 1.396
Total rolls : 21Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 1 : 3/4 hits
Germans roll dice for 2 artilleries in Rostov, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
3 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Novosibirsk to Samara
3 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Kazakhstan : 3 infantry
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 armour, 2 infantry and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 12 infantry and 1 tactical_bomber
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 artillery
Samara : 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 59
Russians : 28 / 29
Japanese : 34 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 bomber and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
3 infantry moved from Sikang to Kazakhstan
1 armour, 1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 78 Sea Zone to 76 Sea Zone
3 artilleries and 5 infantry moved from 76 Sea Zone to Ethiopia
8 bombers, 4 fighters and 5 tactical_bombers moved from Shensi to KazakhstanCombat - Japanese
Battle in Ethiopia
Japanese attack with 3 artilleries and 5 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship and 2 cruisers in Ethiopia, round 1 : 3/3 hits
British roll dice for 1 armour in Ethiopia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Ethiopia
Japanese win, taking Ethiopia from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Japanese attack with 1 artillery, 8 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 8 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Kazakhstan, round 1 : 12/23 hits
Russians roll dice for 3 infantry in Kazakhstan, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 8 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 4/9 hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
8 bombers moved from Kazakhstan to Eastern Poland
1 artillery moved from Shensi to Tsinghai
4 fighters and 5 tactical_bombers moved from Kazakhstan to TsinghaiPlace Units - Japanese
1 bomber and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,4,3,5,4,4,1,6,5,5,3,6,5,2,4
Japanese collect 25 PUs (11 lost to blockades); end with 27 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 4 fighters and 5 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kazakhstan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 5 infantry
Ethiopia : 3 artilleries and 4 infantry
Eastern Poland : 8 bombers
80 Sea Zone : 1 flag
76 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Iraq : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 29
Japanese : 36 / 27
Americans : 53 / 81
Chinese : 4 / 2
British : 31 / 34
UK_Pacific : 18 / 23
Italians : 18 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.492
Median : 4.000
Variance : 0.569
Standard Deviation : 0.754
Total rolls : 59Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.222
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.257
Median : 3.000
Variance : 0.382
Standard Deviation : 0.618
Total rolls : 35Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Amur to GuamCombat - Americans
Battle in Denmark
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 destroyer and 3 transports placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United States
Americans undo move 2.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
25 Sea Zone : 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports
10 Sea Zone : 1 destroyer and 3 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 fighter
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Denmark : 1 flag, 2 artilleries and 2 infantry
112 Sea Zone : 2 cruisers, 1 destroyer and 2 transports
101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 45 / 59
Russians : 27 / 29
Japanese : 36 / 27
Americans : 56 / 81
Chinese : 4 / 2
British : 31 / 34
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 36
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1