@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Mryogen (Axis) vs Entek (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Midway to 10 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 cruiser and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield, 2 artilleries, 2 bombers, 1 harbour and 2 infantry
25 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
21 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
101 Sea Zone : 2 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 38
Japanese : 36 / 46
Americans : 52 / 79
Chinese : 2 / 7
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 21 / 22
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 2 infantry
Production/PUs Summary :
Germans : 42 / 55
Russians : 33 / 38
Japanese : 36 / 46
Americans : 52 / 79
Chinese : 2 / 3
British : 29 / 30
UK_Pacific : 17 / 17
Italians : 21 / 22
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from India to Kwangsi
2 infantry moved from Kwangtung to KwangsiCombat - British
Battle in Ethiopia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Siam
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Siam, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
British roll dice for 3 infantry in Siam, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the British lost in Siam
British roll dice for 2 infantry in Siam, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British win, taking Greece from Italians, taking Siam from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 4/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 1/4 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Tanganyika Territory to KenyaPlace Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,2,2,6
British collect 31 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun and 2 infantry
Shan State : 1 infantry
Burma : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 7 infantry and 4 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour
Ethiopia : 1 flag, 1 armour and 1 mech_infantry
76 Sea Zone : 1 destroyer
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser and 1 fighterProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 38
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 22
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.237
Median : 2.500
Variance : 1.892
Standard Deviation : 1.375
Total rolls : 38Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Greece, round 1 : 0/3 hits
British roll dice for 1 infantry in Greece, round 1 : 1/1 hits
1 armour owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 fighter in Greece, round 2 : 2/2 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
Italians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Tobruk
1 artillery, 1 bomber and 3 infantry moved from Libya to Tobruk
1 fighter moved from Greece to Tobruk
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
2 aaGuns moved from Southern France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs totalTerritory Summary for Italians :
Morocco : 1 flag
Normandy Bordeaux : 4 aaGuns and 1 artillery
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 artillery, 1 bomber, 2 fighters and 3 infantry
Northern Italy : 1 factory_major
Libya : 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
97 Sea Zone : 2 battleships, 2 cruisers, 4 destroyers and 2 transports
Yugoslavia : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 38
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 10 / 15
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
6 was rolled 3 times
Average roll : 3.571
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 3 times
Average roll : 4.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Malaya to India
1 fighter moved from Malaya to YunnanPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
India : 2 fighters
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 cruiser
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 38
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 78 Sea Zone to 80 Sea ZoneNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Syria : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 38
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 bomber moved from Germany to Vyborg
1 bomber moved from Germany to Karelia
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter and 2 tactical_bombers moved from Baltic States to Belarus
1 fighter moved from Germany to Belarus
1 bomber moved from Germany to Novgorod
2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
3 bombers moved from Germany to Ukraine
1 tactical_bomber moved from Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 2 fighters and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 armour, 2 fighters and 3 tactical_bombers in Belarus, round 1 : 1/7 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Belarus, round 2 : 5/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 3 bombers and 8 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 3 infantry
AA guns fire in Ukraine : 2/3 hits
2 bombers owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber and 8 infantry in Ukraine, round 1 : 4/11 hits
Russians roll dice for 1 aaGun, 2 armour, 1 artillery and 3 infantry in Ukraine, round 1 : 4/6 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber and 4 infantry in Ukraine, round 2 : 2/7 hits
Russians roll dice for 2 armour and 1 artillery in Ukraine, round 2 : 1/3 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Ukraine, round 3 : 2/6 hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers and 6 infantry
Casualties for Russians: 1 aaGun, 2 armour, 1 artillery and 3 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Novgorod, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Novgorod, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Finland to Norway
2 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Vyborg to Eastern Poland
1 bomber moved from Karelia to NorwayPlace Units - Germans
5 infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Norway : 1 bomber and 5 infantry
Denmark : 3 aaGuns and 4 infantry
Holland Belgium : 3 aaGuns and 4 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag, 2 infantry
Eastern Poland : 1 flag, 3 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 54
Russians : 28 / 38
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.135
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 96Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.750
Median : 2.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.521
Median : 3.000
Variance : 0.213
Standard Deviation : 0.461
Total rolls : 48Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.750
Median : 2.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
4 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 1 : 1/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 1 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Timguska : 3 infantry
Bryansk : 1 aaGun, 1 artillery and 3 infantry
Rostov : 1 armour and 2 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 33 / 46
Americans : 52 / 79
Chinese : 4 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Very interesting game!
I’m off for the evening, see you back here in the morning
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 bombers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Shensi to Sikang
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 78 Sea Zone to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 41 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 5 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 6 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 7 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 8 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 9 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 10 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 11 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits
Japanese roll dice for 3 infantry in Sikang, round 12 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 12 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 1 : 3/5 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 artillery moved from Szechwan to Shensi
5 bombers, 4 fighters and 5 tactical_bombers moved from Kweichow to Shensi
3 bombers moved from Japan to ShensiPlace Units - Japanese
3 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag, 1 artillery, 8 bombers, 4 fighters and 5 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 infantry
Anhwe : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag, 1 armour, 1 artillery and 5 infantry
78 Sea Zone : 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 52 / 79
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 18 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.982
Median : 4.000
Variance : 1.796
Standard Deviation : 1.340
Total rolls : 55Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.854
Median : 3.000
Variance : 1.775
Standard Deviation : 1.332
Total rolls : 41French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.462
Median : 4.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Midway to Japan
2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco -
I need to know if you plan to use the Kamakazes and if so which ships you use them on in Sz 6
-
Sure, i’ll use 2 on each of the 3 cruisers.
-
Any scramble?
-
Nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Midway to Japan
2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
AA guns fire in Japan : 0/4 hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Japan, round 1 : 5/8 hits
Japanese roll dice for 2 aaGuns, 3 bombers, 4 fighters and 8 infantry in Japan, round 1 : 7/15 hits
2 fighters owned by the Americans , 2 artilleries owned by the Americans , 3 bombers owned by the Japanese , 2 aaGuns owned by the Japanese , 1 bomber owned by the Americans and 2 infantry owned by the Americans lost in Japan
Japanese win with 4 fighters and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 aaGuns and 3 bombers
Casualties for Americans: 2 artilleries, 1 bomber, 2 fighters and 2 infantry
1 bomber owned by the Americans retreated
Battle in MoroccoNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Amur
1 fighter moved from Hawaiian Islands to 6 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
Amur : 1 bomber
25 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 fighter and 2 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
91 Sea Zone : 2 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 53 / 81
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag
Yunnan : 1 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 37 / 38
Americans : 53 / 81
Chinese : 2 / 2
British : 33 / 39
UK_Pacific : 18 / 27
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.440
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Need OOL for Sz 78
-
1 on battleship, subs, then 1 T. bomber, 1 fighter, 2 on carrier then whatever the computer picks.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 cruiser, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Egypt to 78 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 78 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 78 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea ZoneCombat - British
Battle in 78 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports
Japanese roll dice for 2 submarines in 78 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 78 Sea Zone, round 1 : 4/11 hits
Units damaged: 1 battleship owned by the British
2 submarines owned by the Japanese and 3 destroyers owned by the British lost in 78 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 78 Sea Zone, round 2 : 7/11 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 78 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -40
Casualties for Japanese: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to EgyptPlace Units - British
2 destroyers and 1 transport placed in 109 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 3.
2 infantry placed in Union of South Africa
British undo move 1.
1 destroyer and 1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,1,2,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,6,3,1,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 cruiser placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 infantry and 1 mech_infantry
Szechwan : 1 aaGun and 2 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 4 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 cruiser
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour
Ethiopia : 1 flag, 1 armour
109 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 destroyer
81 Sea Zone : 1 transport
Persia : 1 flag, 1 mech_infantry
98 Sea Zone : 1 carrier, 1 cruiser and 1 fighterProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 35
Japanese : 35 / 38
Americans : 53 / 81
Chinese : 4 / 2
British : 33 / 34
UK_Pacific : 18 / 23
Italians : 17 / 20
ANZAC : 13 / 26
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.341
Median : 3.000
Variance : 1.560
Standard Deviation : 1.249
Total rolls : 85Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.339
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 56British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8