Updated with a change to the neutral power rules.
1914 map tweaks
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**Possible Starting IPCs:
OE (13):
Constantinople 3
Smyrna 2
Ankara 2
Armeinia 1
Mesopotamia 2
Syrian Dessert 1
Trans Jordan 1
Hejaz 1Aligned:
Bulgaria 4
Kufra 1Italy (17):
Rome 3
Piedmont 3
Venice 2
Toscana 2
Naples 2
Sicily 1
Tripolis 1
Cyr 1
Somalia 1
Eritrea 1Russia (29):
Finland 2
Karelia 1
Petrograd 2
Livonia 2
Poland 3
Belarus 2
Moscow 4
Ural 1
Ukraine 3
Sevastopol 2
Don 2
Volga 2
Caucasus 2
Kazakhstan 1Aligned:
Romania 3
Serbia 3Germany (38):
Berlin 6
Hannover 3
Prussia 4
Silesia 4
Ruhr 6
Kiel 4
Munich 4
Alsace 3
Kamerun 1
Togo 1
East Afr 1
South West Afr 1Aligned
Mexico 3USA (42):
Washington 37
Texas 5Aligned
Liberia 1Austria (26):
Vienna 6
Budapest 6 (4 if Transylvania 2)
Tirol 3
Triest 4
Bohemia 4
Galicia 3Britain (33)
London 6
Canada 4
Scotland 2
Ireland 1
Yorkshire 2
Wales 3
Egypt 2
Marmorica 1
Sudan 1
Darfur 1
Br. East Africa 1
Rhodesia 1
South Africa 1
Gold Coast 1
Nigeria 1
India 4Aligned:
Portugal 2
Greece 2
Arabia 1France (25)
Picardy 2
Lorraine 2
Paris 6
Brest 2
Bordeaux 2
Marseille 2
Burgundy 2
French Marocco 1
Algeria 1
Tunesia 1
Senegal 1
Ivory Coast 1
Madagascar 1
French Aequatorial 1Aligned
Belgium 3Neutrals (only changes):
Switzerland 6
Albania 1
Spain 6** -
New thought:
Constantinople:
As it stands, an Allied fleet could sail from SZ 19 to SZ 20 and invade Armenia; or from SZ21 to invade Greece. This seems wrong; somehow the Ottoman capital should block this movement.
So why not move the SZ border to lie between the two halfs of the tt, much as Egypt controls the Suez canal:
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Like it. With this new arranged SZ Constantinople (Gallipoli) is also easier to attack by the MEF.
Will Smyrna keep the port or should the sign be moved to (Western-)Constantinople ?
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Mmmm, I still think Turkey should have minefields either side of the straits, so keep the base. But perhaps place it in Constantinople (i.e. Gallipoli), so the Allies cannot take Smyrna by land and thus avoid dealing with the mines during an AA on the capital.
Also mocked up a division of Greece, solving the alignment problem. This gives us pro-Allied Macedonia (which had been part of Greece for less than a year), and pro-German Greece. Or if you prefer Salonika & Athens.
An “activation” of one part automatically counter-activates the other; e.g. if the Allies land a unit in Macedonia, activating it for the Allies, then southern Greece automatically joins the CPs and places units without the need for the CPs to move a unit there.
But, as you say, we can go on subdividing areas forever, and you may consider this to be a move too far.
Incidentally, don’t you find it a help to have mines printed on the map?
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I use tiny wooden dices in red and blue for naval mines which can be removed when the naval base is captured.
At least when we include Macedonia, we have to think about Montenegro too.
Was there real fighting between pro royalist army and the pro-Entente Macedonian units?
Could you give me some IPC-Points I could use for the Map? (1-8, 37)
What do you think about Mexico, attacking Texas and getting some Infantry every Round they manage to survive? How strong should it be? IF the Mexicans agreed to the German offer, would it have the US keep away from Europe for some Rounds/months?
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Since the USA might come under threat, what about dividing it up a little more?
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The most obvious anomaly with this map remains that of the original: Berlin is still closer to Moscow than it is to Paris (assuming you go through the most plausible route).
How does reducing Russian tts to the same physical size of French/German areas effect the game?
Is it fatal, as it means Germany/Austria have no chance of defeating Russia in time?
Can this problem not be solved by the implementation of
a) rapid (unlimited) rail movement between important centres allowing reinforcements of distant fronts
and
b) use of political collapse rules including casualty factors (that is Germany can defeat Russia without having to occupy Moscow, or come anywhere near it; the Allies can defeat Germany without having to occupy a single foot of German home soil?
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Like you suggested I have changed the US tts. I also made Germany feldgrau (for your own palette r:77 g:93 b:83)
was it intentional that you changed the border of SZ 8,9 at Picardie?
possible IPC Points for Minors and Neutrals:
Spain 4
Switzerland 4
Bulgaria 4 aligned to OE
Sweden 4 (3)
Norway 4 (3)
Mexico 3 (4)
Romania 3 aligned to RU
Serbia 3 aligned to RU
Albania 1
Macedonia 1 aligned to BE
Greece 1
Portugal 2 aligned to BE
Abyssina 1
Belgium 3 aligned to FR
Netherlands 2
Denmark 2
South Arabia 1 aligned to BE
Persia 1
Afghanistan 1
Kufra 1 aligned to OE
Liberia 1 aligned to USI am still not sure about Sweden, Norway and Mexico as you can see…
Any suggestions?
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few changes:
Yes, the SZ 8/9 border is deliberate; I don’t want the Americans offloading straight into Picardy - historically they offloaded at Brest. Cough.
Added another West Russian tt.
Did you decide against the change to Constantinople & sea zones?
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Flashy,
Barindo doesn’t like it, but Norway land locks the northern part of Finland. Check out any map of Finland. This prevents silly Brit invasions.13F
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I chose to use a “4 corners” solution because I didn’t like units moving straight from Norway to Karelia.
Alternatively there could be an impassable arctic region up there. -
Latest version of my German Game Map
Can´t wait to get it printed in XXL…
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Nice.
Just in case you didn’t pick up on it, my suggestion for dividing Greece was that the southern part was essentially pro-German (with its German monarch), while Makedonia (with its pro-Allied President) is pro-British.
In case you have an interest in Ancients, I’ve started a thread on HGD about a possible new version of Conquest of the Empire, recently mooted by Larius:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=9&t=18463
Your comments on the map posted there would be welcome.
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Thank you Flash, at the moment I am spending all my freetime on this WW1 map but I will look for it in the future.
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Added Cuba, Gallipoli, Anatolia and Spain as a 9th power (which maybe gets activated when Portugal declares war on the Central Powers or if Mexico overruns Texas)
As miniatures I am hoping for HBG which will bring out a set of neutrals soon, but for now I was thinkinking about painting Austrian or Italian units red.
Which ones would fit better?
Still not sure about the seize of Baltikum/Ukraine…
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Not sure about Spain as a power, but then Turkey is questionable.
If you do, give Spain a small navy and a naval base at Cadiz (Andalusia).
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Did it !
What do you mean when you say small navy? Two cruiser and one transport?
This new seazone changes a lot esp. for US trying to move troops to Italy…
Round 1 will often see Austria moving its navy to SZ 17 to block France getting their colonial troops to the westernfront
I like this new setting very much!
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Finally Russia has 18 tts now. I like the fact that Turkey is far away from Moscow.
I also changed some names…
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Made Germany and Switzerland larger, Cuba and Liberia generate IPCs but do not mobilize troops after declaring war (Blue colour for IPC)
Pripjet ist no more impassable (there was much fighting there in 1915)
Some changes of Seazones.
I Think I am happy with this map now !
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US ships should be able to pass through the straits unhindered as long as Spain remains neutral.
An alternative is to make Gibraltar a British port within Spain (I’ve never liked that “Gibraltar” tt in A&A.) The UK can use it as long as Spain is not at war with the Allies; in order to attack it the CPs have to attack Andalusia itself.
Really, for movement and repair purposes, the UK should have NBs at Gibraltar, Malta & Alexandria; but without the ship building capability. That means two grades of naval base, however.
By small navy I mean small dreadnoughts; you might prefer to scale them down to cruisers:
http://en.wikipedia.org/wiki/España-class_battleship
Pripet should at lest be impassable to tanks, but then again we could say that about any mountainous area as well.
I’d also consider a French Congo tt.
This was (I think) the last map I did before moving onto the Roman Stuff:
note the division of Persia into Russian and British zones of influence.