It is still completely stalled. I was using a free program called Pixlr, which is a photoshop clone, but it has its limitations. One such limitations is size. (http://pixlr.com/)
I would have to completely start from scratch, and do Europe and Pacific as separate maps. Or at least, separate files then merge them.
As to the hexes, lets use this fictional area as an example of the problem I am getting at:
Lets take first SZ 12a and 12b. The hexes fall in a bay, and merging them seems appropriate, no major problem here that I can think of now.
But lets look at SZ 4a and 4b, because here is my main problem.
Imagine a soviet fleet in SZ 2. It can move through SZ 4 (merged 4a and 4b) and get to SZ 8. Even though moving through SZ 5 it could only get to SZ 9.
It gets even more problematic when lets say a german fleet in SZ 20 has a port to use. And moves into SZ 13 (merged 13a and 13b) into SZ 8, then into SZ 4.
Because some of the coast hexes have to merge, you can hug the coast and cut off a whole bunch of time.
Conventional movement from SZ 20, to 21, to 17 to 14, to 9, to 5, is much longer.
Hence a major roadblock. I would have to design the land to fit the hexes. So an entire redesign was needed.
