13L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+12), Gm2, no tech

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Eastern Poland to 115 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Eastern Poland to 115 Sea Zone

    Combat - ANZAC
                Battle in 115 Sea Zone
                    ANZAC attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 115 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 115 Sea Zone to Poland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        33 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Poland : 1 fighter

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Timguska : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 33 / 45
        Japanese : 82 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    @tcnance:

    @UnknownSoldier:

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

    i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control

    Here is what it states in the Victory Conditions…

    “Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.”

    But that is ok, we will know once Russia has her turn done.

  • 13

    Actually it just told me that as I clicked done on the French turn summary to start Germany’s turn. Please open the French file up and click done to move to Germany’s turn to verify.

    It was a very good game I think.

  • 2007 AAR League

    yep, i checked the rules, u win. great game and ill post in the results

  • 13

    @tcnance:

    yep, i checked the rules, u win. great game and ill post in the results

    Thank you sir…great game to you as well. I was not sure japan would get it done before Europe fell

  • 2007 AAR League

    up for another

  • 13

    Sure I will go another. Even though your record may not reflect so, you are a good opponent…not to mention very courteous. Would you like to start the bid or have me do so?

  • 2007 AAR League

    ill start allies + 12

  • 2007 AAR League

    and thanks for the kind words……i was a good a and a revised player back in the day…now just learning g40

  • 13

    Well I like playing against people who do not feel the need for trash talking and drama…it just gets annoying when it happens. I could care less about rankings and playoffs. That being said, I dare not give you 12 again. It was a big mistake on my part, so I will bid 11

  • 2007 AAR League

    ok, u got em

    tell me where u want them placed and your e-mail, ill start the thread

  • 13

    Infantry in British Guiana
    Artillery in Alexandria
    Mech in Egypt

    Looking forward to another fun game…pulling my hair out as the Allies!

  • 2007 AAR League

    need e-mail

  • 13

    pm’d you

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