None.
13L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+12), Gm2, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 34 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3.799
Median : 4.000
Variance : 1.761
Standard Deviation : 1.327
Total rolls : 189Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 5 infantry
Germans defend with 3 infantry
British roll dice for 2 cruisers in Holland Belgium, round 1 : 0/2 hits
British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 1 : 1/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to Tobruk
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag, 2 fighters
Libya : 1 flag
Southern Italy : 4 infantry
Ethiopia : 1 flag
Turkmenistan : 1 infantry
95 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Northwest Persia : 1 infantry
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
110 Sea Zone : 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 40 times
3 was rolled 32 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 46 times
Average roll : 3.754
Median : 4.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 211Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136 -
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - Italians
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movin’ it up
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I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern Poland to 115 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern Poland to 115 Sea ZoneCombat - ANZAC
Battle in 115 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 115 Sea Zone to PolandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
33 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Poland : 1 fighterProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Timguska : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 31 / 70
Russians : 33 / 45
Japanese : 82 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control
Here is what it states in the Victory Conditions…
“Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.”
But that is ok, we will know once Russia has her turn done.
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Actually it just told me that as I clicked done on the French turn summary to start Germany’s turn. Please open the French file up and click done to move to Germany’s turn to verify.
It was a very good game I think.
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yep, i checked the rules, u win. great game and ill post in the results
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yep, i checked the rules, u win. great game and ill post in the results
Thank you sir…great game to you as well. I was not sure japan would get it done before Europe fell
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up for another
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Sure I will go another. Even though your record may not reflect so, you are a good opponent…not to mention very courteous. Would you like to start the bid or have me do so?
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ill start allies + 12
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and thanks for the kind words……i was a good a and a revised player back in the day…now just learning g40
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Well I like playing against people who do not feel the need for trash talking and drama…it just gets annoying when it happens. I could care less about rankings and playoffs. That being said, I dare not give you 12 again. It was a big mistake on my part, so I will bid 11





