13L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+12), Gm2, no tech

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 34 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 34 times
                3 was rolled 30 times
                4 was rolled 33 times
                5 was rolled 29 times
                6 was rolled 44 times
            Average roll : 3.799
            Median : 4.000
            Variance : 1.761
            Standard Deviation : 1.327
            Total rolls : 189

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 4.135
            Median : 4.000
            Variance : 2.039
            Standard Deviation : 1.428
            Total rolls : 52

    Americans Combat
                1 was rolled 18 times
                2 was rolled 28 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 20 times
                6 was rolled 32 times
            Average roll : 3.676
            Median : 4.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 136

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Southern France to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Southern France to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 5 infantry
                    Germans defend with 3 infantry
                        British roll dice for 2 cruisers in Holland Belgium, round 1 :  0/2 hits
                        British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 1 :  1/8 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 :  3/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 artillery moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Egypt
                1 armour moved from Iraq to Egypt
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Southern France to Tobruk
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                2 infantry placed in United Kingdom
                3 infantry placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Eastern United States : 1 artillery and 1 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag, 2 fighters
        Libya : 1 flag
        Southern Italy : 4 infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 infantry
        95 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 cruisers, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 40 times
                3 was rolled 32 times
                4 was rolled 37 times
                5 was rolled 34 times
                6 was rolled 46 times
            Average roll : 3.754
            Median : 4.000
            Variance : 1.567
            Standard Deviation : 1.252
            Total rolls : 211

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.647
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Italians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 4.135
            Median : 4.000
            Variance : 2.039
            Standard Deviation : 1.428
            Total rolls : 52

    Americans Combat
                1 was rolled 18 times
                2 was rolled 28 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 20 times
                6 was rolled 32 times
            Average roll : 3.676
            Median : 4.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 136

  • 13

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - Italians

  • 13

    movin’ it up

  • 2007 AAR League

    @UnknownSoldier:

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

    i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Eastern Poland to 115 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Eastern Poland to 115 Sea Zone

    Combat - ANZAC
                Battle in 115 Sea Zone
                    ANZAC attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 115 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 115 Sea Zone to Poland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        33 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Poland : 1 fighter

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Timguska : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 33 / 45
        Japanese : 82 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    @tcnance:

    @UnknownSoldier:

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

    i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control

    Here is what it states in the Victory Conditions…

    “Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.”

    But that is ok, we will know once Russia has her turn done.

  • 13

    Actually it just told me that as I clicked done on the French turn summary to start Germany’s turn. Please open the French file up and click done to move to Germany’s turn to verify.

    It was a very good game I think.

  • 2007 AAR League

    yep, i checked the rules, u win. great game and ill post in the results

  • 13

    @tcnance:

    yep, i checked the rules, u win. great game and ill post in the results

    Thank you sir…great game to you as well. I was not sure japan would get it done before Europe fell

  • 2007 AAR League

    up for another

  • 13

    Sure I will go another. Even though your record may not reflect so, you are a good opponent…not to mention very courteous. Would you like to start the bid or have me do so?

  • 2007 AAR League

    ill start allies + 12

  • 2007 AAR League

    and thanks for the kind words……i was a good a and a revised player back in the day…now just learning g40

  • 13

    Well I like playing against people who do not feel the need for trash talking and drama…it just gets annoying when it happens. I could care less about rankings and playoffs. That being said, I dare not give you 12 again. It was a big mistake on my part, so I will bid 11

Suggested Topics

  • 16
  • 7
  • 105
  • 93
  • 50
  • 77
  • 63
  • 357
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.9k

Users

40.7k

Topics

1.8m

Posts