@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+12), Gm2, no tech
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scramble?
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yes, scramble fighter and tac
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
21 transports moved from 91 Sea Zone to 92 Sea Zone
13 infantry moved from Morocco to 92 Sea Zone
5 artilleries moved from Morocco to 92 Sea Zone
16 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
7 artilleries moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
30 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
21 transports moved from 91 Sea Zone to 92 Sea Zone
13 infantry moved from Morocco to 92 Sea Zone
5 artilleries moved from Morocco to 92 Sea Zone
16 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
7 artilleries moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
30 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 12 Sea ZoneCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 21 transports
Italians defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 1 cruiser, 3 destroyers and 21 transports in 95 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 21 transports remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 12 artilleries and 30 infantry
Italians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 17 infantry
Americans roll dice for 12 artilleries and 30 infantry in Southern Italy, round 1 : 7/42 hits
Italians roll dice for 4 aaGuns, 4 artilleries and 17 infantry in Southern Italy, round 1 : 4/21 hits
4 aaGuns owned by the Italians , 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 12 artilleries and 26 infantry in Southern Italy, round 2 : 10/38 hits
Italians roll dice for 4 artilleries and 14 infantry in Southern Italy, round 2 : 2/18 hits
2 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 12 artilleries and 24 infantry in Southern Italy, round 3 : 11/36 hits
Italians roll dice for 4 artilleries and 4 infantry in Southern Italy, round 3 : 1/8 hits
4 artilleries owned by the Italians , 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans captures 7PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 12 artilleries and 23 infantry remaining. Battle score for attacker is 66
Casualties for Italians: 4 aaGuns, 4 artilleries and 17 infantry
Casualties for Americans: 7 infantry
Battle in Northern Italy
Americans attack with 3 armour and 9 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 3 armour and 9 infantry in Northern Italy, round 1 : 3/12 hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 1 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 armour and 9 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 12 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 12 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 12 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to South Australia
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
5 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
6 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 1 infantry
Northern Territory : 1 infantry
New South Wales : 1 artillery, 1 infantry and 2 mech_infantrys
South Australia : 1 infantry
Western Australia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Midway : 1 airfield
13 Sea Zone : 1 submarine
12 Sea Zone : 2 submarines
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Morocco : 2 aaGuns, 1 artillery and 2 infantry
Southern France : 7 infantry and 1 mech_infantry
Northern Italy : 1 flag, 3 armour, 1 factory_minor and 9 infantry
Southern Italy : 1 flag, 1 airfield, 12 artilleries, 1 factory_minor, 1 harbour and 23 infantry
95 Sea Zone : 1 cruiser, 2 destroyers and 21 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 34 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3.799
Median : 4.000
Variance : 1.761
Standard Deviation : 1.327
Total rolls : 189Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 34 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3.799
Median : 4.000
Variance : 1.761
Standard Deviation : 1.327
Total rolls : 189Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 5 infantry
Germans defend with 3 infantry
British roll dice for 2 cruisers in Holland Belgium, round 1 : 0/2 hits
British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 1 : 1/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to Tobruk
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag, 2 fighters
Libya : 1 flag
Southern Italy : 4 infantry
Ethiopia : 1 flag
Turkmenistan : 1 infantry
95 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Northwest Persia : 1 infantry
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
110 Sea Zone : 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 40 times
3 was rolled 32 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 46 times
Average roll : 3.754
Median : 4.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 211Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136 -
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - Italians
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movin’ it up
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I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern Poland to 115 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern Poland to 115 Sea ZoneCombat - ANZAC
Battle in 115 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 115 Sea Zone to PolandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
33 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Poland : 1 fighterProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Timguska : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 31 / 70
Russians : 33 / 45
Japanese : 82 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control
Here is what it states in the Victory Conditions…
“Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.”
But that is ok, we will know once Russia has her turn done.
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Actually it just told me that as I clicked done on the French turn summary to start Germany’s turn. Please open the French file up and click done to move to Germany’s turn to verify.
It was a very good game I think.
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yep, i checked the rules, u win. great game and ill post in the results
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yep, i checked the rules, u win. great game and ill post in the results
Thank you sir…great game to you as well. I was not sure japan would get it done before Europe fell
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up for another





