13L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+12), Gm2, no tech

  • 2007 AAR League

    shit, no map, ill repost

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Southern France to Northern Italy
                2 armour moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                21 transports moved from 91 Sea Zone to 92 Sea Zone
                13 infantry moved from Morocco to 92 Sea Zone
                5 artilleries moved from Morocco to 92 Sea Zone
                16 infantry moved from Morocco to 92 Sea Zone
                5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                7 artilleries moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
                30 infantry moved from 95 Sea Zone to Southern Italy
                12 artilleries moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 13 Sea Zone to 12 Sea Zone
                1 submarine moved from 25 Sea Zone to 12 Sea Zone
                2 fighters moved from Western United States to 12 Sea Zone

  • 2007 AAR League

    scramble?

  • 13

    yes, scramble fighter and tac

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Southern France to Northern Italy
                2 armour moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                21 transports moved from 91 Sea Zone to 92 Sea Zone
                13 infantry moved from Morocco to 92 Sea Zone
                5 artilleries moved from Morocco to 92 Sea Zone
                16 infantry moved from Morocco to 92 Sea Zone
                5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                7 artilleries moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
                30 infantry moved from 95 Sea Zone to Southern Italy
                12 artilleries moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 13 Sea Zone to 12 Sea Zone
                1 submarine moved from 25 Sea Zone to 12 Sea Zone
                2 fighters moved from Western United States to 12 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry moved from Southern France to Northern Italy
                2 armour moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                21 transports moved from 91 Sea Zone to 92 Sea Zone
                13 infantry moved from Morocco to 92 Sea Zone
                5 artilleries moved from Morocco to 92 Sea Zone
                16 infantry moved from Morocco to 92 Sea Zone
                5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                7 artilleries moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
                30 infantry moved from 95 Sea Zone to Southern Italy
                12 artilleries moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 13 Sea Zone to 12 Sea Zone
                1 submarine moved from 25 Sea Zone to 12 Sea Zone
                2 fighters moved from Western United States to 12 Sea Zone

    Combat - Americans
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Italians scrambles to create a battle in territory 95 Sea Zone
                Battle in 95 Sea Zone
                    Americans attack with 1 cruiser, 3 destroyers and 21 transports
                    Italians defend with 1 fighter and 1 tactical_bomber
                        Americans roll dice for 1 cruiser, 3 destroyers and 21 transports in 95 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Italians , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 cruiser, 2 destroyers and 21 transports remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 12 artilleries and 30 infantry
                    Italians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 17 infantry
                        Americans roll dice for 12 artilleries and 30 infantry in Southern Italy, round 1 :  7/42 hits
                        Italians roll dice for 4 aaGuns, 4 artilleries and 17 infantry in Southern Italy, round 1 :  4/21 hits
                        4 aaGuns owned by the Italians , 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 12 artilleries and 26 infantry in Southern Italy, round 2 :  10/38 hits
                        Italians roll dice for 4 artilleries and 14 infantry in Southern Italy, round 2 :  2/18 hits
                        2 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 12 artilleries and 24 infantry in Southern Italy, round 3 :  11/36 hits
                        Italians roll dice for 4 artilleries and 4 infantry in Southern Italy, round 3 :  1/8 hits
                        4 artilleries owned by the Italians , 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans captures 7PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 12 artilleries and 23 infantry remaining. Battle score for attacker is 66
                    Casualties for Italians: 4 aaGuns, 4 artilleries and 17 infantry
                    Casualties for Americans: 7 infantry
                Battle in Northern Italy
                    Americans attack with 3 armour and 9 infantry
                    Italians defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Americans roll dice for 3 armour and 9 infantry in Northern Italy, round 1 :  3/12 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 1 :  0/3 hits
                        2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                    Americans win, taking Northern Italy from Italians with 3 armour and 9 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in 12 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 2 submarines in 12 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters in 12 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 12 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 12 Sea Zone
                    Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 12 Sea Zone to Western United States
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Northern Territory to Western Australia
                1 infantry moved from Northern Territory to South Australia
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                1 artillery and 9 infantry placed in Eastern United States
                6 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Queensland : 1 infantry
        Northern Territory : 1 infantry
        New South Wales : 1 artillery, 1 infantry and 2 mech_infantrys
        South Australia : 1 infantry
        Western Australia : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Midway : 1 airfield
        13 Sea Zone : 1 submarine
        12 Sea Zone : 2 submarines
        10 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
        Morocco : 2 aaGuns, 1 artillery and 2 infantry
        Southern France : 7 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 3 armour, 1 factory_minor and 9 infantry
        Southern Italy : 1 flag, 1 airfield, 12 artilleries, 1 factory_minor, 1 harbour and 23 infantry
        95 Sea Zone : 1 cruiser, 2 destroyers and 21 transports
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        101 Sea Zone : 5 transports
        Brazil : 1 flag
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 34 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 34 times
                3 was rolled 30 times
                4 was rolled 33 times
                5 was rolled 29 times
                6 was rolled 44 times
            Average roll : 3.799
            Median : 4.000
            Variance : 1.761
            Standard Deviation : 1.327
            Total rolls : 189

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 4.135
            Median : 4.000
            Variance : 2.039
            Standard Deviation : 1.428
            Total rolls : 52

    Americans Combat
                1 was rolled 18 times
                2 was rolled 28 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 20 times
                6 was rolled 32 times
            Average roll : 3.676
            Median : 4.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 136

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 34 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 33 / 39
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 34 times
                3 was rolled 30 times
                4 was rolled 33 times
                5 was rolled 29 times
                6 was rolled 44 times
            Average roll : 3.799
            Median : 4.000
            Variance : 1.761
            Standard Deviation : 1.327
            Total rolls : 189

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 4.135
            Median : 4.000
            Variance : 2.039
            Standard Deviation : 1.428
            Total rolls : 52

    Americans Combat
                1 was rolled 18 times
                2 was rolled 28 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 20 times
                6 was rolled 32 times
            Average roll : 3.676
            Median : 4.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 136

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Southern France to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Southern France to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 5 infantry
                    Germans defend with 3 infantry
                        British roll dice for 2 cruisers in Holland Belgium, round 1 :  0/2 hits
                        British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 1 :  1/8 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 :  3/7 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 artillery moved from Persia to Iraq
                1 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Egypt
                1 armour moved from Iraq to Egypt
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Southern France to Tobruk
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                2 infantry placed in United Kingdom
                3 infantry placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Eastern United States : 1 artillery and 1 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag, 2 fighters
        Libya : 1 flag
        Southern Italy : 4 infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 infantry
        95 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 cruisers, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 40 times
                3 was rolled 32 times
                4 was rolled 37 times
                5 was rolled 34 times
                6 was rolled 46 times
            Average roll : 3.754
            Median : 4.000
            Variance : 1.567
            Standard Deviation : 1.252
            Total rolls : 211

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.647
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Italians Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 4.135
            Median : 4.000
            Variance : 2.039
            Standard Deviation : 1.428
            Total rolls : 52

    Americans Combat
                1 was rolled 18 times
                2 was rolled 28 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 20 times
                6 was rolled 32 times
            Average roll : 3.676
            Median : 4.000
            Variance : 1.304
            Standard Deviation : 1.142
            Total rolls : 136

  • 13

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - Italians

  • 13

    movin’ it up

  • 2007 AAR League

    @UnknownSoldier:

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

    i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Eastern Poland to 115 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Eastern Poland to 115 Sea Zone

    Combat - ANZAC
                Battle in 115 Sea Zone
                    ANZAC attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 115 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 115 Sea Zone to Poland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        33 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Poland : 1 fighter

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 45
        Japanese : 83 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :13

    Combat Move - French
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Timguska : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 33 / 45
        Japanese : 82 / 98
        Americans : 58 / 80
        Chinese : 0 / 0
        British : 36 / 36
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    @tcnance:

    @UnknownSoldier:

    I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated

    i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control

    Here is what it states in the Victory Conditions…

    “Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.”

    But that is ok, we will know once Russia has her turn done.

  • 13

    Actually it just told me that as I clicked done on the French turn summary to start Germany’s turn. Please open the French file up and click done to move to Germany’s turn to verify.

    It was a very good game I think.

  • 2007 AAR League

    yep, i checked the rules, u win. great game and ill post in the results

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