@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 4 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
1 armour moved from Kansu to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Szechwan to Kazakhstan
2 armour moved from West India to 79 Sea Zone
3 armour moved from India to Eastern Persia
3 armour moved from West India to Eastern Persia
1 bomber moved from India to 79 Sea Zone
1 bomber moved from India to 81 Sea Zone
2 armour and 2 transports moved from 79 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 armour moved from 72 Sea Zone to Tanganyika Territory
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 6 armour
British defend with 1 infantry
Japanese roll dice for 6 armour in Eastern Persia, round 1 : 4/6 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Yenisey, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Madagascar
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking French Madagascar from French, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking Tanganyika Territory from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 33 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 1 : 2/4 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 1 : 4/6 hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Hawaiian Islands, round 1 : 2/5 hits
3 fighters owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
Battle in 12 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 12 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 16 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Malaya to West India
1 bomber moved from 81 Sea Zone to Italian Somaliland
1 bomber moved from 79 Sea Zone to West India
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in India
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Shantung
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Territory Summary for Japanese :
Marshall Islands : 1 fighter
Shantung : 1 artillery, 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 5 artilleries, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag, 2 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 transport
34 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
26 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports
12 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 1 transport
54 Sea Zone : 1 flag
West India : 1 flag, 1 bomber and 1 tactical_bomber
Tanganyika Territory : 1 flag, 1 armour
French Madagascar : 1 flag, 1 armour
Italian Somaliland : 1 bomber
Eastern Persia : 1 flag, 6 armour
72 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 34 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 51 / 84
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 10 / 7
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
scramble?
shit, no map, ill repost
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
21 transports moved from 91 Sea Zone to 92 Sea Zone
13 infantry moved from Morocco to 92 Sea Zone
5 artilleries moved from Morocco to 92 Sea Zone
16 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
7 artilleries moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
30 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
scramble?
yes, scramble fighter and tac
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
21 transports moved from 91 Sea Zone to 92 Sea Zone
13 infantry moved from Morocco to 92 Sea Zone
5 artilleries moved from Morocco to 92 Sea Zone
16 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
7 artilleries moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
30 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
21 transports moved from 91 Sea Zone to 92 Sea Zone
13 infantry moved from Morocco to 92 Sea Zone
5 artilleries moved from Morocco to 92 Sea Zone
16 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 29 infantry and 21 transports moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
7 artilleries moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
12 artilleries, 30 infantry and 21 transports moved from 93 Sea Zone to 95 Sea Zone
30 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 3 destroyers and 21 transports
Italians defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 1 cruiser, 3 destroyers and 21 transports in 95 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 21 transports remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 12 artilleries and 30 infantry
Italians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 17 infantry
Americans roll dice for 12 artilleries and 30 infantry in Southern Italy, round 1 : 7/42 hits
Italians roll dice for 4 aaGuns, 4 artilleries and 17 infantry in Southern Italy, round 1 : 4/21 hits
4 aaGuns owned by the Italians , 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 12 artilleries and 26 infantry in Southern Italy, round 2 : 10/38 hits
Italians roll dice for 4 artilleries and 14 infantry in Southern Italy, round 2 : 2/18 hits
2 infantry owned by the Americans and 10 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 12 artilleries and 24 infantry in Southern Italy, round 3 : 11/36 hits
Italians roll dice for 4 artilleries and 4 infantry in Southern Italy, round 3 : 1/8 hits
4 artilleries owned by the Italians , 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans captures 7PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 12 artilleries and 23 infantry remaining. Battle score for attacker is 66
Casualties for Italians: 4 aaGuns, 4 artilleries and 17 infantry
Casualties for Americans: 7 infantry
Battle in Northern Italy
Americans attack with 3 armour and 9 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 3 armour and 9 infantry in Northern Italy, round 1 : 3/12 hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 1 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 armour and 9 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in 12 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 12 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 12 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to South Australia
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
5 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Queensland : 1 infantry
Northern Territory : 1 infantry
New South Wales : 1 artillery, 1 infantry and 2 mech_infantrys
South Australia : 1 infantry
Western Australia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Midway : 1 airfield
13 Sea Zone : 1 submarine
12 Sea Zone : 2 submarines
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Morocco : 2 aaGuns, 1 artillery and 2 infantry
Southern France : 7 infantry and 1 mech_infantry
Northern Italy : 1 flag, 3 armour, 1 factory_minor and 9 infantry
Southern Italy : 1 flag, 1 airfield, 12 artilleries, 1 factory_minor, 1 harbour and 23 infantry
95 Sea Zone : 1 cruiser, 2 destroyers and 21 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 34 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3.799
Median : 4.000
Variance : 1.761
Standard Deviation : 1.327
Total rolls : 189
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52
Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 34 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 34 times
3 was rolled 30 times
4 was rolled 33 times
5 was rolled 29 times
6 was rolled 44 times
Average roll : 3.799
Median : 4.000
Variance : 1.761
Standard Deviation : 1.327
Total rolls : 189
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52
Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 5 infantry
Germans defend with 3 infantry
British roll dice for 2 cruisers in Holland Belgium, round 1 : 0/2 hits
British roll dice for 3 fighters and 5 infantry in Holland Belgium, round 1 : 1/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to Tobruk
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag, 2 fighters
Libya : 1 flag
Southern Italy : 4 infantry
Ethiopia : 1 flag
Turkmenistan : 1 infantry
95 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Northwest Persia : 1 infantry
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
110 Sea Zone : 2 cruisers, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 31 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 40 times
3 was rolled 32 times
4 was rolled 37 times
5 was rolled 34 times
6 was rolled 46 times
Average roll : 3.754
Median : 4.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 211
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.135
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52
Americans Combat
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 32 times
Average roll : 3.676
Median : 4.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 136
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - Italians
movin’ it up
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Eastern Poland to 115 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Eastern Poland to 115 Sea Zone
Combat - ANZAC
Battle in 115 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 115 Sea Zone to Poland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
33 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Poland : 1 fighter
Production/PUs Summary :
Germans : 31 / 70
Russians : 32 / 45
Japanese : 83 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :13
Combat Move - French
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Timguska : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 31 / 70
Russians : 33 / 45
Japanese : 82 / 98
Americans : 58 / 80
Chinese : 0 / 0
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 10 / 10
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I think that means the Axis win since Japan has 6 VCs and will hold them for a full round without one being liberated
i dont think so……would be correct if italy wasnt under usa control, i think if u have 6 VC the axis win as long as germany and italy are not under allied control
Here is what it states in the Victory Conditions…
“Axis Victory: 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.”
But that is ok, we will know once Russia has her turn done.