@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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No comments = 9 AA misses and good rolls in France :roll:
Delaying the inevitable once again with good German dice -
Never mind - it doesn’t matter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 37 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Greece to Yugoslavia
Russians take Albania from Italians
Russians take Yugoslavia from Germans
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Turkey to Saudi Arabia
1 bomber moved from Russia to Bulgaria
1 bomber moved from Archangel to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Afghanistan to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 armour moved from Alexandria to Trans-JordanCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
6 infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 aaGun moved from Afghanistan to Kazakhstan
1 infantry moved from Turkey to Iraq
1 bomber moved from Bulgaria to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from 115 Sea Zone to Russia
1 bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 aaGun moved from Eastern Poland to BelarusPlace Units - Russians
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 71 PUs -
subm sz19?
ool if i get 1hit in sz36? -
36 lose sub first
19 subs do not submerge at first
Lose the destroyer first
If the destroyer is lost, then the submarines will submerge ASAP -
forgot to land my forces on java during combat. will you allow it?
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ABSOLUTELY, no question about it
If I had noticed that before, I would have pointed it out
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will roll it here;
attack;
Rolls: 4@2; Total Hits: 14@2: (5, 6, 2, 6)
defense;
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
rd2
attack;
Rolls: 4@2; Total Hits: 24@2: (5, 2, 1, 6)
defense;
Rolls: 1@2; Total Hits: 01@2: (3) -
weird sz19 didn’t give me option for sub to submerge, will need to edit my unit and yours back in!
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ignore last post. wrong sz. since you hit i’ll assume nothing needs to change
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Malaya
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Timguska to Yenisey
1 bomber moved from Japan to Yenisey
2 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Russians
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 artilleries, 1 cruiser, 2 infantry and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 1 : 0/2 hits
1 mech_infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Changing ownership of Sumatra from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Sumatra: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 19 Sea Zone to Japan
1 bomber moved from Yenisey to Timguska
3 infantry moved from Kansu to Timguska
1 aaGun and 7 infantry moved from Novosibirsk to Timguska
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Kansu
1 aaGun moved from Kweichow to Szechwan
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Chahar
3 infantry moved from Amur to Ulaanbaatar
6 infantry moved from Siberia to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in Manchuria
1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in India
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 41 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
won’t let me delete the 2 anz inf in java…
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I’m guessing you should have deleted them before changing ownership to Japan.
I’ll try changing ownership to ANZ, delete them, and change back - maybe that will work -
Nope - it’s confused now
I’ll try moving them during a movement phase and then deleting them
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Scramble to Zone 6?
You know, if it won’t let me remove the infantry on Sumatra during noncoms (forgot them during combat movement), I bet there will be a fight on ANZAC’s turn and then we can edit if Japanese units get destroyed
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Bump #3
One more 72 hour delay and I can call the game
Or did you want to go ahead and resign now? -
Bump #3
One more 72 hour delay and I can call the game
Or did you want to go ahead and resign now?Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
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scram all 3.
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@Infrastructure:
Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
When it’s a no doubter (has been for several rounds) and I’ve waited so many times for a scramble decision, kamikaze decision, or casualty choice, many times for multiple days?
You didn’t need to make a move between Wed and Fri, you just had to get on for a minute at some point and give me a scramble decision. That’s not a move.
I’m bumping because I am entitled to according to the league rules, and I think you are just dragging this game out forever. When Russia started pushing back long ago, it was over.
How in the world can the Axis win this game? I think you are wasting our time, so you bet I’m going to bump for the win.





