@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
hit done by accident.
map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs; 0 techTokens;
Americans buy 3 armour, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Malaya
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese, taking Philippines from Japanese with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Philippines to Paulau Island
1 bomber moved from Marianas to Queensland
1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Paulau Island to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Queensland to Northern Territory
Place Units - Americans
2 armour and 1 mech_infantry placed in Spain
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
If you want to use your last kamikaze in Z19 to try and save your sub and sink my destroyer, feel free to roll it before your Italy turn, and if you hit you can edit your sub back and remove my destroyer, and remove your kamikaze from inventory.
I will not need to make any changes if that happens.
I figure you want to save your kamikaze, but if I’m wrong, just go ahead and roll it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from French West Africa to 83 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter moved from Persia to Saudi Arabia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Saudi Arabia
1 artillery, 3 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3,5,1,3,1,4,1
Italians collect 3 PUs (8 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to Northern Territory
1 artillery and 3 infantry moved from South Australia to Northern Territory
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - French
French repair 6 damage on 6 factory_minors; Remaining resources: 11 PUs;
French buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Place Units - French
1 aaGun and 2 infantry placed in France
Turn Complete - French
French collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Spain does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
Rocket attack in Turkey does 2 damage to factory_minor owned by Russians
Rockets in Germany roll: 2
7 artilleries, 3 fighters and 25 infantry moved from Western Germany to France
2 tactical_bombers moved from Germany to France
4 fighters moved from Germany to France
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 2/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in France
Germans attack with 7 artilleries, 7 fighters, 25 infantry and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; British defend with 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys; Americans defend with 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
AA guns fire in France : 0/9 hits
Germans roll dice for 7 artilleries, 7 fighters, 25 infantry and 2 tactical_bombers in France, round 1 : 14/41 hits
French roll dice for 3 aaGuns, 3 armour, 2 artilleries, 5 fighters, 15 infantry and 7 mech_infantrys in France, round 1 : 14/32 hits
2 infantry owned by the British , 4 infantry owned by the French , 14 infantry owned by the Germans , 5 infantry owned by the Americans , 1 aaGun owned by the French and 2 aaGuns owned by the British lost in France
Germans roll dice for 7 artilleries, 7 fighters, 11 infantry and 2 tactical_bombers in France, round 2 : 10/27 hits
French roll dice for 3 armour, 2 artilleries, 5 fighters, 4 infantry and 7 mech_infantrys in France, round 2 : 6/21 hits
5 mech_infantrys owned by the Americans , 6 infantry owned by the Germans , 1 mech_infantry owned by the British and 4 infantry owned by the Americans lost in France
Germans roll dice for 7 artilleries, 7 fighters, 5 infantry and 2 tactical_bombers in France, round 3 : 13/21 hits
French roll dice for 3 armour, 2 artilleries, 5 fighters and 1 mech_infantry in France, round 3 : 6/11 hits
1 artillery owned by the Americans , 5 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 artillery owned by the British , 3 armour owned by the Americans , 4 fighters owned by the British , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 14PUs while taking French capital
Germans win, taking France from French with 6 artilleries, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 artillery and 25 infantry
Casualties for French: 1 aaGun, 1 fighter and 4 infantry
Casualties for British: 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
Non Combat Move - Germans
3 fighters moved from France to Western Germany
3 fighters moved from France to Germany
1 fighter moved from France to Western Germany
2 tactical_bombers moved from France to Germany
1 infantry moved from Sweden to Finland
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
1 fighter placed in Germany
1 artillery and 11 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,3,1,6,1,5,6,3
Germans collect 38 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
No comments = 9 AA misses and good rolls in France :roll:
Delaying the inevitable once again with good German dice
Never mind - it doesn’t matter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 37 PUs; 0 techTokens;
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 artillery moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Greece to Yugoslavia
Russians take Albania from Italians
Russians take Yugoslavia from Germans
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Turkey to Saudi Arabia
1 bomber moved from Russia to Bulgaria
1 bomber moved from Archangel to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Afghanistan to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 armour moved from Alexandria to Trans-Jordan
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
6 infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 aaGun moved from Afghanistan to Kazakhstan
1 infantry moved from Turkey to Iraq
1 bomber moved from Bulgaria to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from 115 Sea Zone to Russia
1 bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 aaGun moved from Eastern Poland to Belarus
Place Units - Russians
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 71 PUs
subm sz19?
ool if i get 1hit in sz36?
36 lose sub first
19 subs do not submerge at first
Lose the destroyer first
If the destroyer is lost, then the submarines will submerge ASAP
forgot to land my forces on java during combat. will you allow it?
ABSOLUTELY, no question about it
If I had noticed that before, I would have pointed it out
will roll it here;
attack;
Rolls: 4@2; Total Hits: 14@2: (5, 6, 2, 6)
defense;
Rolls: 2@2; Total Hits: 02@2: (5, 4)
rd2
attack;
Rolls: 4@2; Total Hits: 24@2: (5, 2, 1, 6)
defense;
Rolls: 1@2; Total Hits: 01@2: (3)
weird sz19 didn’t give me option for sub to submerge, will need to edit my unit and yours back in!