@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+12), Gm2, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 40 / 55
Russians : 25 / 26
Japanese : 76 / 91
Americans : 60 / 79
Chinese : 0 / 0
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.444
Median : 3.000
Variance : 1.523
Standard Deviation : 1.234
Total rolls : 45Null / Other
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.192
Median : 3.000
Variance : 1.760
Standard Deviation : 1.327
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Purchase Units - British
British buy 2 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Removing units owned by British from Denmark: 2 infantry
EDIT: Turning off Edit Mode
Battle in Denmark
Battle in Holland Belgium
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 : 4/7 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
3 mech_infantrys moved from Persia to West India
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
6 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Eastern United States : 1 artillery and 1 infantry
West India : 2 aaGuns, 2 armour, 1 fighter, 21 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Normandy Bordeaux : 1 fighter and 7 infantry
Southern France : 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 2 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
79 Sea Zone : 1 transport
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 flag
110 Sea Zone : 2 cruisers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 37 / 55
Russians : 25 / 26
Japanese : 76 / 91
Americans : 60 / 79
Chinese : 0 / 0
British : 41 / 42
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.364
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 55Null / Other
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 3.500
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.192
Median : 3.000
Variance : 1.760
Standard Deviation : 1.327
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 fighters and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Southern France, round 1 : 2/5 hits
Americans roll dice for 4 infantry in Southern France, round 1 : 4/4 hits
1 infantry owned by the British , 1 fighter owned by the Italians , 1 infantry owned by the Americans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 2 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 fighter and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 9 PUs; end with 11 PUs totalTerritory Summary for Italians :
Malta : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 19 infantry
97 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 37 / 55
Russians : 25 / 26
Japanese : 76 / 91
Americans : 60 / 79
Chinese : 0 / 0
British : 41 / 42
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
1 fighter moved from Russia to BelarusPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Belarus : 1 fighterProduction/PUs Summary :
Germans : 37 / 55
Russians : 25 / 26
Japanese : 72 / 91
Americans : 60 / 79
Chinese : 0 / 0
British : 41 / 42
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :11
Combat Move - French
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - French
Battle in Kazakhstan
French attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
French roll dice for 1 fighter and 1 infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 1 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Japanese lost in Kazakhstan
French win, taking Kazakhstan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Kansu : 1 infantry
Kazakhstan : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 37 / 55
Russians : 26 / 26
Japanese : 70 / 91
Americans : 60 / 79
Chinese : 1 / 0
British : 41 / 42
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Bulgaria
2 armour moved from Greater Southern Germany to Albania
1 mech_infantry moved from Greater Southern Germany to Albania
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Northern Italy to Eastern Poland
1 fighter moved from Northern Italy to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 3/7 hits
Russians roll dice for 4 infantry in Eastern Poland, round 1 : 1/4 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Bulgaria
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 1 : 1/3 hits
British roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Albania, round 1 : 1/3 hits
British roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 1 : 2/5 hits
Americans roll dice for 2 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 aaGun, 2 armour, 3 artilleries and 16 infantry moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from Germany to Poland
5 armour moved from Novgorod to Poland
1 aaGun, 8 artilleries and 10 infantry moved from Novgorod to Karelia
2 artilleries and 1 infantry moved from Norway to Finland
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 armour moved from Greater Southern Germany to Romania
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to RomaniaPlace Units - Germans
1 fighter and 9 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 1 aaGun, 1 armour, 1 fighter and 2 tactical_bombers
Poland : 5 armour, 2 artilleries and 2 infantry
Germany : 1 factory_major and 6 infantry
Holland Belgium : 1 artillery
Albania : 2 armour and 1 mech_infantry
Karelia : 1 flag, 1 aaGun, 8 artilleries and 10 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 armour and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser, 1 submarine and 2 transports
Bulgaria : 1 flag, 2 armour and 1 mech_infantry
Finland : 1 flag, 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 25 / 26
Japanese : 70 / 91
Americans : 57 / 79
Chinese : 1 / 0
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 10 / 11
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 infantry moved from Western Ukraine to Eastern Poland
6 artilleries moved from Belarus to Eastern Poland
2 armour moved from Belarus to Eastern Poland
17 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Belarus to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 10 artilleries, 2 fighters, 25 infantry and 4 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 10 artilleries, 2 fighters, 25 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 16/43 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 10 artilleries, 2 fighters, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters moved from Eastern Poland to Bryansk
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Bryansk
5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
Archangel : 1 infantry
Eastern Poland : 2 aaGuns, 2 armour, 10 artilleries, 24 infantry and 4 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries and 1 factory_major
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 41 / 55
Russians : 30 / 30
Japanese : 69 / 91
Americans : 57 / 79
Chinese : 1 / 0
British : 36 / 42
UK_Pacific : 2 / 0
Italians : 10 / 11
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.915
Median : 3.000
Variance : 1.717
Standard Deviation : 1.310
Total rolls : 47Germans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.860
Median : 3.000
Variance : 2.024
Standard Deviation : 1.423
Total rolls : 43 -
any scramble orders out of Hawaii?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries moved from 79 Sea Zone to West India
2 infantry moved from 79 Sea Zone to West India
11 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from India to West India
1 armour moved from Burma to West India
2 bombers moved from Kweichow to West India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
3 armour moved from Kweichow to KansuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 : 0/3 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 3 armour
French defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the French lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour
French defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 1 : 4/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 1 aaGun, 1 artillery, 2 fighters and 4 infantry in Hawaiian Islands, round 1 : 4/7 hits
1 aaGun owned by the Americans , 2 infantry owned by the Japanese , 3 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in West India
Japanese attack with 12 armour, 5 artilleries, 2 bombers, 4 infantry and 6 mech_infantrys
British defend with 2 aaGuns, 2 armour, 1 fighter, 21 infantry and 4 mech_infantrys
AA guns fire in West India : 0/2 hits
Japanese roll dice for 12 armour, 5 artilleries, 2 bombers, 4 infantry and 6 mech_infantrys in West India, round 1 : 13/29 hits
UK_Pacific roll dice for 2 aaGuns, 2 armour, 1 fighter, 21 infantry and 4 mech_infantrys in West India, round 1 : 9/28 hits
11 infantry owned by the British , 4 infantry owned by the Japanese , 2 aaGuns owned by the British and 5 mech_infantrys owned by the Japanese lost in West India
Japanese roll dice for 12 armour, 5 artilleries, 2 bombers and 1 mech_infantry in West India, round 2 : 10/20 hits
UK_Pacific roll dice for 2 armour, 1 fighter, 10 infantry and 4 mech_infantrys in West India, round 2 : 9/17 hits
10 infantry owned by the British , 3 armour owned by the Japanese , 5 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
Japanese roll dice for 9 armour and 2 bombers in West India, round 3 : 4/11 hits
UK_Pacific roll dice for 2 armour, 1 fighter and 4 mech_infantrys in West India, round 3 : 3/7 hits
3 armour owned by the Japanese and 4 mech_infantrys owned by the British lost in West India
Japanese roll dice for 6 armour and 2 bombers in West India, round 4 : 5/8 hits
UK_Pacific roll dice for 2 armour and 1 fighter in West India, round 4 : 1/3 hits
2 armour owned by the British , 1 armour owned by the Japanese and 1 fighter owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 5 armour and 2 bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 7 armour, 5 artilleries, 4 infantry and 6 mech_infantrys
Casualties for British: 2 aaGuns, 2 armour, 1 fighter, 21 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 bombers moved from West India to India
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 26 Sea Zone to Marshall Islands
1 carrier moved from 26 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 destroyer and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
3 armour placed in India
1 destroyer placed in 37 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
2 transports placed in 6 Sea Zone
Japanese undo move 3.
1 transport placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 tactical_bomber placed in MalayaTurn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Marshall Islands : 1 fighter
Shantung : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 3 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 armour and 2 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 4 transports
16 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
6 Sea Zone : 3 transports
54 Sea Zone : 1 flag
West India : 1 flag, 5 armour
Novosibirsk : 1 flag
79 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 55
Russians : 29 / 30
Japanese : 77 / 89
Americans : 57 / 79
Chinese : 0 / 0
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 10 / 11
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble?
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there is no map attached
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ok, i cant remember what i did……usa turn coming up
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
7 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 95 Sea Zone -
scramble
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no scramble sir
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
7 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
7 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 7 artilleries, 17 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 7 artilleries, 17 infantry and 1 mech_infantry in Southern France, round 1 : 11/25 hits
Germans roll dice for 2 infantry in Southern France, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 7 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
10 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
11 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
11 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Normandy Bordeaux
2 fighters and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6,3,5,2,6,4,2,1,5,4,6
Americans collect 63 PUs (1 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Northern Territory : 4 infantry
New South Wales : 1 infantry and 2 mech_infantrys
South Australia : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
25 Sea Zone : 1 destroyer and 1 submarine
13 Sea Zone : 1 submarine
12 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 2 aaGuns, 5 artilleries and 29 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 2 infantry
112 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 21 transportsProduction/PUs Summary :
Germans : 38 / 55
Russians : 29 / 30
Japanese : 77 / 89
Americans : 64 / 84
Chinese : 0 / 0
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 6 / 11
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.513
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese





