@Amon-Sul turn complete!
Whackamatt (axis) vs. captain walker (allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_majorProduction/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 13
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 fighters moved from Northern Italy to Southern ItalyNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to 39 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to India
1 bomber moved from 42 Sea Zone to Queensland
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Borneo : 2 infantry
Queensland : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 bomber, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by French to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - French
Territory Summary for French :
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
This game isn’t letting me do some of my NCM’s so I’ve been editing them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 46 PUs;
Turning on Edit Mode
EDIT: Removing units owned by French from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 10 infantry and 7 transports moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 10 infantry moved from 105 Sea Zone to Spain
2 submarines moved from 114 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Germany
3 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Western Germany to United Kingdom
3 artilleries and 1 infantry moved from Baltic States to BelarusCombat - Germans
Battle in Spain
Germans attack with 1 artillery and 13 infantry
Americans defend with 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Germans win, taking Spain from Americans with 1 artillery and 11 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Battle in Belarus
Germans attack with 3 artilleries and 1 infantry
Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
1 artillery owned by the Germans retreated to Baltic States
Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 carrier and 2 destroyers
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 destroyers
EDIT: Turning off Edit Mode
1 infantry moved from Germany to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in United Kingdom
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,4
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
I edited the French move back. The game is right. You probably didn’t notice, but I purchased an Italian destroyer. You can’t move your French destroyer into combat during the NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 6 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
2 armour and 1 mech_infantry moved from Belarus to Baltic States
5 artilleries and 1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
9 artilleries and 5 infantry moved from Slovakia Hungary to Germany
2 armour moved from Slovakia Hungary to Germany
6 armour moved from Romania to Germany
3 armour and 1 mech_infantry moved from Yugoslavia to Germany
2 bombers moved from Romania to Germany
4 fighters and 1 tactical_bomber moved from Novgorod to Germany
2 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Germany
3 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 13 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 4 artilleries, 1 factory_major, 13 infantry and 1 mech_infantry
Russians roll dice for 13 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 1 : 16/36 hits
Germans roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Germany, round 1 : 7/19 hits
5 infantry owned by the Russians , 13 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Germany
Russians roll dice for 13 armour, 9 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber in Germany, round 2 : 10/29 hits
Germans roll dice for 1 armour and 2 artilleries in Germany, round 2 : 1/3 hits
1 armour owned by the Germans , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Germany
Russians captures 48PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 13 armour, 8 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 5 infantry and 2 mech_infantrysNon Combat Move - Russians
2 bombers moved from Germany to Romania
4 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Albania to Yugoslavia
2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Vologda
4 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Timguska to Yenisey
3 armour and 2 mech_infantrys moved from Ukraine to RomaniaPlace Units - Russians
6 armour and 4 mech_infantrys placed in Russia
1 artillery and 2 mech_infantrys placed in Volgograd
1 artillery and 1 tactical_bomber placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Russians collect 64 PUs; end with 112 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 117 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 141 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 151 PUsTerritory Summary for Russians :
Chahar : 1 artillery and 1 infantry
Yenisey : 2 infantry
Amur : 1 infantry
Buryatia : 1 aaGun
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Slovakia Hungary : 1 flag, 2 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
Romania : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Poland : 1 flag, 5 artilleries and 4 infantry
Germany : 1 flag, 13 armour, 8 artilleries and 1 factory_minor
Albania : 1 flag
Baltic States : 2 armour and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 4 mech_infantrys
Vologda : 1 armour
Volgograd : 1 artillery, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 tactical_bomber
Turkey : 1 flag
Saudi Arabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag, 3 artilleries and 3 infantry
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 36 / 0
Russians : 64 / 151
Japanese : 36 / 42
Americans : 62 / 87
Chinese : 13 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
I concede, sir! I never recovered from my Round 8 whoopings. Would have been a different game had I destroyed the Atlantic fleet and survived with a navy. Had to spend too much thereafter to rebuild instead of putting boots on the ground vs. Russia.
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You know…you had a very sound strategy going there in the early rounds. I almost conceded since Uk was out and all the US was doing was trading Spain every round.
But I had strong Russian forces so I held out until I could merge my two stacks of infantry and artillery. Even after I did that the game was close…Germany just couldn’t build enough in time to stop the Russian armor though.
Thank you for a very good game! -
i think the bad luck for Japan didn’t help either. I’ve won with this strategy in the Pacific. The US gets so distracted by the UK loss, that they don’t spend much in the Pacific. But, without Japan threatening and the loss of the German navy, it was over.





