Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from French Indo China to 41 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Amur to Sakha
1 armour moved from Manchuria to Sakha
1 infantry moved from Chahar to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 16 Sea Zone to 6 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter and 4 infantry
British defend with 1 artillery and 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 armour and 3 infantry
Japanese win, taking Sakha from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Spain, round 1 : 4/11 hits
Italians roll dice for 1 armour and 1 artillery in Spain, round 1 : 2/2 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Spain
Americans win, taking 26 Sea Zone from Japanese, taking Spain from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
British Columbia : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
1 Sea Zone : 1 flag
Central United States : 1 factory_minor
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Alberta Saskatchewan Manitoba : 1 flag
Gibraltar : 1 flag, 1 airfield, 2 bombers, 1 fighter and 1 harbour
Chile : 1 flag
93 Sea Zone : 1 flag, 2 submarines
Argentina : 1 flag
101 Sea Zone : 1 destroyer and 4 transports
Brazil : 1 flag, 1 infantry
Venezuela : 1 flag
Spain : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 4 infantry
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 40 / 42
Americans : 64 / 87
Chinese : 10 / 17
British : 22 / 0
UK_Pacific : 15 / 12
Italians : 11 / 13
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield and 3 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 1 : 1/6 hits
Japanese roll dice for 3 infantry in Kwangsi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield, 2 artilleries and 2 infantry
Kiangsi : 1 flag, 1 infantry
Yunnan : 2 artilleries and 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 12
Italians : 11 / 13
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
1 infantry moved from Siam to French Indo China
1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters and 5 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 1 : 4/10 hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in French Indo China, round 1 : 3/8 hits
3 infantry owned by the British and 4 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
retreated to French Indo China
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Eastern Persia
Turn Complete - British
Territory Summary for British :
Yunnan : 1 aaGun, 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Burma : 2 infantry
India : 1 airfield, 1 bomber, 1 harbour and 4 infantry
Malaya : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 artillery and 1 infantry
Afghanistan : 1 flag
Mozambique : 1 flag
106 Sea Zone : 1 flag
Angola : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 mech_infantry
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 0
Italians : 11 / 13
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 13
ANZAC : 17 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 fighters moved from Northern Italy to Southern Italy
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to 39 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to India
1 bomber moved from 42 Sea Zone to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Borneo : 2 infantry
Queensland : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 bomber, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by French to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - French
Territory Summary for French :
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 53
Russians : 55 / 79
Japanese : 38 / 42
Americans : 64 / 87
Chinese : 12 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
This game isn’t letting me do some of my NCM’s so I’ve been editing them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 46 PUs;
Turning on Edit Mode
EDIT: Removing units owned by French from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 15 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 10 infantry and 7 transports moved from 113 Sea Zone to 105 Sea Zone
1 artillery and 10 infantry moved from 105 Sea Zone to Spain
2 submarines moved from 114 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Germany
3 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Western Germany to United Kingdom
3 artilleries and 1 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Spain
Germans attack with 1 artillery and 13 infantry
Americans defend with 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Germans win, taking Spain from Americans with 1 artillery and 11 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Battle in Belarus
Germans attack with 3 artilleries and 1 infantry
Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
1 artillery owned by the Germans retreated to Baltic States
Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 carrier and 2 destroyers
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 destroyers
EDIT: Turning off Edit Mode
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in United Kingdom
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,4
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
I edited the French move back. The game is right. You probably didn’t notice, but I purchased an Italian destroyer. You can’t move your French destroyer into combat during the NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 6 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
2 armour and 1 mech_infantry moved from Belarus to Baltic States
5 artilleries and 1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
9 artilleries and 5 infantry moved from Slovakia Hungary to Germany
2 armour moved from Slovakia Hungary to Germany
6 armour moved from Romania to Germany
3 armour and 1 mech_infantry moved from Yugoslavia to Germany
2 bombers moved from Romania to Germany
4 fighters and 1 tactical_bomber moved from Novgorod to Germany
2 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Germany
3 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 13 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 4 artilleries, 1 factory_major, 13 infantry and 1 mech_infantry
Russians roll dice for 13 armour, 9 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 1 : 16/36 hits
Germans roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Germany, round 1 : 7/19 hits
5 infantry owned by the Russians , 13 infantry owned by the Germans , 2 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Germany
Russians roll dice for 13 armour, 9 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber in Germany, round 2 : 10/29 hits
Germans roll dice for 1 armour and 2 artilleries in Germany, round 2 : 1/3 hits
1 armour owned by the Germans , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Germany
Russians captures 48PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 13 armour, 8 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 5 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 bombers moved from Germany to Romania
4 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Albania to Yugoslavia
2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Vologda
4 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Timguska to Yenisey
3 armour and 2 mech_infantrys moved from Ukraine to Romania
Place Units - Russians
6 armour and 4 mech_infantrys placed in Russia
1 artillery and 2 mech_infantrys placed in Volgograd
1 artillery and 1 tactical_bomber placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Russians collect 64 PUs; end with 112 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 117 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 141 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 151 PUs
Territory Summary for Russians :
Chahar : 1 artillery and 1 infantry
Yenisey : 2 infantry
Amur : 1 infantry
Buryatia : 1 aaGun
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Slovakia Hungary : 1 flag, 2 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
Romania : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Poland : 1 flag, 5 artilleries and 4 infantry
Germany : 1 flag, 13 armour, 8 artilleries and 1 factory_minor
Albania : 1 flag
Baltic States : 2 armour and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 4 mech_infantrys
Vologda : 1 armour
Volgograd : 1 artillery, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 tactical_bomber
Turkey : 1 flag
Saudi Arabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 infantry
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag, 3 artilleries and 3 infantry
Finland : 1 flag, 1 armour
Production/PUs Summary :
Germans : 36 / 0
Russians : 64 / 151
Japanese : 36 / 42
Americans : 62 / 87
Chinese : 13 / 18
British : 22 / 0
UK_Pacific : 15 / 13
Italians : 11 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
I concede, sir! I never recovered from my Round 8 whoopings. Would have been a different game had I destroyed the Atlantic fleet and survived with a navy. Had to spend too much thereafter to rebuild instead of putting boots on the ground vs. Russia.
You know…you had a very sound strategy going there in the early rounds. I almost conceded since Uk was out and all the US was doing was trading Spain every round.
But I had strong Russian forces so I held out until I could merge my two stacks of infantry and artillery. Even after I did that the game was close…Germany just couldn’t build enough in time to stop the Russian armor though.
Thank you for a very good game!
i think the bad luck for Japan didn’t help either. I’ve won with this strategy in the Pacific. The US gets so distracted by the UK loss, that they don’t spend much in the Pacific. But, without Japan threatening and the loss of the German navy, it was over.