13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • Hey,
    I can access game withy phone but no map if u want to describe battle…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, good - sure, I can do that

    Off Palau you have 1 transport, 2 carriers, 2 tacs, and 2 fighters

    I attacked with 3 fighters and a heavy from the Carolines, and scored 3 hits
    ANZAC can attack the sea zone later with 1 sub, 2 destroyers, and 2 fighters
    USA controls Palau and you have no carriers in adjacent zones, so your fighters/tacs have no where else to land

    I would guess you lose 2 tacs and damage a carrier, but maybe you want to dare me to go another round


  • Yeah DMg Carr two tacts
    Thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well it was the right choice, because you wiped me out in 1 round.  If you had taken a 2nd hit to the carrier a plane would have been lost automatically

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 1 armour, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Southern France to France
                      French take France from Germans
                1 infantry moved from Tunisia to Algeria
                2 armour moved from Spain to France
                1 mech_infantry moved from Normandy Bordeaux to France
                5 infantry and 2 mech_infantrys moved from Southern France to France
                1 bomber and 3 fighters moved from Caroline Islands to 34 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for Americans: 1 bomber and 3 fighters

    Non Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 14 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 4 infantry moved from Spain to Southern France
                1 infantry moved from Turkey to Northwest Persia
                1 bomber moved from Western United States to Caroline Islands
                2 infantry moved from Queensland to Northern Territory
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Spain
                4 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 fighter moved from Kazakhstan to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq

    Combat - British
                Battle in Norway
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British win, taking Iraq from Japanese with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 armour moved from Alexandria to Trans-Jordan
                1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Iraq to Northwest Persia
                3 fighters moved from Holland Belgium to France
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Saudi Arabia to Persia

    Place Units - British
                3 infantry placed in Saudi Arabia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,1,1,6
                British collect 40 PUs (4 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 4 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,1,3,5,4
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 non-sub hits off Palau
    Need casualty choice


  • lose dmgd carr and 1 ftr.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 34 Sea Zone
                    ANZAC attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 2 carriers, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the ANZAC Submerged
                    Japanese win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 carriers, 1 fighter and 1 transport
                    Casualties for ANZAC: 2 destroyers and 2 fighters
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from South Australia to Western Australia
                1 aaGun moved from Queensland to South Australia
                1 armour moved from Queensland to Western Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 artillery
                EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
                EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 armour
                EDIT: Removing units owned by ANZAC from Queensland: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total


  • so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss.  Good to see the luck continues…
    :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss.  Good to see the luck continues…
    :roll:

    Yeah, that was nice, after I completely whiffed and you hit me twice in the 2nd round and it was looking like a complete disaster

    I see the complaining continues…
    Your 2 loaded carriers had no business surviving that 1/2 punch from USA/ANZ.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You should be glad you destroyed everything but the sub.  I paid the price with USA and ANZ both.  Remember when you wiped me out in a single round and the heavy didn’t get to fire a second time?

    No, because you only mention the things that go against you, even if it’s just PART of a battle.  So ready to be done playing you, mac.  Now’s a good time for you to resign… that was quite a blow…  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Have you even once acknowledged when you got lucky?  I’m really sick of your whining, man.
    It was a huge setback what happened to me in Z113 firing blanks and then getting ripped by you.  Let to France falling hard (you wouldn’t have even attacked it if 113 had went OK for me) and that has major repercussions.  Not only you raiding the IPC’s but I can’t build in Normandy or South France nor collect from them.  I’m in such a commanding position in the game it didn’t really matter, but man is it irritating when an opponent whines about most of the die roll thats go below the median for them, and never acknowledge when they get lucky themselves.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I assume most of the frustration is from being behind all game, and whenever a dice roll goes less than you hope for, you’re feeling even more behind the 8-ball, and I understand that.  But it’s not good sportsmanship.


  • I see the propaganda leaflets dropped in the millions may have been a waste a money.
    You are correct.  I read only the end of the battle of my phone and over reacted.  Probably best for all involved if I finish the game with only necessary communiation. 
    I don’t think putting you on tilt will save me this game…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    :-)
    Appreciate the explanation - makes more sense now


  • I meant to bomb the factory not the airfield in france.  I will edit, let me know if it’s an issue.

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