13L G40 Capt Walker (allies) vs seththenewb (axis)


  • WOW, your aa gun went 3/3 . .  rip 3 fighters  :x

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
                2 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                1 armour moved from Southern France to Northern Italy
                2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 bomber moved from Queensland to 22 Sea Zone
                1 bomber moved from Queensland to 23 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 22 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 23 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Tobruk

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Normandy Bordeaux to Southern France
                2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 bomber moved from 23 Sea Zone to Caroline Islands
                1 bomber moved from 22 Sea Zone to Caroline Islands
                1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 armour placed in Southern France
                Americans undo move 1.
                1 artillery and 2 infantry placed in Southern France
                2 armour and 1 fighter placed in Normandy Bordeaux
                Americans undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Southern France
                5 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 bombers and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        34 Sea Zone : 1 destroyer
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
        22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        10 Sea Zone : 1 destroyer and 2 submarines
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Morocco : 2 artilleries and 6 infantry
        Normandy Bordeaux : 1 flag, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag, 2 infantry
        Tobruk : 1 flag, 1 artillery and 3 infantry
        Northern Italy : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
        96 Sea Zone : 1 destroyer and 2 transports
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 13 / 0
        Japanese : 53 / 61
        Americans : 63 / 83
        Chinese : 8 / 9
        British : 29 / 39
        UK_Pacific : 2 / 0
        Italians : 11 / 16
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Yunnan : 4 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 13 / 0
        Japanese : 52 / 61
        Americans : 63 / 83
        Chinese : 9 / 9
        British : 29 / 39
        UK_Pacific : 2 / 0
        Italians : 11 / 16
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 1 :  2/6 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 1 :  0/3 hits
                        3 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    39 Sea Zone : 1 destroyer
        West India : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 aaGun, 1 armour, 1 artillery and 4 infantry
        Holland Belgium : 1 flag, 1 artillery and 2 infantry
        Ethiopia : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 transport
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 61 / 92
        Russians : 13 / 0
        Japanese : 52 / 61
        Americans : 63 / 83
        Chinese : 9 / 9
        British : 32 / 32
        UK_Pacific : 2 / 0
        Italians : 11 / 16
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry for the delay. I got used to you taking awhile and I just assumed I was waiting for you again . .  . whoops!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                3 infantry moved from Syria to Trans-Jordan
                1 armour moved from Syria to Trans-Jordan
                1 artillery moved from Syria to 99 Sea Zone
                1 artillery and 4 infantry moved from Greece to 99 Sea Zone
                1 mech_infantry moved from Syria to 99 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from 99 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 fighter and 3 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British win with 6 armour, 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for British: 1 bomber and 3 infantry
                    Casualties for Italians: 2 artilleries, 5 infantry and 1 mech_infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 2 transports
                    Italians win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer and 2 transports

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 carrier, 1 cruiser and 2 destroyers moved from 99 Sea Zone to 95 Sea Zone
                1 fighter moved from Trans-Jordan to Iraq

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total


  • Feel free to edit any of the 4 hits I got on you. I figured you’d want to save the best D and maybe the aussie’s in case you thought about doing a suicidal charge to delay/stop the blitz that’s coming next turn.


  • FYI, I’ll be camping this weekend. We head out at 5 am tomorrow, so I won’t be posting Fri-Sun and maybe even into Monday as well. Depends on when we get back Monday and how tired I am.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 2 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 92
        Russians : 13 / 0
        Japanese : 49 / 61
        Americans : 63 / 83
        Chinese : 9 / 9
        British : 31 / 32
        UK_Pacific : 2 / 0
        Italians : 12 / 12
        ANZAC : 20 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 fighter moved from Malta to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 4 transports
                        4 transports owned by the Italians lost in 98 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Italians: 4 transports

    Non Combat Move - French
                1 fighter moved from 98 Sea Zone to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        Normandy Bordeaux : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 92
        Russians : 13 / 0
        Japanese : 49 / 61
        Americans : 63 / 83
        Chinese : 9 / 9
        British : 31 / 32
        UK_Pacific : 2 / 0
        Italians : 12 / 12
        ANZAC : 20 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    I hope you had a good holiday weekend…my Brits are ready for the blitz!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                12 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers moved from Syria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
                1 armour, 1 artillery and 4 infantry moved from France to Southern France
                1 armour, 1 artillery and 1 infantry moved from France to Northern Italy
                2 fighters moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern France
                1 bomber moved from Southern Italy to Southern France
                2 bombers moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 artillery, 1 infantry and 1 mech_infantry moved from France to Northern Italy
                1 armour moved from Russia to Kazakhstan
                      Germans take Samara from Russians

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
                    Americans defend with 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
                    Germans win, taking Northern Italy from Americans with 3 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                Battle in Southern France
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 artillery and 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Egypt
                    Germans attack with 13 armour, 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 fighter; British defend with 6 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Egypt from British with 5 armour and 3 bombers remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 8 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 6 armour, 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                3 bombers moved from Egypt to Greece
                1 tactical_bomber moved from Caucasus to Southern Italy
                2 fighters moved from Northern Italy to Western Germany
                1 fighter moved from Southern France to France
                6 mech_infantrys moved from Western Germany to France
                1 bomber moved from Southern France to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                5 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                2 infantry moved from Caucasus to Northwest Persia
                2 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 infantry placed in France
                1 artillery and 5 infantry placed in Western Germany
                Germans undo move 1.
                Germans undo move 1.
                1 artillery and 2 infantry placed in France
                3 armour, 1 artillery and 6 infantry placed in Western Germany
                3 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs


  • Axis have met victory conditions. You have one round to retake at least one VC in Europe.

  • 23 21 20 19 17 16 15 13

    I don’t see the allies doing that…I’ll report the results.
    Good game!


  • Good game man! And yeah, it was a pretty fun game. We’ll have to do it again at some point.

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