Please used J-5 with edited NCM. Moved a sub from 21 to 36.
13L G40 Capt Walker (allies) vs seththenewb (axis)
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WOW, your aa gun went 3/3 . . rip 3 fighters :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 2 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 bomber moved from Queensland to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in TobrukNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
3 armour placed in Southern France
Americans undo move 1.
1 artillery and 2 infantry placed in Southern France
2 armour and 1 fighter placed in Normandy Bordeaux
Americans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Southern France
5 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 bombers and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Morocco : 2 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 2 infantry
Tobruk : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
96 Sea Zone : 1 destroyer and 2 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 64 / 92
Russians : 13 / 0
Japanese : 53 / 61
Americans : 63 / 83
Chinese : 8 / 9
British : 29 / 39
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Yunnan : 4 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 64 / 92
Russians : 13 / 0
Japanese : 52 / 61
Americans : 63 / 83
Chinese : 9 / 9
British : 29 / 39
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
British roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
2 armour and 1 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
39 Sea Zone : 1 destroyer
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Normandy Bordeaux : 1 aaGun, 1 armour, 1 artillery and 4 infantry
Holland Belgium : 1 flag, 1 artillery and 2 infantry
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
81 Sea Zone : 1 transport
91 Sea Zone : 1 transport
110 Sea Zone : 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 61 / 92
Russians : 13 / 0
Japanese : 52 / 61
Americans : 63 / 83
Chinese : 9 / 9
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the delay. I got used to you taking awhile and I just assumed I was waiting for you again . . . whoops!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 infantry moved from Syria to Trans-Jordan
1 armour moved from Syria to Trans-Jordan
1 artillery moved from Syria to 99 Sea Zone
1 artillery and 4 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Syria to 99 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
British win with 6 armour, 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 bomber and 3 infantry
Casualties for Italians: 2 artilleries, 5 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 2 transportsNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 2 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to IraqPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
Feel free to edit any of the 4 hits I got on you. I figured you’d want to save the best D and maybe the aussie’s in case you thought about doing a suicidal charge to delay/stop the blitz that’s coming next turn.
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FYI, I’ll be camping this weekend. We head out at 5 am tomorrow, so I won’t be posting Fri-Sun and maybe even into Monday as well. Depends on when we get back Monday and how tired I am.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 61 / 92
Russians : 13 / 0
Japanese : 49 / 61
Americans : 63 / 83
Chinese : 9 / 9
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 12 / 12
ANZAC : 20 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 fighter moved from Malta to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 4 transports
4 transports owned by the Italians lost in 98 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Italians: 4 transportsNon Combat Move - French
1 fighter moved from 98 Sea Zone to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
Normandy Bordeaux : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 92
Russians : 13 / 0
Japanese : 49 / 61
Americans : 63 / 83
Chinese : 9 / 9
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 12 / 12
ANZAC : 20 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I hope you had a good holiday weekend…my Brits are ready for the blitz!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Iraq to Egypt
12 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
1 armour, 1 artillery and 4 infantry moved from France to Southern France
1 armour, 1 artillery and 1 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern France
1 bomber moved from Southern Italy to Southern France
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from France to Northern Italy
1 armour moved from Russia to Kazakhstan
Germans take Samara from RussiansCombat - Germans
Battle in Northern Italy
Germans attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Americans defend with 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
Germans win, taking Northern Italy from Americans with 3 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Battle in Kazakhstan
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Egypt
Germans attack with 13 armour, 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 fighter; British defend with 6 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Egypt from British with 5 armour and 3 bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Germans: 8 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 6 armour, 1 artillery, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 bombers moved from Egypt to Greece
1 tactical_bomber moved from Caucasus to Southern Italy
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Southern France to France
6 mech_infantrys moved from Western Germany to France
1 bomber moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
5 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
3 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
1 artillery and 2 infantry placed in France
3 armour, 1 artillery and 6 infantry placed in Western Germany
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
Axis have met victory conditions. You have one round to retake at least one VC in Europe.
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I don’t see the allies doing that…I’ll report the results.
Good game! -
Good game man! And yeah, it was a pretty fun game. We’ll have to do it again at some point.





