No intercept
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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crappy luck continues… :cry:
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@Infrastructure:
id you want it in tsinghai?
No, thanks. You still had to move in with at least 1 infantry to take it - I have to pay for my mistakes
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@Infrastructure:
crappy luck continues… :cry:
:? Didn’t look too crappy to me
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shouldn’t have lost a ftr in palau… I’ll try to stop complaining.
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Need casualty choice off Palau
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Hey,
I can access game withy phone but no map if u want to describe battle… -
Oh, good - sure, I can do that
Off Palau you have 1 transport, 2 carriers, 2 tacs, and 2 fighters
I attacked with 3 fighters and a heavy from the Carolines, and scored 3 hits
ANZAC can attack the sea zone later with 1 sub, 2 destroyers, and 2 fighters
USA controls Palau and you have no carriers in adjacent zones, so your fighters/tacs have no where else to landI would guess you lose 2 tacs and damage a carrier, but maybe you want to dare me to go another round
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Yeah DMg Carr two tacts
Thanks -
Well it was the right choice, because you wiped me out in 1 round. If you had taken a 2nd hit to the carrier a plane would have been lost automatically
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 1 armour, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
1 infantry moved from Tunisia to Algeria
2 armour moved from Spain to France
1 mech_infantry moved from Normandy Bordeaux to France
5 infantry and 2 mech_infantrys moved from Southern France to France
1 bomber and 3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 1 bomber and 3 fightersNon Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 transport moved from 14 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 4 infantry moved from Spain to Southern France
1 infantry moved from Turkey to Northwest Persia
1 bomber moved from Western United States to Caroline Islands
2 infantry moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Spain
4 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 fighter moved from Kazakhstan to Iraq
3 infantry moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Saudi Arabia to IraqCombat - British
Battle in Norway
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win, taking Iraq from Japanese with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 armour moved from Alexandria to Trans-Jordan
1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Iraq to Northwest Persia
3 fighters moved from Holland Belgium to France
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Saudi Arabia to PersiaPlace Units - British
3 infantry placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,1,1,6
British collect 40 PUs (4 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,1,3,5,4
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
2 non-sub hits off Palau
Need casualty choice -
lose dmgd carr and 1 ftr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 carriers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC Submerged
Japanese win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 2 carriers, 1 fighter and 1 transport
Casualties for ANZAC: 2 destroyers and 2 fighters
1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Western Australia
1 aaGun moved from Queensland to South Australia
1 armour moved from Queensland to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 armour
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs total -
so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss. Good to see the luck continues…
:roll: -
@Infrastructure:
so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss. Good to see the luck continues…
:roll:Yeah, that was nice, after I completely whiffed and you hit me twice in the 2nd round and it was looking like a complete disaster
I see the complaining continues…
Your 2 loaded carriers had no business surviving that 1/2 punch from USA/ANZ. -
You should be glad you destroyed everything but the sub. I paid the price with USA and ANZ both. Remember when you wiped me out in a single round and the heavy didn’t get to fire a second time?
No, because you only mention the things that go against you, even if it’s just PART of a battle. So ready to be done playing you, mac. Now’s a good time for you to resign… that was quite a blow… :-)





