13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • crappy luck continues… :cry:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    id you want it in tsinghai?

    No, thanks.  You still had to move in with at least 1 infantry to take it - I have to pay for my mistakes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    crappy luck continues… :cry:

    :? Didn’t look too crappy to me


  • shouldn’t have lost a ftr in palau…  I’ll try to stop complaining.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice off Palau


  • Hey,
    I can access game withy phone but no map if u want to describe battle…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, good - sure, I can do that

    Off Palau you have 1 transport, 2 carriers, 2 tacs, and 2 fighters

    I attacked with 3 fighters and a heavy from the Carolines, and scored 3 hits
    ANZAC can attack the sea zone later with 1 sub, 2 destroyers, and 2 fighters
    USA controls Palau and you have no carriers in adjacent zones, so your fighters/tacs have no where else to land

    I would guess you lose 2 tacs and damage a carrier, but maybe you want to dare me to go another round


  • Yeah DMg Carr two tacts
    Thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well it was the right choice, because you wiped me out in 1 round.  If you had taken a 2nd hit to the carrier a plane would have been lost automatically

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 1 armour, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Southern France to France
                      French take France from Germans
                1 infantry moved from Tunisia to Algeria
                2 armour moved from Spain to France
                1 mech_infantry moved from Normandy Bordeaux to France
                5 infantry and 2 mech_infantrys moved from Southern France to France
                1 bomber and 3 fighters moved from Caroline Islands to 34 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for Americans: 1 bomber and 3 fighters

    Non Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 14 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 4 infantry moved from Spain to Southern France
                1 infantry moved from Turkey to Northwest Persia
                1 bomber moved from Western United States to Caroline Islands
                2 infantry moved from Queensland to Northern Territory
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Spain
                4 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 fighter moved from Kazakhstan to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq

    Combat - British
                Battle in Norway
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British win, taking Iraq from Japanese with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 armour moved from Alexandria to Trans-Jordan
                1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Iraq to Northwest Persia
                3 fighters moved from Holland Belgium to France
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Saudi Arabia to Persia

    Place Units - British
                3 infantry placed in Saudi Arabia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,1,1,6
                British collect 40 PUs (4 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 4 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,1,3,5,4
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 non-sub hits off Palau
    Need casualty choice


  • lose dmgd carr and 1 ftr.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 34 Sea Zone
                    ANZAC attack with 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 2 carriers, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the ANZAC Submerged
                    Japanese win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 carriers, 1 fighter and 1 transport
                    Casualties for ANZAC: 2 destroyers and 2 fighters
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from South Australia to Western Australia
                1 aaGun moved from Queensland to South Australia
                1 armour moved from Queensland to Western Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 artillery
                EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
                EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 armour
                EDIT: Removing units owned by ANZAC from Queensland: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total


  • so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss.  Good to see the luck continues…
    :roll:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss.  Good to see the luck continues…
    :roll:

    Yeah, that was nice, after I completely whiffed and you hit me twice in the 2nd round and it was looking like a complete disaster

    I see the complaining continues…
    Your 2 loaded carriers had no business surviving that 1/2 punch from USA/ANZ.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You should be glad you destroyed everything but the sub.  I paid the price with USA and ANZ both.  Remember when you wiped me out in a single round and the heavy didn’t get to fire a second time?

    No, because you only mention the things that go against you, even if it’s just PART of a battle.  So ready to be done playing you, mac.  Now’s a good time for you to resign… that was quite a blow…  :-)

Suggested Topics

  • 19
  • 18
  • 45
  • 76
  • 156
  • 124
  • 70
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

18.0k

Users

40.8k

Topics

1.8m

Posts